A new Hunter weapon has been revealed by RegisKillbin
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Comments
This might be a good card but the hunter 3-drop slot is so competitive already that it might be overshadowed by other cards.
Idk how people don't realize this is actually a very good card. You basically can attack, but the damage is done in 2 parts. What this means is that you can attack a 1 hp minion and then trade this into another 1 hp minion, or you can simply attack and keep an 1/1 on board. It's a strictly better version of a 2/3 weapon, which is better on large boards, more versatile in how it makes damage, and has no downside. Also the token is a beast.
Seems like an improved Piranha Launcher since it was pre Rush, now it actually makes sense to spawn tokens since they can immediately impact the board. However, I still don’t know if it’s up to snuff. Maybe if reborn becomes a consistent problem as this does help ping the copy that comes back.
I think its a very good card against reborn cards
Good from Hunter Pack, but overall this is mostly a 3-mana 2/3 weapon with additional beast synergies.
It's nice and all, but I don't see it worth running overall unless the meta becomes so lackey heavy that 1-damage pings become super valuable
It's quite a bit more flexible than a 2/3 weapon: you can hit two targets, you can react to deathrattle summons and reborn, if you only need one damage or run the token into a 0-attack minion, you get to keep the token. And that's even before considering the beast synergies.
I see this as Candleshot and Springpaw in one card and both of those saw a lot of play.
Candleshot was 3 pings for 1 mana, Springpaw was 2 pings for 2 mana with beast synergy. This is 6 pings and beast synergy for 3 mana which sounds okay until you consider the fact that you take a lot of damage by pinging things with your face, which was what pushed Candleshot over the edge. It's also generally really bad to pay 3 mana for a 1 damage anything with little extra benefit.
Half your pings are from the token, so you don't take face damage for those. If you often spread the attacks, you can face-tank the smaller damage, while if you often direct both attacks at the same target you would be taking a lot of face damage indeed. My guess is that reborn and lackeys will play a significant role in the meta, in which case spreading attacks is often possible and useful, but it's hard to predict a meta.
One concern I have is that unlike Candleshot and Springpaw, you can't play this on turn 1, so you'd either have to find a different 1-drop or don't play anything on turn 1 and thereby give up on 1 "free" mana.
Another comparison is Muster for Battle: that's also 3 mana, gives you a comparable weapon (one charge more) and 3 tokens with possible synergies. Not receiving all your tokens at once is both an advantage and disadvantage: it makes you less vulnerable to AoE and gives you the opportunity to summon a beast for 0 mana when you need it for synergy, but it doesn't put as many offensive stats on the board immediately. In terms of synergy I think beasts are better than dudes were in GvG: Quartermaster wasn't played much until more dude cards came out.
Another fun option to juice up your hyena in the early game.
Doesn't look like much at first but considering the summoned tokens are beast, will probably see play.
Turn 1 Shimmerfly
Turn 2 Scavenging Hyena
Turn 3 Desert Spear
Turn 4 Dire Frenzy
Potentially the best curve you could get with this card unless there's a better 1 mana beast printed
I wouldn't hate to get this from Hunter's Pack, not sure if it will make it into competitive decks though. I'm glad it exists though, cool card.
piranha launcher re done except with rush. Is the design team running out of ideas?
Fair card in a token/Reborn meta.
Could also find further synergy with Beasts.
This is not a perfect comparison, but looking at Desert Spear reminds me of the discussions around Ray of Frost. A lot of people felt that it was strictly outclassed by other options like Frostbolt, but the flexibility of directing its effect at multiple targets, and other synergies for cheap spells, make it a very useful card that sees a lot of play.
Similarly, Desert Spear is hugely flexible:
It's not a terribly flashy card, but it does enough that it shouldn't be underestimated.
Also Witch's Cauldron, Knife Juggler, Cult Master...
I wonder if the hunter quest is to summon rush minions. They've gotten plenty of rush synergy since witchwood.
Decent counter against minions with Reborn
Great card, if your opponent is playing Magma Rager just like you can see in video. In other situations? Meh.
Magma Rager is obviously not a great example, but as others have said this is a good tool for cleaning up Reborn creatures without spending extra resources.