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Zyella

Valeera
Joined 10/16/2020 Achieve Points 590 Posts 586

Zyella's Comments

  • Quote From Melliflue

    I am happy they nerfed Edwin and would be happy to see him leave standard entirely. I don't want any more games determined by a big Edwin in the first 2 or 3 turns. It isn't fun. It isn't interactive.

    Blame blizz for not giving good answers or nerfin:Hofign tons of good ones people had.

    Like natrulize,equlaity ,bgh etc

  • Quote From lMarcusl

    Ah at last, a balance patch! Wild is sav....oh...oh, never mind then. I guess I can find solace in the fact I don't have to climb anymore this month.

    Im happy is no wilds nerfs, the format is egenrly if blizz doesnt touchit(rto much) and if anythign we neds huffs and unenrfs and give all their tolsl(again) for wild not destory more cards/nerf for the sake of it.

     

    Wild also certainyl deosnt needs  nerfs to something jsut casue tis good/been around for then 1expac. If anything that belogns in standar btu really shouldnt be mentatlity for any format.

  • Quote From Grumpy000

    they should be nerfed more

    NO not at all.

    we dont need to go to back to a enrf? card will enver ever ever ever in anyth format ever see any play styke nerfs at all.

    And with how rarely blizz buffs:Unnerfs its Better they do smaller steps instead of make card unplayable and then it stays that way forever.

  • Quote From DarkFrostX

    I feel bad for Edwin even though I not play it and don't even like to play it but I aprecciate the gimmick.

    I think he should just get sent to the Hall of fame and de-nerfed.

    Hof and unnerfed is waht should happen to most basic/classic cards

    and unnerfs should happen way more in general and be a standard thing for wild, a card rotates it gets unnerfed with few exceptiosn if relaly enscarly;

  • Got valeera cause it one of only ones i like at all of the lvl 50portaits and rogue is my fav class.

  • Quote From darkjak

    I commend you for unintentionally getting more dislikes than me just by proposing different changes to the biggest tempo card

    He got that many dislikes likly cause of the edit.

  • Quote From darkjak

    2/3 taunt is above par for 2 slot
    Fallen Sun Cleric is gr8 4 it's cost, played it a lot
    Zealot is powerful, Pure > Libroom
    Good buff+cycle already proven problematic, Pally has good buffs btw
    Secret Mage works fine w/o Conjurer & 8/8 on  turn 5 is proven strong esp on 2 bodies
    Foxy -1 ATK than vanilla doesn't make up a turn only 2 mana gain
    Rotating soon not a point, Brann shows it perfectly, secret hunter's underplayed in wild
    Phase Stalker strong since release, keeps face hunter tier 1 end of season
    Libram is core to trading up in midgame and outvaluing lategame, designed 4 recycle
    3/2 divine shield is a good card on 3, and spellburst added b/c class exclusive
    Warblades nerf pushed Tempo DH to Aggro which Hunter already overpopulates
    Thanks for the criticism, hard to read though.

    2/3 Taunt with nothing isnt Above Par at all we had a 2/3 tautn that was actully a 2/6  in priest and it onyl saw play cuas ethe heal/when demg synergies. a 2/3 tuant wiht nothing ese is Garbage tier. And thespian as your example never saw any play at all it was a mediocre to bad arena card even back then

  • Quote From aposteljoe

    Knuckles should have less attack or cost 6.

    They schould take a look at Froxy Fraud and Swindle.

    Not swindle ,draw is sussposed to be a rogue class strnetgh its one of only good draw cards rogue has at all and nerfing it to 3 would kill it.

  • Quote From darkjak

    Revert Crimson Sigil Runner
    Give Aldrachi Warblades an Outcast effect
    Libram of Wisdom should only buff attack
    Phase Stalker should be a 2/2 with battlecry
    Spirit Jailer to 1 shard
    Occult Conjurer to 5 mana
    Wriggling Horror to 3 mana, more in line with Fallen Sun Cleric
    Make Bonechewer Brawler vanilla, in line with Pompous Thespian
    Lightforged Zealot to 5 mana or 2/2 taunt
    [Hearthstone Card (Goody Two Shields) Not Found] to 3/2
    Animated Broomstick 2 mana 2/1
    Hand of A'dal 3 mana
    Foxy Fraud to 3 mana or 1/2
    Blur 1 mana plus +2 Attack

    Your suggestions are terribe for msot part.

    Bonechewer isnt even a problem like at all and NO one would play a vanilla 2mana 2/3 taunt.... just....

    Fallen sun cleric is a terrible card and the decks that use horror arent problem and if wanna nerf make it just a 1/1  basicly half fungal mancer for about half the cost.

    Zealot would be trash adn pure is weaker then non pure, and would be so trash youd not run it at all youd better of runnign regular pally(which is already better) and regular true silver. Also its about to rotate.

    Hand of adal paladin is allowed to have a good buff and draw spell for once since CLASSIC.

    Conjurer why ? secretmage is just one of many good decks in wild and would kill the card for standard where secret mage already isnt good.

    Foxy Fraud if wanna nerf just make its a 2/2 so on own it can kill less things.

    Phase stalker isnt a probllem at all and its Rotating after darkmoon faire and hunter has been really weak for ages in wild so lets not nerf it.

    Libram no its not a problem at all and would make the card really weak and good chance of you know killing it.

    Warblades is way overtop if wanna make lifesteal outcast give it  more attack or more durability. 

    2 Shields would be weak then its just a very solid 3drop for palladin its allowed to have good cards.

     

    Blur is good card now with buff and id like it personaly.

  • Quote From KANSAS

    Please.

     

    Just nerf Highlander Priest in wild already.

    Id Rather Not.

    Just unnerf /buff alot(again). And give more/better tech in general and just more ways to deal with anything in general.

    Reno Priest is just 1among multiple tier 1decks,its not tier 0 at all. 

    They just need to let other decks/classes have their simelair/higher lvl stuff again and unnerfs could bring alot of decks back or be a major help to others (like Bonemare at 7 would be a great help for spitefull decks)

    + is the classic rework coming and mini expac.

     

    They just need to lean in Wild being Wild. Fight Fire with Fire kinda thiing.

    And a nerf depending on what is could easly kill of the deck (is a reason it got unnerfed as deck was super populair and loved by many)

    and killing deck certainly a non tier 0 one realy shouldnt happen espcially in wild which is speceficly for old decks and cards and putting craziest stuff of all time against each Other Being a Legacy format. And lastly nerfing it doesnt guarante/mean the meta will be better at all,it easly could be alot worse and just likly be same decks still good just now renopriest is killed and for what?

     

  • Quote From dapperdog

    Nerfs for Evolve Shaman

    - Boggspine Knuckles, attack down to 2 from 4

    - Lightning Bloom - refresh mana crystals instead of gain

     

    The archetype still suffers from card draw and since its early game is so horrendous, nerfing the weapon's attack will go a long way in managing shaman until rotation, when most of the biggest problems of the deck (Desert Hare, Hoard Pillager, Mogu Fleshshaper) rotates away and the archetype loses at least half of its strengths.

    In a sane world, that Lightning Bloom nerf would already been in effect. There's really nothing worse than seeing that knuckles come out early and completely tear you apart. In this case it even completely sidesteps its only counter in Kobold Stickyfinger

    I'll be honest. The only reason why I'm even for a nerf is because evolve shaman is doing the same shit as giants mage in RoS is doing, and that is to put a tacit requirement to deal with its power card or die. In the latter's case, it was Mountain Giant on 4, and in evolve shaman's case its the knuckles. So every player out here is jamming stickyfingers to such a degree that no weapon with more than 2 durability can be played without severe consequences, and that basically destroys the viability of other decks not on the radar.

    Personally I don't really mind evolve shaman, its the same tier 1 deck like most other tier 1 deck before it, and the fact that most of its cards rotate in a few months time makes me really reluctant to nerf anything. But when you do everything right against this deck that plays little to no early game, no board clears, only to find out that they can go from zero board to completely destroying you in a couple of turns, that's when we need to start talking about balance.

    If refresh needs less overload though 

    0 Mana refresh 2 with NO down is what innervae shoudve been and been adecent to pretyt good card.

    But fi added overoad 2 to it that makes card terrible, should at most be overload 1. Unless want to kill any use of the card then yeah do it with extra overload even.

  • Quote From AngryShuckie

    Cagematch Custodian is clearly a key part of it, but increasing its cost probably won't change very much since turns 1-4 are pretty passive anyway (unless they have Lightning Bloom). That would also hit the curve into Whack-A-Gnoll Hammer or other 3 mana weapons, seriously nerfing other decks which aren't a problem. Similarly, changing the Pillager would be hitting other decks.

    The issue here is not really coming from any one card, but rather how we currently have a critical mass of cards with strong synergy with [Hearthstone Card (Bogspine Knuckles) Not Found]. It will likely resolve itself in April when several key pieces rotate out, and there is an argument for leaving things alone because of that. But people won't want the meta to be that stale for 3 months, and the only fair way to hit the deck is to hit a card that won't cause collateral damage elsewhere, which in this case probably means the Knuckles.

    Here's a hot take: what if Dread Corsair was targeted? It has previously been a big part of rogue's dominance in RoS (which led to Preparation and Raiding Party getting nerfed), so it's clearly not as safe a card to be evergreen as it often feels. If there is indeed a Classic set overhaul coming up, I'd probably take the Corsair out then. It is probably too fair under normal circumstances to warrant a nerf though; it's not even used in most pirate decks for example, and few of those aren't also weapon-based.

    Lets  NOT nerf the first good card draw shaman has gotten

    ANd no dont nerf corsair tis not an issue and is a classic revamp after darkmoon faire so even less reaosn to touch it and youd nerf otther decks aswell. And can  nerf the dread corsair inetraction with just nerfing the attack of the weapon.

  • Quote From Avalon

    Yeah Edwin is a big offender right now, but with the Evergreen overhaul in 3 months I suspect he'll be touched.

    And that betetr be HOF and not a nerf cause a nerf for classic card in generaly a death sentance and the card isnt a issue in  wild liek at all. and never has been and as for what wild si for id like to be able to play with odl deck/cards as they where

  • Quote From iWatchUSleep

    Honestly, I wouldn't mind if they unnerfed all of those cards when they rotate to wild. The majority of them, like the galakrond ones, won't make any gamebreaking decks anyway. Just fun tier 2 decks for wild's standards.

    The only ones that are debatable are the birb, but priest can get all the hate it deserves if you ask me, and the demon hunter cards. But these demon hunter cards are only a small portion of what made odd demon hunter as strong as it was so I see no big issue there either.

    Let "wild be exactly that: Wild!" for once, Blizzard. 

    Exactly let wild be wild. But blizz doesnt seem set on what want wild to be really.

    ANd if twin slice was reverted it would make odd dh weaker even not stronger.

  • Quote From jvjd

    it was good in wild when Galakron was at full power though

    It was usable and like mid/low tier 2.

    It was alrigth deck,not to good ,not to weak pretty middle of the road.

    And was absolutly a non issue, wasnt back then and would be even less now as wild has only gotten stronger.

  • Quote From clawz161

    You shouldnt be able to discover it imo, have it in your deck, use it with n'zoth w/e but you shouldn't be able to discover it in a lackey deck and just win a matchup you deserve to lose because of generating this

    The card is FINE.

    and warlock  isnt doing great in standard  at all. and the chance to discover is low, and then still have to play a 7drop or higher and only then can play ticktatus. And for a lackey deck its likly they couldve picked someting else and just killed you turns earlier instead of burning cards may not have drawn ever at all.

  • Quote From OldManSanns
    Quote From Zyella
    Quote From clawz161

    The tokens should have taunt or rush, this card is so bad. It doesn't matter if you can summon 2 in one turn when they can just ignore it.

    It still would be terrible it would need that ,with easier requirement to maybe see some play

    It's a cool concept, but I think they really dropped the ball on "Who is this for?"

    • If it's for aggro / SMOrc: you need to be better than just a standard Pirate Warrior or Galakrond Warrior deck, which it clearly isn't.
    • If it's strictly value for control decks, then you really need to provide better value than a couple of  4|3s -- I'm thinking more like the 6|6s that Jaraxxas provides, and even then he isn't competitive enough to see play.
    • If it's for midrange, then you need to do the delicate balancing act of making sure the quest is quick enough it to respond to aggro while still powerful enough to pressure control & combo decks.

    But as is, Hack the System doesn't do any of those things. :-(

    Yeah,doesnt fit anywhere(and ive tried quite alot making it usefull)

    but need to make ti faster And reward better and then it could maybe see some play even if very niche,but as curently is reward would need to basicly win you the game(certainly for wild) for it to have any hope of being slightets bit usefull with 5attack requirement.

  • Quote From clawz161

    The tokens should have taunt or rush, this card is so bad. It doesn't matter if you can summon 2 in one turn when they can just ignore it.

    It still would be terrible it would need that ,with easier requirement to maybe see some play

  • Quote From h0lysatan

    Or, just give the players option to create a custom play. (Like custom maps in warcraft 3)

    If was any new Mode id love nothign more then this.

  • Quote From frmorrison

    The classic set will be changing in 2022. At a minimum, once some DH cards rotate, the classic set will get some cards (I assume from the existing sets). However, I am not sure about 2021.

    2021*

    thats what theyve said, and for DH cards the INTIATE set will rotate.

    We will get simelair vein as priest rework for All classes, get dh classic set from new cards,cards from this year and intitate set and the intiat set will Rotate out(any that wherent made part of classic) as its part of year of dragon ,not year of phoenix.