The fifth and final chapter of the Great Dalaran Heist is now live - Kirin Tor Citadel. Today we're unlocking the final two heroes, Warlock and Paladin and will be the first time the heist card backs can be obtained.
- Finishing all five chapters on Normal gives you the Prize of Shadows card back.
- Finishing all five chapters on Heroic gives you the Got Away with It! card back.
- Completing all five chapters gives you a Golden Classic Pack. So sweet!
- Owning all five chapters gives you the Anomaly mode. Random twists in each wing, decided at the start of a run.
Dalaran Heist Chapter 5: Kirin Tor Citadel
Let's take a look at the heroes and twist that we'll see in this week's chapter.
- Twist: This chapter has 4 extra bosses for a total of 12 encounters each run. Decks are gonna get crazy big.
- New Paladin Hero: George the Fallen
- New Warlock Hero: Tekahn
As usual, the chapter will set you back 700 gold.
Dalaran Heist Paladin Hero Powers and Starter Decks for George the Fallen
George the Fallen has access to 3 hero powers including the basic Paladin one.
- (2) Reinforce - Summon a 1/1 Silver Hand Recruit.
- (2) Backup - Add three 1/1 Silver Hand Recruits to your hand.
- (2) Boon of Light - Give a friendly minion Divine Shield.
In addition to the 3 hero powers, there are also 3 starting decks. You may also play a randomly created deck once unlocked.
Dalaran Heist Warlock Hero Powers and Starter Decks for Tekahn
Tekahn has access to 3 hero powers including the basic Warlock one.
- (2) Life Tap - Draw a card and take 2 damage.
- (2) Pain Split - Take 2 damage. Deal 2 damage.
- (2) The Pact - Take 2 damage. Summon a 2/2 Imp.
In addition to the 3 hero powers, there are also 3 starting decks. You may also play a randomly created deck once unlocked.
Comments
Robes definitely make things a lot easier, especially if you like to draft greedy like I always do.
I was doing so well with it until one of my big minions I cheated got turned into two fel reavers and they decked me in two turns.
If you are able to get a sounds the bell for 0 mana (from innkeeper) you have an infinite otk on t2 (the echo'd copies are than also 0 mana). Still lost on boss 10 because I never drew it but still crazy good.
It's OK, but it just seems to confirm to me that you really need luck on your side to finish this chapter! I have had to repeat the chapter a gazillion times and still can't finish it. And a lot of times Bob doesn't even offer you the opportunity to edit spells in your deck to reduce the cost of one of them. If you were always given the option to double your health this chapter would be so much easier to finish. Then of course, the boss with the limited time turns doesn't allow you to even use your 0 mana sounds the bell if you were lucky enough to get it down to 0 mana with Bartender Bob and then actually draw the darn thing. Oh well, I can always just spend all day tomorrow trying to finish this darn chapter, LOL!
I agree, quite good
ah dang it i wanted to post this. reduce ring the bells to 0 mana with bob and you are good to go. gg!
honestly, tedious and boring fight style, just clicking 108 times. i can see why they wanted to release paladin last. still cool tho for the first few tries.
i had goggles too, so if i emptied my hand, works with regular bells as well.
Tedious and boring, yes, but man... feels so good to one-shot the smuggest of the bosses
300+ Life Paladin + 10 cost treasures that takes all enemy minions FTW. Won on the first try
Now lets see how Heroic goes...
Is there no picture for decks with zayle yet?
Fml 2nd time last boss pyroblast me like hell...
Got to the 11th boss with a janky deathrattle rogue build (bad buckets) and got rolled so hard when Kalec got a TTK on me with 26-damage Pyroblasts to my face, one each turn.
I’d love to have that Warlock hero as an alternative skin so much.
Just to clarify, the last four bosses don't offer any more cards to your deck besides a treasure on boss 9 and final boss. The final boss battle was epic for me even though I ended at full health (Paladin).
George has seen better days; yikes.
Huzzah! The Heist bugs introduced with the last patch are still alive and well. Just faced three Alchemist Wendys in a row. Good thing they didn't bother to fix Heist before releasing the climactic wing. Very Blizz of them.
EDIT: Blizz updated a little while ago and fixed this; frustrating, but finally addressed
Comes to show how much the company dropped in status, they just dont care about their good name very much anymore, cause they have such big player base, there will always be someone playin, they dont have to try to maintain any standards no more. I mean it has been happening for years in bits, but it makes me rly sad.
So looking forward to this. But I'm still ploughing away at Chapter IV... 😬
I'm on the Last Boss with a Warrior Deck that is basically Bonb Warrior. Should be easy.... Right?
LOL I am still trying to get through to chapter 2. I am horrible at saving up gold. . .
Act III Heroic was harder than Act IV Heroic ... Where does the final Act stands in terms of challenge?
We'll see ! Also, I wish those alternate hero skins become available for ladder at some point - it would be really awesome!
Still havn't try it in heroic, but it took me 4 times to beat it on normal. I've finished the other chapters on normal fairly easy on the 1st try, so I suppose it will be quite difficoult on heroic...