Iksar was on Twitter this evening talking about Priests and how they are looking at how Divine Spirit could be removed.
- If Divine Spirit was removed, it would come with other "sweeping changes".
- Removal would likely take place during a set rotation. (Earliest would be April 2020)
- This is not a guarantee the card is going to be removed / rotated / changed.
Here are the conversations that took place on Twitter with Iksar.
Quote From Dean Ayala Priest is fine. [20-0 Winrate]
Priest is 8th place on yesterday's rank 5 and above dashboard. Behind Tempo Warrior, Tempo Rogue, Brann Hunter, Beast Hunter, Control Warrior, Murloc Shaman, and Zoo Warlock (in no particular order). I imagine it's probably worse at lower ranks, would have to dig into it more.
Priest has a favourable winrate in every single matchup in GM except Reno Mage. This feels like the Patron Warrior nerf times to me, the ladder stats aren't accurately representing the power of the deck because the vast majority of ladder players aren't playing it well.
Even looking back on Patron that statement is a little bit of stretching the truth. Great players have high win rates with all decks. We nerfed Patron not because it was too powerful at high levels, but because it one shot people in ways they couldn't play around.
I agree Iksar, you should continue to nerf decks that one shot people in ways they can't play around :)
Yeah, I hear you. I don't love DS and Inner Fire as a forever win condition but it's clearly easier to play around than Patron was.
We have some plans to remove DS, but it comes with some other sweeping changes. If we end up doing that (a big maybe) it will probably be around set rotation timeline because we don't feel like it's as much an issue for current Hearthstone as it is for future Hearthstone. (Source)
Imagine thinking that the ladder stats of rank 5 players are even borderline relevant to anything
I mean, statistically speaking, they are the most relevant to the entire population. That's why we chose R5 and above. Within that range the data doesn't vary much, and outside that range… 1/2.
very low rank play is more about access to cards rather than card or deck balance. And I think players overestimate how different their archetype win rate data is vs groups they perceive to be much lower skilled than they are.
the reality in most all circumstances is that yes, a R5 player vs a High Legend player has a crazy low win rate regardless of deck choice. But archetype win% for those two groups doesn't really vary much at all.
Idk maybe you’re right, stats at high legend are pretty bad too because those players generally suck as well. Maly druid 51% deck btw xD xD
Top 0.1% players will never have a 50% or 51% win rate with basically any top 20 deck.
Sure, but top .1% players had high win rates against other top .1% players when playing maly druid. However total legend to 5 stats had it at like 51% and total legend stats had it at 52%.
Same thing with combo priest, I haven’t watched tons of gm recently but I assume it’s winrate is very high there. Whether you want to call gms top .1% players is another question, but I’d say the majority are at least
Sure, I guess my point is GM players could play Deathrattle Rogue and be very high win rate in Legend. It doesn't really mean anything other than those players are great players.
Yes but gm players could not play deathrattle rogue against each other with high winrate. However they can play priest against each other with high winrate despite the fact that rank 5 players don’t play it at high winrate against each other
Going back to a previous tweet, this is the thing I think is mostly a myth. At least a myth that there is some huge percentage difference between R5 and normal players. (Source)
Just wanna say this ‘ability to play around’ is exactly what makes Combo Priest more tilting to play against than Patron. It’s the most board centric deck ever with the most linear game plan. Easier to play around=All comes down to can you kill the board Anyway, just my 2 cents.
I’ve never liked the idea that dmg-based combo decks are unfun to play against (freeze mage, otk pally, patron, miracle). They create the most intricate scenarios. Playing vs them is unforgiving; gotta be careful and detailed-oriented.
I think it's mostly coming from the perspective of the player that doesn't play enough to understand the plan of all combo decks. They log in, understand Hearthstone mechanics, then get destroyed by some from hand combo they had no idea existed.
That and they tend to feel like there was no way to interact with their strategy in a way there was any control. (Source)
How heavily do you discount ranked games due to the fact that there is almost no competitive incentive to play them right now? I think if we had last year incentives, we'd see a lot more combo priest decks in terms of popularity and win rate.
Honestly I think that is very low impact. The percentage of players pursuing eSports among the 5-L population I would guess is something less than 1%. Also regardless of incentives, people 'not caring' would theoretically affect player and opponent equally.
We've said that there are decks that have vastly different win rates at high and low levels, but we mean very high and very low. There being a >5% different in win rate for an average Rank 5 player vs an average Legend player is basically unheard of so long as the sample size is large enough. (Source)
How do you feel about Divine Spirit? Our very own MrGn0me talked about Priest yesterday in "Priest - Nerf or Overhaul?".
Comments
I quit Hearthstone and have stopped posting here but I feel compelled to respond to this. Divine Spirit/Inner Fire has been a problem since day 1. "We might do something about it.....in 6 months."
Honestly fuck Blizzard. They continue to give the middle finger to players and refuse to address large glaring issues in the game. They don't deserve a single cent of anyone's money.
In what way has it "been a problem"? Priest has rarely dominated the meta. If you're just going to make things up, I guess I'm glad you've "stopped posting here." Keep it up!
Why did u leave? U were a legend pn that salt thread. Im serious tho
I mean....to be completely fair, it's not like the deck is obscenely strong right now. It's quite clearly one of the best around, but far from eclipsing anything else.
Also I'd rather they take a bit more time to actually think about what they're doing instead of just slamming the nerfhammer down for a quick and easy fix (look at the recent nerfs on Priest and Mage, one did pretty much nothing and the other one completely crippled the class...all because they wouldn't consider reworking some base mechanics)
also, what do you mean "refuse to address"? They literally made a post talking about their plans, they just don't want to go "yeah sure, f*ck Divine Spirit, we'll rotate it next week and replace it with Power Word: Fart which gives a minion +1 Health this turn only" when they might just go about it a different way (Hint: possible classic set rework for Priest)
quote from the OP:
"We have some plans to remove DS, but it comes with some other sweeping changes. If we end up doing that (a big maybe) it will probably be around set rotation timeline"
In other words, 'we know people have been complaining about DS/IF and Priest hitting you in the face with a 28/28 because you couldn't kill off a 7-health minion on turn 5.....we MIGHT do something about it (a big might).....in the next set rotation in April, 6 months from now. fuck you guys, give us money."
where did they ask for money? also remember how they always talk like that when talking about nerfs? They never say "we're definitely doing this", they just say "we might change something, but in case we don't, refer back to this"
I spilled my coffee here. Anyways, I agree: as I keep saying, I'd gladly let them take away Northshire Cleric and Divine Spirit for a new playable evergreen set (not overpowered, just playable and with cards that can possibly fit into strong decks without causing a community uproar)
I mean, I get that they're not gonna immediately shoot it out of the sky, but why are we back to "the soonest it'D be removed at the set rotation" when we just had Mind Blast Hall of Famed mid-year?
That being said, the way they framed it, it sounds like there might be some sort of a Priest rework (regarding classic set). Funnily enough, Priest is actually the only class that has a clearly defined win condition built into their base set while every other class just has a variety of base mechanics that depend on new support. I guess that might be the problem after all
I get the feeling that his comment is in reference to a Priest overhaul. Where they would remove DS and other Basic/Classic cards to kind of re-invent the class. Basing this mostly off the fact that he states "We have some plans to remove DS, but it comes with some other sweeping changes." And follows it if they go that route it would be "a big maybe". So their plans to remove DS have to be something much much bigger than just nerf or HoF for the one card. I would love to see them move towards a full on balance between Holy and Shadow Priest cards, seeing as Anduin's hero portrait actually has light and shadow in it.
Maybe Blizzard should just balance the cards / combos instead of outright HOFing them.
why? they are only a problem for Standard. Wild is where even more broken stuff is anyways, so what's the point of balancing something for Standard?
I honestly think that neither divine spirit nor cleric are the problems.
The problem is Circle of Healing that makes early high health minions so sticky and enables the crazy card draw combos.
that's just wrong. Circle and Cleric are just the support that keeps the problem alive, but the actual proble is still the combo itself.
If you keep nerfing the support cards (extra arms style) all you're doing is pushing the problem away until it eventually comes back when new cards are released.
Circle has never been a problem by itself
I'd really like to see a complete priest basic / classic set rework instead, for sure. But as quick (not in some months but right now) measure I think changing Circle of Healing is the most effective way without totally castrating everything that priest is able to do right now. Because the only thing it can do right now, is the combo.
That is for Standard, I have no clue about wild.