Micro Mummy has been quarantined in Battlegrounds, again.
Quote From Blizzard Unfortunately, the patch for golden Micro Mummy did not fix the not-so-micro issues it’s been causing on all devices, so we’ve disabled the minion again. It’s clearly cursed, so it might take some time to un-curse. We’ll keep you updated as we find out more.
Comments
Just a reminder:
BG is in BETA. You should expect beta problems. Blizz is still working on testing/debug tools. They are iterating the releases faster than they would for a "release" project.
Blizz has been straight forward about this. People should be upset that a Beta game/mode has sticky bugs. They are probably test different development tools/logic/paths etc.
To me, this like people reading "Caution: contents may be hot" and then getting upset when they burn themselves.
*Blizzard patches bug*
Me: Oh nice it's fixed! Can't wait to use Micro Mummy!
Me, while playing battlegrounds: "Ooh 3 Micro Mummys! Good thing the bug is fixed, so now i can actually triple it without crashing! I'm pretty much guaranteed 2-3th right now, because i got blessed with good mechs and i have been on a 10 win streak so far!
*gets golden Micro Mummy*
Hearthstone: "I'm about to end this mans whole carrier"
*Game crashes, and i can't get back in*
(But tbh why didn't they test to see if the bug is ACTUALLY fixed, just to make sure? Or did the bug like show up again AFTER the tests? That would be really strange. There are already minions with reborn in BG, so that can't be it... anyways weird that a 160 mb patch didn't fix it..)
I mean.. it IS a mummy.
Makes sense for it to be cursed
I can't even fathom it; seriously, what's so complicated about Micro Mummy? There are already Reborn Minions and buffing minions. They've added countless minions before. So what's happening now? Why can't a whopping 160 MB patch for a single minion fix it?
Serious question...when was the last patch/update that was released without a bug?
Name a patch of any software ever that was completely bug free. It doesn't. Happen. This is just the reality of software, especially software that runs on a huge swath of different platforms.
well do you want patches every month or without bugs? You can't have both...
If they spent the time needed to ensure there wasn’t a single bug in the game, then we’d be lucky to receive another patch within the next few years
My point exactly yes...
That’s kind of part of how making a game works
That's kind of part of how bad test automation works.
Yes "making a game". NOT "releasing a game, which costs actual money".
I’d be amazed if you could find me a game that didn’t have any bugs in it that wasn’t as simple of a game as possible.
I’m not trying to say that it’s fine how it is, the fact that bugs pop up that negatively impact the player’s experience is a bad thing, but it’s almost an inevitability that it’s going to include some bugs. Pretending otherwise is just ignorant
I think there's a marked difference between obscure bugs that didn't show up during testing, and those that should have been found and never been in the shipped update (client or server).
Some ultra niche obscure bugs that are only found by memers playing very creative janky decks for fun, I think fair enough. But obvious bugs that prevent a brawl being completed (as has happened in the past) that should easily have been found are less understandable.
I don't necessarily blame the development or Q&A teams if they weren't given proper time and resources by management to do the job properly. But there has been a significant decline in overall quality of what's released for over a year now.
Battleground bugs were to be expected at least in part as it was a new game mode that was outside the scope of the initial design scope. I'm also inclined to be a bit more understanding due to the pandemic currently and the effect it's had on the internal working of Team 5.
Let's hope those in charge try to address these problems so once again bugs become rare and obscure.
Again, I don’t think a bug like this showing up multiple times (or even once) in the finished product is an acceptable thing in the slightest, it just annoys me when people seem to get this idea that a game without bugs is such an easy thing to accomplish and that it’s horrible if any end up in the finished product. That’s not a realistic vision in the slightest.
And a game like this doesn’t get as much leeway with gameplay bugs as a single player game might. Where in a single player game a weird bug happening might actually add to the experience in a way (the speed running community is a good example of this) in a multiplayer game it’ll often just dampen the experience for one or both players.
Looking at the state of bigger gaming companies as a whole these days, it really wouldn’t surprise me if these bugs were a result of poor working conditions and crunches. Lots of bad things happen in those kinds of companies, so it’d make sense this would be the end result.
Someone saying that a finished game shouldn’t contain any bugs isn’t feasible though, given how many things can go wrong even when trying to fix one bug