This post was updated at 12:27 AM EDT on August 18, 2019 with additional posts by Iksar.
Dean "Iksar" Ayala was up late last night talking about upcoming changes to Hearthstone's Arena.
The buckets of cards we've been using in recent times are being removed.
Iksar states that this is in reaction to buckets not being well received and that it will let the team micro-adjust faster. These changes arrive with Patch 15.4, scheduled sometime before the next expansion releases, and appears to be a sort of test.
Quote From Iksar Microadjustment balance changes are based on a formula that takes into account the current bucket information, which is why they don't happen until at least a few days after bucket adjustments. I believe we sent over the public bucket information a few days ago to our community team but it's possible it didn't get to the right folks. I'll doublecheck Monday.
For 15.4, we're going to try doing an arena patch without buckets and have all cards be part of one giant pool. This is similar to how the early days of arena worked. Theoretically, buckets made individual arena decisions a little more interesting and put more weight behind how a card works in the deck you are drafting vs its power level in a vacuum. While I think there is some truth to this, I don't think it's been a well received change overall. For players new or inexperienced with Hearthstone, the idea of having 'obvious' choices is a win. For hardcore players, if the change to buckets is not a clear upside (which has been most of the feedback we've received here) then it's probably just not worth doing. One positive part of not doing buckets is that the micro-adjustment patches should happen faster in the future because there does not need to be a preliminary bucket adjustment patch to set the stage.
Welcome back 9+ flamestrike.
Arena in the original format just had way less cards which was mostly the reason individuals showed up more often. In the bucket system, cards that appear the most often show up around 1.5 times per draft. In a system with no buckets, that number is reduced to around 0.9. (Source)
I knew this would be a divided topic, but it's good to get it out in the open so it doesn't come as a huge surprise later. There are a bunch of benefits to having no buckets. We don't have to do a rebucket patch, so the initial balance patch should come out a week after the patch rather than 2+ weeks. Decks should feel more different from one another because there are no small buckets that made some groupings of cards appear more often than they would otherwise. As another result of getting rid of small buckets, the cards that appear the most often should be seen around 0.9-1 times on average, which is quite a bit less often than the cards that appear most in the current system (1.5ish). There, of course, is also some downside. This is true with every design decision. We already have buckets completed for 15.4 if we wanted to use them. It's not a question of doing the work, it's done. It's just a question of which system feels better. After spending so much time with the bucket system, my personal opinion is that buckets make drafting a little more interesting, but sacrifice the gameplay experience by making decks feel more similar than they would otherwise. Which is more important is subjective, but I think it's healthy to try different things. (Source)
Just for clarification, We are not going back to picks with same rarity ,are we ? I personally like this move it is more encouraging to casual players like me .
No picks by rarity. And great, I hope you enjoy the swap :o. (Source)
Comments
We needed a new game mode for a long time now. And/or more effort put into current game modes. And I would gladly play some other limited game mode. But seeing that they back off to revert Arena - I worry it means "We, Team5, don't want to put any more effort into ANY new (limited) game modes" ... Which is VERY sad to say the least.
I want to be wrong on that... but I set my "expectation bar" very low for Team 5. Like... do they even care about anything that isn't Standard ??? :(
HOLY SHIIIIIIT. Well, this will make arena interesting thats for sure. We are probably not going back to the "rarity" system. Probably just FFA draft. This is going to be insane, they are arguably throwing balance in the drafting phase out of the window and making it just a high-roll situation. Which is the main thing (almost) everyone complained about whenever they made huge changes and they had to adjust the system to compensate. So ... that will be interesting to see how this turns out.
Arena will be much more interesting.
Less balanced, but Fun >Balance
I agree. I never found the fun in arena after the buckets. Part of the enjoyment of the draft is the fact that some decisions are obvious and some not so much. When all choices are in the same tier, it makes the good draws feel worse (I am forced to not pick a card I want because all options are good) and the bad draws also worse (well, I got a shit tier).
You go to arena for the craziness, not the perfect balance.