Zyella's Avatar

Zyella

Valeera
Joined 10/16/2020 Achieve Points 590 Posts 586

Zyella's Comments

  •  really hope the making skins and cardbacks craftable actully happens in future. Are some portaits id like to have but missed out on or such and id lvoe to be able to just craftones im missing. same for cardbacks.

    And would give new players to chance to get stuff from before their time aswell.

  • Quote From aposteljoe

    What would have been nice, would be if she gave you one of 5 possible poison cards. One that gives your next attack poisonous, freeze, lifesteal etc.

    Or the toxcins from xaril the poisoned mind (1mana draw 1, deal 2, return friendly minion to hand give +3 attack and give a riednly minion stealth)

  • Quote From Firenza

    I was really hoping for a UI announcement at BlizzCon. Blizzard games have typically had exceptional UI, but what was wobbly with the release of Battlegrounds completely broke with the addition of Duels, achievements, and the rewards track. Mercenaries makes that Modes screen even more crowded, and do Solo Adventures and Tavern Brawl need to be so front and center? It's past time for the wooden box to be updated and redesigned.

    I also want to see some better incentives to get more players participating in Arena and Duels, and I'd be fine with the retirement of Tavern Brawl. Tavern Brawl really only functions to give a boost to players with a weekly pack and a low-pressure mode to complete quests. I'd rather have those time-investment incentives put into Arena and Duels which thrive on a large player base to work. I hope the Mercenaries PvP isn't an afterthought either, which will require its own incentives to get many players participating. The new game modes (and Arena) are great. I want them properly supported.

    Sorry id NOT be fine with Tavern brawl removal at all. I love brawl,i lvoe the thigns thta happens there that cant and shoudlnt in normal HS.
    ANd i do not like arena or Duels AT ALL and id rather have a Mode removed at all for ANy reason.

     

  • Quote From Me0203

    That would make him a better card, yes, but it would also make him a different card. The fantasy of playing Jaraxxus involves risk. You can put out game-winning pressure... but if you can't keep it consistently, you die. 

    If they're going to remove the health limitation (or at the least not even reference it in a new ability) they might as well rename him.

    Imo the risk isnt a core design of jarraxus and in modern Hs that just doesnt work at all. ANd if  keep his hp he is never ever gonna be usefull in modern HS at all. Its prolly the biggest reaosn he never sees any play and hasnt for YEARS

    and id rather have jaraxus be actual something can atleats ever at all CONSIDER then forever useless becasue hp cap.

  • Quote From h0lysatan

    My thought on New Jaraxxus.

    Hero would be the same,
    Cost 9 with +5 armor,
    Battlecry: "Deal 2 damage to all minions, if they died, summon a random demon"
    Hero Power, Summon 2/2 Infernal Beast with rush.
    No weapon.

    Why would you NERF jaraxus

  • Quote From KANSAS

    I would like the weapon and hero power to be the same. The problem is that he is 9 mana which takes up your whole turn, and the 15 health is simply too low. Making him 8 mana and getting 20 health instead of 15 would probably be enough for him to be playable. But I imagine they are going to make bigger changes than that.

    set hp 15 (and 5armor) But CAP STAYS 30. If not he is still gonna be utter trash otherwise. 15 or even 20 max hp is just to little, espcially if just spend entire turn just getting  a 3 attack weapon.

  • Quote From SLima

    Even if they remove the health cap or just make him a regular +5 armor hero card, this won't be enough to make him competitive imo. He will become playable which is a very good thing but competing is a completely different story. Late game Warlock strategies are suffering a lot nowadays because of the constant self-damage from the hero power and all the burn and aggro power creep. It's really hard to survive to play such late game cards. Simply getting a weapon and a new hero power isn't enough to help you stabilize against all the burn being thrown at your face constantly. They need to re-evaluate the state of the class as a whole imo. A change to the base hero power, better healing cards or something else. But something needs to be done in order to help Warlock actually live long enough to play Lord J.

    if  make him 8mana and not cap hp (but gain 5armor) he is standard has atleast some chance of ever being usefull at all. aslong his hp is capped, never will be.

  • Quote From FieselFitz

    I like it. Very interesting and flavourful. But i guess it`s not gonna see that much play because it is not that consistent. 

    Imo its nto flavourfull. Not for Vanessa. 

    She is master of poisons and toxcins.

     

    This wouldve fit more on a different rogue character thats more about stealing or spying.

    even somethign like  Battlecry: add a deady poison to your hand would be more fitting for vanessa.

     

    I do like the card, just doesnt fit vanessa.

  • Quote From Caro

    I thought Dean said they were doing less card generation in one of his Q&As? Regardless.... Something me doing? 

    Less =/= None.

    They can do less and still have card generation.

    Like instead of say 20 card sin expac being card geenration there  are only 5. 

    He never said they would STOP doing, just less.

  • IMO if they arent gonna him a actual Battlecry(outside the weapon

    He should be 8mana, doesnt cap ypur Hp to 15 at all anymore. And the Hero power should stay the same.

    And infernals in HS are Always 6/6 demons, they arnet gonna change that;

     

    But regardless of anything he should NOT cap your hp at all. Thats one of the biggest reasons why he is so terrible and weak nowadays.

     

    Also 8mana would allow him to have an atual board impact at all for 10mana.

  • Quote From Me0203

    I hope they don't rework him too much! But having seen how gracefully they treated our lovely Dragons (discounting the new art), I'm not worried. 

    Really, simply lowering his mana cost to 8 and increasing his health to 20 would create a very playable Jaraxxus. Playing him should be a risk - here's wishing they don't give him the generic "Battlecry: Gain 5 armor" treatment.

    just set it to 8mana and make him not cap yoru Hp at all.

    The limitign health is one of the bigegst reason he has been terrible for ages now.

  • Quote From Avalon

    Greetings.

    When we wrote the article we had no info yet about the rebalancing of the Dream cards - we only knew that Dream would've costed 1 instead of 0.

    However, later on we came to knowledge of changes to all the Dream cards (except for Emerald Drake), but at that point the article was already out.

    I will personally edit it now so that it will include these changes.

    is another change for ysera awakens ,it doesnt do face dmg anymore. went from all characters to all minions alongside the mana cost increase.

  • Quote From YourPrivateNightmare

    tbf I really want a water-focussed expansion...like full on ocean adventure with pirates murlocs and everything else that swims around there

    And Naga

    could even have it go with Naga of azshara vs Neptulon and then rogue/warriors are there with pirates that are in conflcit with all of them.

  • Quote From Skorpionex

    By the way, there is email with 2 new cards - Blademaster Samuro and Chain Lightning.

    where revealed during stream tho

  • Quote From SLima

    It's okay if they believe replacing the Spell Damage Totem will be better for the future. But they could have buffed or reworked Searing Totem into something less awful. Paying two mana for a 1/1 that does nothing is terrible. It works for Paladin because they are inherently a buff based class and they summon 1/1s consistently. Shaman gets a 1/1 only 25% of the time, the class isn't good at buffing minions and most of the time you need something else. The only time the 1/1 isn't a total liability is when the board is completely empty. In every other scenario it is simply a waste of two mana. This won't alleviate the consistency issues of the Shaman Hero Power. If every totem could do something different but all were useful in some way then it would be up to the player to discover the best way to utilize RNG to their favor. But the 1/1 will keep getting in the way of that. The Shaman Hero Power will remain inconsistent. They really missed the opportunity to actually make the class better imo.

    Also dont forget, the shaman Hero power will still be useless ocne have all 4 basic totems on board(why cant even let it summon a basic 0/2totem with no effect is beyond me)

  • https://www.reddit.com/r/hearthstone/comments/lo619q/rebalanced_ysera_dream_cards/

     

    Other dream cards are being changed for ysera.
    ysera wakens costs 3 isntead of 2 and onyl does dmg to minions instead of all characters.

    Nightmare gives +4/+4 instead of +5/+5

    Laughing sister cots 2 down fromm 3

    Dream is 1mana and can only atrget enemeis

    Drake is unchanged.

  • I already got both Heroes;

    But id like to see old preorder heroes return someday, arleady ddit wiht a cardback (old gods one) so is some presedence for it.

  • I get why do it, i still wish wouldve replaced searing totem(or reworked into 0/2 that shotos a firebal for 1dmg at enemy (minion).

    And now they have 2 earth totems ;1fire and 1water(healing stream) instead of 1 of each.

     

    Aslo healing totem should heal face again like used to back in Beta.

     

    The buffs i like but im still not sure earth elemental will actully be all that good without more elemental/overload synergy but atleast can follow it up with a 4drop now instead of  3drop or a hp + 1drop.

  • Quote From Me0203

    I don't understand why they changed the Shaman hero power. It was phrased as a buff in the announcement, but it isn't, right? If it were a buff, they'd replace Searing Totem, the option with the least utility (Shamans rarely hero power for stats). 

    Not only does the change cramp Shaman's flavor and class fantasy, Spell Damage Shaman has JUST become a thing. This seems to refute everything that Thrall is about currently.

    [Hearthstone Card (Novice Zappe000r) Not Found] is nice to see, though. Dust Devil, take your rightful comeuppance! Go sit on the naughty step.

    Yeah they shouldve 

  • Well i hope once she rotate sin a year /when tip scales rotates out will be reverted.