Comments
582 totalreally hope the making skins and cardbacks craftable actully happens in future. Are some portaits id like to have but missed out on or such and id lvoe to be able to just craftones im missing. same for cardbacks.
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Quote From aposteljoe What would have been nice, would be if she gave you one of 5 possible poison cards. One that gives your next attack poisonous, freeze, lifesteal etc.
Or the toxcins from xaril …
Quote From Firenza I was really hoping for a UI announcement at BlizzCon. Blizzard games have typically had exceptional UI, but what was wobbly with the release of Battlegrounds completely broke with the addition of Duels, achievements, and …
Quote From Me0203 That would make him a better card, yes, but it would also make him a different card. The fantasy of playing Jaraxxus involves risk. You can put out game-winning pressure... but if you can't keep …
Quote From h0lysatan My thought on New Jaraxxus.
Hero would be the same,
Cost 9 with +5 armor,
Battlecry: "Deal 2 damage to all minions, if they died, summon a random demon"
Hero Power, Summon 2/2 Infernal …
Quote From KANSAS I would like the weapon and hero power to be the same. The problem is that he is 9 mana which takes up your whole turn, and the 15 health is simply too low. Making …
Quote From SLima Even if they remove the health cap or just make him a regular +5 armor hero card, this won't be enough to make him competitive imo. He will become playable which is a very good …
Quote From FieselFitz I like it. Very interesting and flavourful. But i guess it`s not gonna see that much play because it is not that consistent.
Imo its nto flavourfull. Not for Vanessa.
She …
Quote From Caro I thought Dean said they were doing less card generation in one of his Q&As? Regardless.... Something me doing?
Less =/= None.
They can do less and still have card generation.
…IMO if they arent gonna him a actual Battlecry(outside the weapon
He should be 8mana, doesnt cap ypur Hp to 15 at all anymore. And the Hero power should stay the same.
And infernals in HS are Always …
Quote From Me0203 I hope they don't rework him too much! But having seen how gracefully they treated our lovely Dragons (discounting the new art), I'm not worried.
Really, simply lowering his mana cost to 8 and …
Quote From Avalon Greetings.
When we wrote the article we had no info yet about the rebalancing of the Dream cards - we only knew that [card]Dream[/card] would've costed 1 instead of 0.
However, later on …
Quote From YourPrivateNightmare tbf I really want a water-focussed expansion...like full on ocean adventure with pirates murlocs and everything else that swims around there
And Naga
could even have it go with Naga of …
Quote From Skorpionex By the way, there is email with 2 new cards - Blademaster Samuro and Chain Lightning.
where revealed during stream tho
Quote From SLima It's okay if they believe replacing the Spell Damage Totem will be better for the future. But they could have buffed or reworked Searing Totem into something less awful. Paying two mana for a 1/1 …
https://www.reddit.com/r/hearthstone/comments/lo619q/rebalanced_ysera_dream_cards/
Other dream cards are being changed for ysera.
ysera wakens costs 3 isntead of 2 and onyl does dmg to minions instead of all characters.
Nightmare gives +4/+4 instead of +5/+5
Laughing sister cots …
I already got both Heroes;
But id like to see old preorder heroes return someday, arleady ddit wiht a cardback (old gods one) so is some presedence for it.
I get why do it, i still wish wouldve replaced searing totem(or reworked into 0/2 that shotos a firebal for 1dmg at enemy (minion).
And now they have 2 earth totems ;1fire and 1water(healing stream) instead of 1 of …
Quote From Me0203 I don't understand why they changed the Shaman hero power. It was phrased as a buff in the announcement, but it isn't, right? If it were a buff, they'd replace [card]Searing Totem[/card], the option with …
Well i hope once she rotate sin a year /when tip scales rotates out will be reverted.