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I told myself I wasn't going to make this post. Let the community figure it out, let Blizzard respond, we'll all be friends again. I believe it's more important though, on the day Darkmoon Faire launches, that someone joins the conversation as a partial devil's advocate. I want our readers to know that for the most part, we agree with the general consensus, this is bad.
There has been so much negativity, justified of course, in the Hearthstone community lately thanks to the information we datamined for the experience requirements of the new rewards track. I have zero regrets doing so, it is so important that everyone stays informed and I'm thrilled that we can be that service for the community. Through math, it has been discovered that players, in general, are going to be earning less gold than the old system which is a really shit way to jump into a new set.
Before we continue, I've got a bunch of links that need to be shared. Many community members have also spoken about this topic and like every single member of the community, their voices are important too. I'm just the weird uncle with a front-page exposed to the community.
- Dekkster: We need to talk about the Tavern Pass... (YouTube)
- J_Alexander: Hearthstone's New Progression System Doesn't Meet Expectations
- Solem: Blizzard Lied about the Tavern Pass.. (YouTube)
- RegisKillbin: Let's have a little chat about the battlepass cons ...and pros? (YouTube)
- RidiculousHat: Why Hearthstone players are so angry about the new season pass and what Blizzard can do to fix it (PCGamer)
- Zeddy: Blizzard has LIED to all of us about the Battle Pass and this is NOT OK! (YouTube)
With that out of the way, let's begin.
Sidenote: As this was being written, Hearthstone's Ben Lee has responded to the Rewards Track feedback. We will touch upon that too.
The Rewards Track
For those that aren't familiar with the new system (as I've seen confusion about how it works), the Rewards Track is Hearthstone's new progression system and it has replaced the original goal of daily quests.
The new system is much more fascinating than simply logging in, getting a quest, and exchanging your time completing the said quest for some gold. Now in addition to the gold rewards, we are able to earn card packs, heroes (provided you pay to upgrade), a cosmetic coin (paid), and experience boosts to increase the speed at which you progress. Never has there been so many rewards to earn by just playing Hearthstone.
That's the big key in this whole system, the reason why it was so important to add to the game. You see, Hearthstone isn't just playing ranked Standard and Wild anymore. The game has evolved and is continuing to evolve to support new modes, ways to change up how you'll play and the original system sucked at giving everyone rewards for gameplay. With this new system, experience is rewarded for Arena, Battlegrounds, and Duels too, which means those types of players can work their way towards new rewards. A huge win if you're trying to get new people to play the game and they aren't very interested in the core gameplay.
How Blizzard Goofed
I have one big problem with all the math that is being done and we're on the hook for this too, sort of. None of the math considers what we'll earn from participating in legendary quests that are active during events. Now, here's where the "sort of" comes into play because I don't fault anyone for it. Blizzard, you goofed hard.
It isn't that the system in itself is difficult to understand, a common complaint I've seen. Most online games these days have a battle pass and they all work the same way:
- Complete objective
- Earn experience
- Level up and earn a reward
Yes, it is more "complicated" than the old system of "get daily get gold", but that system was boring. Being stuck with something for 6 years doesn't make it good, that's just a bad relationship if you feel that way.
We're just playing Fortnite!
Had Blizzard provided us with a better picture of how the entire pass was laid out and a breakdown of what we would be able to use for experience gains, we'd be able to have the full picture now. Just tell us how much a legendary quest is going to give us and how many you're planning on distributing. Pushing players into the system blind gets everyone angry and they start cancelling their pre-orders. Blizzard, remember that blog that you used to sometimes use for posting cool developer updates? This is a great space for information like that!
The interface for the new system of progression and achievements is horrendous.
- By trying to keep things so simple, everything has become a nested mess in the Hearthstone client.
- By trying to keep things so simple, we've got a bunch of meaningless icons that are useless for a player new to the system.
- Collection Manager scrolling from an older patch uses the wrong scroll wheel direction. (That's an article for another time).
Labels are good. The icons on the left, not so much. Was a tooltip too hard for desktop at least?
I don't understand what happened at the Hearthstone team in the past year or two as far as their user interface and experience team goes, but this is getting out of hand. We see the same trend of having nothing labelled extended into the new "Modes" tab where you can't tell the difference between Arena, Battlegrounds, and Duels until you click on them all and eventually learn the icons. Why are people so afraid of text?
I'm starting to feel like the reason we couldn't have more deck slots for a while was that the team themselves couldn't find a way to make the entire thing out of icons without text. At least they got the scroll wheel direction correct on that feature.
The third gaff is that the reward track's Tavern Pass component (way to go on reusing the name from Battlegrounds because that isn't confusing) should have been included in the mega pre-order bundle. I know Bobby Kotick has to buy a new sports car and mansion, but surely there has to be a better way to go about this.
The game gets more expensive twice with this expansion. Although I don't agree completely with the community on this one because we still don't have the full breakdown of the cards to come in the 35-card set addition, it is additional cards we need to acquire which ultimately is more money (amount pending). I don't mind spending money on the game, but this is another place where some transparency would be nice since you're doing something weird. We knew Galakrond's Awakening was going to cost what you'd expect out of an Adventure, is the same true here? More expensive? Cheaper?
The Tavern Pass though is absolutely a requirement for playing, or at least should be more than just a bunch of cosmetic heroes.
The paid version of the pass is the literal Barrens in World of Warcraft. Occasionally there is a town or a dead wife to find, but the rest is just empty. Make it more interesting by moving a handful of packs from the bundle into the initial pass, giving better rewards to players who don't buy the bundle but opt instead for the pass, that'd be neat. It also wouldn't take more than a couple of games to unlock the few packs, so it isn't a big hurdle.
There you go, another free blog topic. Talk about why the paid pass is the way it is.
Blizzard, You Can Do Better
This really isn't rocket science. No seriously, you weren't responsible for yesterday's SpaceX ISS docking, this is just a children's card game (CCG). Obviously, there are many different teams and responsibilities of the Hearthstone team, but it sounds like you need a new person or team to keep things in check with your player base.
- Detail your new progression mode. Absolutely unacceptable everyone was left in the dark.
- Detail the amount of XP per hour for every mode, not just a select few.
- Tell us exact plans for the additional experience gains that aren't a part of the quests and achievements system.
- Figure out what happened to your user experience and interface team. Is the dog on the computer again?
- Communicate. JUST DO IT! Learn from Riot, they know how to communicate with the community.
Also, really? A Year of the Dragon pack as the level 48 reward? Who designed this system? You are more than capable of giving out multiple rewards on each track level, your new system uses the old achievement/quest system internally after all so you can definitely give players multiple rewards (how about gold and that crud pack?) for completing a single objective, you've done it before and your current system supports it.
Update: I should have fact-checked this before going live. I misremembered client data.
We Should Still Enjoy the Expansion
Although Blizzard has dropped the ball here, let's be real though, it's whatever the monetization team is called that we really have a problem with, Darkmoon Faire still looks like plenty of fun and we shouldn't let them ruin the atmosphere.
- Share your favourite decks with your friends and the community.
- Talk about the stuff you love about the new set.
- Give the developers positive feedback on your new favourite cards and decks; Don't turn them into alcoholics.
- Figure out the overpowered stuff and abuse it so we can get dust refunds in 2 weeks. This is why you never disenchant duplicate cards at the start of an expansion.
Remember, we can still enjoy the game while not liking certain aspects of it. Arena and Wild players have been doing exactly that since the beginning of time so find a friend who partakes in those sides of the game and ask them how they cope.
Have a fun expansion launch, don't let Blizzard off the hook, and most importantly:
- If you see people not providing constructive criticism, ask them what they believe would fix things.
- If you see someone attacking developers personally, tell them to take a hike. Be angry at the company and the process, not the individual people.
- If you have a queue lasting more than 4 hours, restart the game.
- Flux
An Update Before Posting
Before this was posted, Ben Lee responded to the rewards track community feedback.
- Your team has still not addressed how much experience we should expect. We're talking numbers now, you should be too.
- "Variety of ways" is the usual Hearthstone vague.
- Its good to see there will be a catch-up mechanism for players who join in late. Why not describe it?
- 1350 Gold being added instead of some poor reward choices near the end of the pass is a damn good change.
I still trust that Blizzard will ensure "players earn more gold and total rewards per expansion" is a reality, because they've been repeating it non-stop and because of that it is their one saving grace with me, but I feel like they could have given us more to chew on than just knowing there's more gold at the end.
Comments
The spoiling of results is hilarious.
I knew I opened a Warrior legendary when I got the warrior achievement for opening up 10 unique cards from DMF which was super lame.
Descriptions definitely need to be added to the toasts.
Good article. I'll say this much. I do trust that the actual rewards will be greater under this system than the old. I don't think they've been straight lying. But the lack of communication and detailed math is insulting to pretty much any player base in this day and age. I know there's gambling psychology/principles behind a lot of design choices, but you simply can't hide the odds, experience rate, and rewards behind math. The community will figure it out.
And yes, the UI is atrocious. I can't stand Arena, Duels, and Battlegrounds being behind several menus while Tavern Brawl, the least interesting game mode, if it can even be called that, is featured on the main menu. Redesign the menu! Make it bigger! The Journal view is somehow even worse with the Achievements tab being the pinnacle of bad design. UI is usually Blizzard's strongest area which makes this all the more offputting.
Yup, yup, and yup.
It is so disappointing when a company with the usual good UI makes these blunders.
Seriously though, why is Tavern Brawl so front and center? I know they don't want to abandon the box because its "Hearthstone", but it's time to take it out into the backyard and put it into a grave.
Or, have two modes (MTG Arena sorta does this). Have a simplified UI for when you're new and then swap to advanced later on. Not that MTG Arena should be used as an interface king, because it is so far from it, but at least I can find most of the modes there in a single menu with... WORDS!
Flux, I respect you a lot, but you are too optimistic/forgiving to what Blizzard does.
They do this ALL THE TIME, piss players off checking their limits, this commotion is on purpose, I saw no one mentioning the atrocious requirements for duels treasures..
I like that the treasures are earned eventually but I would prefer them to be earned by X wins with certain classes or doing something related to the class.... or an achievement NOT BY OWNING 20 UNIQUE EPICS from Schoolomance, or 100 cards (which is all rares + commons + UNIQUE 14 epics + legendaries).
They made a huge uproar about it, so people don't make a mess also about duels.. They need to fix it much more to convince me to return to the game I expected this change for years.. It still feels bad to craft legendaries due to high cost, feels bad to try decks which don't have the legendary they are built around.. and feels bad to open so many 40 dust packs, I completed EVERY SINGLE DAILY QUEST since 2014 until last year this year I have been playing only weekly waiting for maybe this system to reel me back, it made me press the uninstall button I am VERY disappointed.
The achievement system is kind of disappointing I hate that a lot of it isn't retroactive, the rewards are mostly for specific legendary cards(you can get them in duels.. sure I guess that's fine if not for the above fact)
and the reward system giving packs...
The system needs to be a x2 improvement of the old system not x1.1 after the events maybe if you play..
And players who are committed and play a lot should expect to COMPLETE THE SET if they play every day 3 hours, people who preorder don't need to grind is that not enough?
It's a 0.8 over the old system right now with the "improvements".
Thats for how things were with the past expansion. When you factor in the mid-season set, relatively speaking we'll be behind a fair bit.
That's without even knowing what kinds of cards we'll get. If there is a decent number of epics and legendaries in that set, a good chunk of the player base is just screwed.
Yeah that's horendous HS already is one of the most expensive digital games.
I agree that I may be too optimistic at times, but the way I see it, Blizzard backed themselves into a corner on this one.
If they truly were to not at least match gold rates from the old system after constantly saying they were going to, they are going to have an even worse time on their hands. They were unbelievably dumb for not giving us the full picture out the gate, especially when they had to of known we'd have the XP rates datamined day 1 since it was all client-side.
I think Duels is in an okay spot. I understand I may be in the minority with that and it is an excellent discussion topic, but the way I see it is as follows:
Now, what I think is bullshit with Duels is the heroic mode. I see both sides of the argument with the mode but its just makes me feel off that we're still locked based on our collections. Its like the ultimate win-more mode requiring a solidly sized collection and then money on top of it to enter. The gamble is cool, I like that just like I like it in Brawliseum, but I don't like that it is inaccessible to newer players. I don't have any sympathy for older players who dusted their wild collections years ago because I always felt that was a silly thing to do when you never knew what the future would hold or if you may have wanted to hop onto the wild train (its why I never touched my wild cards to get dust), but it does suck that new players are penalized that heavily.
The dust economy in Hearthstone is definitely shit though. With most legendaries feeling mandatory to have, and even if that isn't statistically true, it still feels like it is which isn't great. Nothing feels worse than not getting that one legendary you wanted to play with and needing to disenchant four others to make up for it. I'm surprised we haven't seen more out there considering Runeterra has changed the landscape on what F2P means for a card game. I know it isn't anywhere near as large as HS, but I see more and more posts in the Runeterra community of people leaving Hearthstone for it due to the accessibility. We've been begging Blizzard for more cosmetics, make the game more about cosmetics, monetize it by providing cosmetics with good value and not just by adding more legendaries into the game.
Achievements I'm fine with. Achievements do not matter at all in the grand scheme of things, especially not the first round of them. I expected very little out of the achievement system because I know their goal was going to be to use key patches to add more "normal" achievements as a way to get people to hop back into Hearthstone. A lot of games do achievements differently but from my experience with WoW, I would never expect to get every achievement in a game anyway, especially considering the game is an active service and not something single player you get through and never again. Having achievements with different levels of accessibility is important to pave way for long-term goals and to allow for there to be variance in the number of achievements all the players are unlocking.
I still think they should leave in the later rewards while still giving out gold in addition to them. Giving people a handful of older expansion packs DOES NOT HURT AT ALL. We're talking an average of 100 dust per pack so with 5 packs you can make... an epic card.
Hearthstone as a whole though has improved so much over the past 2 years though which gives me a lot of hope for the overall lifespan of the game. Around the time when Second Dinner was formed, when I wished Yong and Brode a farewell from the community, I was actively looking to disengage as well because I wasn't feeling it anymore. I'm glad I ended up staying because things did a 180 and we started getting solid improvements.
There will always be something bad, but I think Hearthstone does a good enough job now with the good things that we have some room for mistakes, especially if we know it'll be fixed as is the case with the rewards track. They're only human, minus that devil Kotick, so the best thing we can do as a community is say we won't stand for nonsense and stop playing if it ends up becoming a shit show.
That's also why Out of Cards isn't just a site focused on Hearthstone (though admittedly lately we've been lacking in the other titles). I refuse to rely on one single company, especially one that has been making some interesting choices lately across most of their titles, as a source of primary income. If Hearthstone flopped tomorrow, it would be very easy to move on right now, not so much if we were only Hearthstone focused. Diversification ftw!
I didn't disenchant any wild card it seemed like a really bad value anyway and too much effort to do, if a legendary from the selected wild set.. let's say N'zoth (I have him but that's an example) is really good and meta on a specific class (like hunter or priest), it would feel really bad to craft a wild legendary.. again 1600 dust.. and what would a new player do?
I wanted to play duels actually but I got disheartened by the unlocking process I still don't understand why the unlocking of treasures and hero powers isn't related directly to the mode or linked to it's achievements.. something like "resurrect 50 minions" for paladin or "heal 70 units for priest"
HS improved but a the same time they also made the game more expensive and there are things in place for years which they are not changing..
for example.. classic pack in tavern brawl, I had 30 unopened classic packs something like that cause I completed the set (only after 6 years!), the 10 gold per 3 wins .. was really bad (better than the current system which is saying A LOT).
the ratio of 40 dust packs.. that's the minimum.. it can also be not the most common....?
I got around 7 packs yesterday from the duels promotion.. 4 of them were 40 dust.......
I think regis said on the last 3 minutes of his video the most painful thing about HS, the game is fun interesting and have good moments but you can't bring friends!!! cause they don't keep up with the game.. I used to have a lot of my friends playing HS now.. nope the friend list is empty.........
Good article, even if it's "negative." You want to help a developer? Explain how you feel about a certain feature and, most importantly, WHY you feel that way! Contrary to popular belief (and one of the points in this very article), you don't need to suggest how to fix something in order to provide constructive feedback! If you do, great, but don't do it as a replacement for explaining why. Developers look at "this sucks and this is why I feel that way" posts and come up with feasible solutions. Then, it's a matter of prioritizing how and when to implement them; y'know, project management, budget, all that crap we don't hear about. Often, it'll take iteration (more than one attempt) to fix something, so continual feedback is crucial. Just be respectful about it! Emotional feedback is fine, so long as you don't personally insult the developers and you give them information to help them fix what made you mad.
Still think that the achievement system is too useless. I can even accept that the achievements do not grant any tangible reward (except for a little amount of exp) and are just to "show off", but what's the meaning of this if there's no way in game to make other players notice it?
Even PS trophies show on your friends' dashboard, and to make another Blizzardish example, in WoW they usually grant exp and titles (so a minimal cosmetic prize; zero effort to implement and would give a purpouse to getting a particular achievement).
If you add that you even have to waste time to redeem the useless points, it makes me wonder what they were thinking when they decided to release this shit.
The achievements UI is bad. There is no sugarcoating it at all, they didn't do a good job. I should not have to click on them to earn my points. It is super silly that the points don't display on my friendslist, and it is a bit weird that there are zero rewards tied to any individual achievement.
I know Blizzard will argue that experience is a reward that gets you to the real rewards, but the experience on those DMF achievements is only going to last until the next expansion comes out. Where are the classic pack rewards for some of the more basic achievements for new players?
to the ppl responsible for this website:
I hope you guys are getting decent money return cause the effort you put into the latest articles here is something only seen on AAA websites of finances , news, online journals etc. damn. Congrats on everything and keep it up!
Honestly, it could be better. We're still really small so the effort that is put into a lot of the articles isn't really worthwhile.
I love that you love what we're doing though <3
Well said. I'm newish (Jan 2020) to hearthstone, love the game, have found CCGs to be wonderful, and want to continue playing hearthstone as I feel like I missed out over the last few years. This whole rewards track has been a mess from the start, infuriating, but I'm trying to stay positive.
I think RidiculousHat keeps talking about it, but it's time for Hearthstone 2. New client, interface, the works. This whole mess seems like 10lbs of shit in a 5lb bag. But hearthstone isn't shit, so it's like 10lbs of... Not candy, but maybe like mashed potatoes. They're spilling out on the floor and have hairs in them and stuff. Candy is at least in a wrapper, and we could still eat it if it spilled.
Theres a topic for discussion. You're welcome.
I don't like the idea of a Hearthstone 2.
I know some people don't mean a literal Hearthstone 2, and they certainly mean well when talking about it, but the way I see it, we're already past HS 2.
The base of Hearthstone was a very simple game. We had standard, we had the forge, and we had a couple of card sets. Each time new features have been added to the game, it kept going farther away from the base. At this point, we must at least be on HS 4.
A new client is not needed and would be the largest waste of engineering time, time that could be better spent adding new features. Unity is an excellent platform to develop on and Blizzard has improved their tooling a ton over the years for it. If there are bugs, they need to fix the bugs, not create more by developing a new client. Performance problems? They are continuing to optimize the game which is great to see, though maybe not quite quickly enough for everyone's taste.
It would be a poor choice to scrap the interface. They do need to update parts of it (like the main screen only having 4 buttons to access all the content in the game, but for the most part, we're really lucky to have what we have since the HS team is generally good at UI/UX.
This expansion and the goodies that came with it was definitely a step into a new era of Hearthstone and I like it.
Don't you DARE insult mashed potatoes like that!
Applesauce, maybe?
The only thing that really bothers me it's the fact that the "Tavern" pass wasn't included in any of the preorders, and that I really doesn't give you anything at all except some cosmetics and a little xp boost, given the fact that you have to pay a lot to get every pre order, plus the pass, they should at least guarantee you get 90% of the collection from that expansion, if not 100%, because let's be real, that 10% missing is 4-6 epics, and a the same amount of legendaries, which if you disenchant every single duplicate you get in that big bundle of cards you just bought... yeah, you get to 92-95% of the cards, and are left with just heavy costing legendaries to craft/get...
If I pay for a game from an AAA company, I expect my bucks to mean something, and get the entirety of the game (No DLC included, which in this case would be true, since midway between expacs we get a "DLC" of sorts...
They not only messed with the tavern pass and the reward tracks, but the game is unstable as hell right now, with constant disconnects (at least for me and a couple other guys I talk to), the lack of info about everything, and (really don't know if this was talked about) some people didn't get the 10 first packs Pity timer since they unlocked the free legendary at the reward track (happened to me... and other poor guy).
I know they will sort it out, they always do, because they know they are going to flop and got the answer ready to pop... but a measly 1350 gold at the end of the, F2P affordable (at least as of now without knowing how much the seasonal events are going to bring in terms of XP), reward track, it's not gonna cut it.
Devil's Devil's Advocate (yes double Devil's advocate): Datamining causes more emotional issues than the statistically stability from the information it provides.
It's just amusing to me as someone who has worked in the software industry for almost a decade, you don't have clients generally who datamine our software. When we release a new version or a patch, we just...do. People then provide feedback, let us know about bugs, etc. And the cycle continues.
But datamining is like sneaking a peak at your christmas presents, finding out your parents DIDN'T get you a Nintendo 64, and then throwing dog poop on the christmas tree. They still gave you presents, maybe not what you wanted, but it was still *something*.
Yes, we do get customers who get upset or angry at a feature being added/removed or not working properly. But in a business environment *most* of the time, it's pretty professional in the way they communicate this.
Yet gaming in general, combined with datamining somehow ends up with a vitriolic, caustic community that will do everything from drop F-Bombs, curse the company in charge, threaten people, and attack anyone with opposing viewpoints.