United in Stormwind has launched and we're tracking decks of Hearthstone's streamers and pro players. Check out plenty of lists you may want to give a try yourself down below.
Reminder, this is just Day 1 so things are going to be all over the place and it usually isn't worth crafting specific cards until at least a week or two into the expansion. The pros are also updating their lists all the time so don't be surprised if the lists here aren't exactly what they're playing right now.
United in Stormwind Day 1 Demon Hunter Decks
United in Stormwind Day 1 Druid Decks
United in Stormwind Day 1 Hunter Decks
United in Stormwind Day 1 Mage Decks
United in Stormwind Day 1 Paladin Decks
United in Stormwind Day 1 Priest Decks
United in Stormwind Day 1 Rogue Decks
United in Stormwind Day 1 Shaman Decks
United in Stormwind Day 1 Warlock Decks
United in Stormwind Day 1 Warrior Decks
Comments
They killed control....again.
garrote rogue with infinte bleeds. otk demon hunter, quest mage with its over the top dmg after the quest completion, and just good ol face hunter without as single new card. wanna minion battles? go play BGs, this is solitary OTK meta.
and ppl were afraid of quest lock, ahahaah. otk goes brrrrr
Indeed, plus the fact that after so many years the main enabler of these shenanigans Gadgetzan Auctioneer is still within Standard is beyond me.
Lots of experimenting still to do in figuring out which will be the rock, paper and scissors decks of this early meta, but I have to say that I am already growing tired of these solitaire questline decks and it is only day 2 of United in Stormwind. Tradeable is a cool new mechanic though!
Do not get me wrong, each deck will have its followers and I am no exception to this rule. After completing some of the new XP achievements, I will pilot one of these annoying decks to Legend, but it will not feel great since I might as well play against a NPC.
I unfortunately unpacked the Mage quest and I can't understand why Blizzard pushes archetypes that are SO MUCH aggro. The game is supposed to be played and enjoyed, non to be ended in the first turns. I tried it and I finished the quest in turn 6, then destroyed my opponent 30-0 in the following turn because I simply had so much damage in hand that I had no reason to not go face. That poor priest just wanted to one-shot me with his quest, I felt so guilty.
If you draw the nuts and your opponent applies basically no pressure to you, then you can finish this quest on turn 5 or 6 and close out the game on 7. But in addition to playing the Quest, the 9 cards for the quest, AND Dawngrasp, it means you’ve played one or two copies of Incanter's Flow. Without that cost reduction, your post-quest game is strong but nothing special.
More typically, I can expect to win a Quest Mage game around turn 8-10, and sometimes I’ll have bad luck and be unable to do that. If you think of this as aggro, then you haven’t been playing Hearthstone for the last few years. This is the slowest post-launch meta I can remember.
My prediction is that this card will remain strong, but it will not be OP once the meta solidifies. This deck has the advantage of being related to an existing popular deck, so the theroycrafters honed in on a near-optimal build quickly. Also, you have to make a lot of inefficient plays to cast the right spells quickly, and as I mentioned above, my opponents haven’t been applying much pressure to me. Once I start facing other good decks, I expect to struggle a lot with the mid-game.
The mage quest isn't an aggro deck, it is a very fast combo deck. With the ability to draw through their deck and go infinite with Ignite
This deck craps on control and the way to counter it (in theory) is to aggro it down. I can see a optimised Hammer Shaman or Face Hunter beating it.
Its not something we have seen a lot in HS standard format, usually the Combo/OTK decks are a lot slower here than in other card games, so I can't really blame people for confusing it for an aggro deck.
That being said, I will be very surprised if the mage and warlock quest deck don't get a nerf somewhere, they seem very overtuned. Perhaps the Mage quest is just building of a mostly refined Spell Mage deck, but I sincerly doubt it.
Sorry, but I don't agree. Quest mage is a combo deck? And what's the combo? Sorcerer's Gambit + "literally every single other card in the deck"? Don't try to put this elsewise, you just have to play random cards until you get the ultimate reward, and then vomit your hand to burn the shit out your opponent's face. Even if, as you said, its archetype does not fully fit into aggro, fact Is that a gameplay like this is already dumb, aggressive and exploitable enough to me.
The combo is you complete 3 sets of mage spellschools, play your permanent +3 damage minion, then burn your opponent down, using the ignites to go infinite if your opponent has a lot of healing.
You do realise there are combo decks in other card games that are so fast they kill you on turn 1 right? That is where the name OTK-deck / FTK-Deck comes from
You do understand that, with this logic, EVERY single deck could be considered a combo deck, do you?
Thanks for the lesson that I already knew, prof. Still, I can't see your point by calling in other games. So a deck that doesn't kill you on turn 1 is too slow to be considered a combo deck?
Ofcourse not, that is silly, Quest Mage gameplan is a lot different than face hunter, Face hunter doesn't need to jump through hoops to kill you. There and pops off starting turn 1 with minions swarming the field. Mage needs to first complete its combo, playing the quest reward in this case to be a threat.
No problem for the lesson, but there is no where I said that a deck that is to slow to kill you turn one isn't a combo deck.
Also another lesson from prof, capitalising a random word to put emphasis on it is kinda sad.
It's pretty bad if the only way to counter a combo deck is to go hard aggro because you consistently lose around turn 8 or 9 otherwise.
Have been using Dog's quest warlock for the past couple of hours - seems really good:
### actually pog
# Format: Standard
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AAECAf0GBqzLA/jjA/LtA4rvA4T7A6CgBAzXzgPN0gOV3gOS5AOT5APw7QOI7wO98QPA+QOD+wOxnwTnoAQA
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