Uldum Priest Legendary Reveal - High Priest Amet

Published 6 years, 4 months ago by (Updated 6 years, 4 months ago)

A new card has been revealed by LookSam.

High Priest Amet Card Image

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Comments

  • Quote From YourPrivateNightmare

    how is it broken with small summoned minions? What'S the point of turning a 1/1 into  1/7 unless you have infinite copies of Inner Fire those are completely ineffective. Priest doesn't have AoE buffs.

    If we got an AoE Innerfire I would agree, but right now this is really just a degenerate combo enabler or a bland gimmick with no real practical applications

    In wild, there's two cards that swap all minions' attack and health. Can't remember if they're still around in standard. One was a neutral demon and the other was a spell ([Hearthstone Card (Confusion) Not Found] maybe?). Still not a great combo but could allow for this.

  • Did someone say Stonetusk Boar otk?

  • Finally High Priest minion for priest ... Not for paladin like in rumble

  • Will this card finally make Magma Rager shine?

  • The stars align!

  • seems very good if it stays as it is on board, makes any minion more sticky and potentially kill your opponent too with divine spirit and inner fire.

    it's weakness is that if your opponent chips away health from High Priest Amet, it becomes much worse for your next summoned minions.
    it's other weakness  is when you summon a higher health minion. but it shouldn't be a problem if you buff High Priest Amet health.

    Your opponent will struggle if it stays at full health and alive.

    Synergies with Vivid Nightmare very well or any reborn minions that will trade at same turn.

    it seems bad in one direction but if it goes right it is broken.

  • pfff, another card for inner fire priest, pls, give us something different to close games, it's so borring, they are hofed 1 closer and give us nothing only support for borring inner fire. I think, i will still dodge priest in standart, ok ok, i ll wait quest, maybe they give us win condition there.

  • This is pretty cool the more I think about it. Its also summon, so it works on copy, reborn, resurrect and such. It also fits nicely in combo priest. Looks like alot of fun! We'll see if its good ;)

  • So this is why the other priest minions get a crappy health.. it's alright, there must be some fun shenanigans with this card.

  • straight outta trash can

  • 1/7 boar with charge ;)

    ...

    ...

  • This minion's health.. Saying that it works both ways, you can also buff this minion to make other cards have more hp anyway..

    This+ power word shield +2 divine spirits+ stonetusk boar + topsy turvy=36 charge damage 6 cards 10 mana. 

  • Wow, this with Grim Patron = hard times for the enemy

  • pfff... another useless card for priest :/

    having high health minions doesnt help you survive or win the game against aggro or warriors...

    • It does if they have Taunt, or Rush, or Reborn. ie: The very tools they are being given this expansion.

  • Wow....now big priest no can use small minions

  • This, double Divine Spirit. Next turn, heal, Leeroy, Topsy Turvy, 28 damage (potentially).

    Oh no.

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