Much to my surprise, Blizzard sent over a care package to celebrate the launch of Hearthstone Mercenaries.
Let's Talk About Datamining
Elephant in the room! I was considering writing an article about this weeks ago and ultimately decided against it because I wasn't sure how much I wanted to dive into it, but I think now is a good time to bring the subject up. After many hours of debating what I wanted to say on the situation and many rewrites, here we go!
Before we start, I want to make it very clear the relationship that I, and by extension, the site, have with Blizzard.
- Blizzard has never paid us.
- Sometimes Blizzard sends over promotional products for a new release.
- We have in the past been promoted on Twitter & Battle.net because we created content as a part of an expansion launch.
- Blizzard never requires us to post about anything they send, but if we do, it must be disclosed that it was a gift.
- Blizzard has no control over, and never will have control over, what is posted on the site.
- Unless they specifically give us information that is under an NDA or an Embargo, but that should go without saying.
- If we decide to hold back information, we're not doing so because we must, but rather we think it's the "right thing" to do.
Now, with that out of the way, let's talk about Mercenaries and datamining because I considered talking about this weeks ago and decided against it because I still considered it advantageous to not talk about it. Sorry to the folks on Twitter that wanted to read my thoughts on it sooner, but I got you covered now.
Fact vs Friction
In case you were not aware, there was some friction between Out of Cards and Blizzard when it came to Hearthstone Mercenaries. Surprise!
We had an opportunity to datamine the new game before it released and for the most part, accomplished exactly that. Out of Cards has always been a site that has prided ourselves on datamined information, just like the many sites in the overall gaming community that have done exactly. Datamining is not a new concept, developers should have an understanding that anything that becomes public is going to be ripped apart and made even more public into the community. I did not expect Blizzard to be happy about it and rightfully, they were not.
I was contacted by a member of the Hearthstone Community Team stating that they would appreciate us to refrain from posting "non-public" information.
"Non-Public" Information
The idea that what we had was "non-public" was non-factual; An alternative fact if you will. We'd be having a very different conversation right now if Blizzard provided us the client, or if someone that had access to the client provided it to us in a leak. However, the second that your company pushes code onto a public CDN that is known to be logged by numerous places, you've lost.
The internet is an interesting place. The internet does not forgive, as seen with the Blitzchung saga (players still rightfully so blast Blizzard for this), and the internet definitely does not forget, especially when one considers the Streisand effect. The moment anything becomes public, you have to expect that someone has it in their control. Blizzard made the mistake of pushing a pre-release client onto their CDN so that a select few - Slysssa, Trump, Alliestrasza, and Kripparrian - were able to check out Mercenaries before it released. Blizzard should know by now that anyone that knows where to look, would be able to access the exact same information these streamers were able to and this was finally our moment to act on it.
You see, normally when you can pick up client information early, there isn't much interesting going on. You might get to see a handful of changes before they get announced or we might get to see all the golden animations for an expansion, or maybe there is some internal code you've decompiled and can get an idea of what's going on, before they go to the live client, but it's never anything as major as a brand new game mode.
The second you make anything public, it becomes fair game. Early on in my career, I learned from some great people that you always go live with public content because, legally, you're in the clear and it's going to be a large boost to traffic. The "fansite" business survives on traffic and the more interesting stuff you can post, the better you're going to do. With Mercenaries being as large as it was, this was finally our opportunity to use this as an advantage.
Withholding Teh Dataz
To give you an idea of our timeline, when the pre-release client was first pushed up, the first thing that happened on our end is we needed to see if there was anything of value in it. It was immediately obvious that this has Mercenaries data in it - finally a client worth diving into - and it was time to piece it all together. The clock was ticking though because you always know it's possible someone else knows exactly where to look and they could beat you to breaking the news. There is significant value when you get to be the first to break news, there's a reason why one of our most popular articles of all time was the original Battle Pass (Rewards Track) information, and Mercenaries was that opportunity to strike.
I waited. I waited a few days with content ready to go to see if anyone else had anything ready. I decided I'd wait for two reasons:
- If any leaks pop out we'll be second, but hopefully with more information than the original leaker, so the traffic hit will be negligible;
- Maybe this pre-release build is Blizzard ramping up for some content this week.
Well, when no one else decides to pull the trigger on it, and Blizzard decided to remain silent on Mercenaries all week, I decided it was time to get the ball rolling and post some content. This is also known as an excellent start to a weekend.
The community was starving for information about Mercenaries. After the abysmal announcement stream that left everyone with more questions than answers, it was the right time to finally show people what Mercenaries looked like. Were the pre-order bundles going to be worth it? Are any of my favourite characters confirmed? What hasn't Blizzard communicated yet that would show everyone the mode isn't going to be as bad as the Doomsayers made it seem like it was. More on Blizzard in a moment though.
To give everyone some better insight in how stuff works on a site like ours, here's a quick recap.
- We make the majority of our money through ad revenue.
- More pageviews, more viewers, more money. It is a simple formula that pays the bills and keeps our wonderful community online.
- Content from a single drop is split up into multiple articles for two reasons:
- It performs better with traffic from news and search engines because we can write better titles and targeted articles.
- We can delay the release of content over a period of time, keeping people active on the site longer.
- The more someone shows up on the site, the better chance we have at retaining them as a a regular visitor.
This isn't rocket science, though it sometimes feels like it when you figure out a formula that works for content and then it doesn't perform as expected down the line. But, that's not as important right now. What is important is our slow release of information over a couple of weeks.
It was obvious no one else wanted to report on Mercenaries datamining after we sent out the initial batch. We did see Zeddy and a couple of other folks on YouTube and streams talk about it, but the core pillars of the streaming and youtube portions of the Hearthstone community weren't touching it. This was because there was going to be a Mercenaries Summit where everyone would get a chance to check the game out and hear about it directly from Blizzard, so no one wanted to ruin their chances at attending that.
And I don't blame them, we're talking about livelihoods here and it wouldn't be a great idea to put it in harm's way.
Scared Streamers
Blizzard puts a huge focus on streamers, and to a degree it does make sense. It is very easy to show your boss how cool it is that you got someone with ten thousand live viewers to play your game. Metrics are huge in live streaming and it's easily the fastest growing media with the lowest barrier of entry - maybe outside the child data harvesting scam that is TikTok.
Because of this, and Hearthstone really pushing their streamer game hard on the community side, everyone that becomes a part of that "old boys club" doesn't want to do anything that might jeopardize their inclusion in the future. I find it really funny at how the different Blizzard communities have evolved over time. World of Warcraft is an ancient game and was around before YouTube even really blew up in accessibility in creation & viewing - you were lucky if your computer could play the game itself, save the complexity of recording videos. Because of this and the whole "influencer" situation being non-existent, no one in the WoW community has ever been afraid to talk about datamining.
Wowhead, which is the primary source of fast and accurate datamined content these days for World of Warcraft, is where most of the streamers and YouTubers get their content from to report on. Everyone that reports on content from Wowhead still holds a relationship with Blizzard and it's the understanding from the WoW developers that if they don't want something datamined, they need to either not include it in a public build, or they need to encrypt it and provide decryption keys through Battle.net at a later date when the content is supposed to be unlocked. We see this in more recent years with cinematics being locked behind an encryption key or special mounts hiding until a blog announcing them shows up. They aren't perfect though and sometimes not all assets get hidden, but the team has gotten very good at dealing with the "problem" that datamining can be - I'll touch on that again in a minute.
Which brings us to Hearthstone streamers. Honestly, spineless. If as a community, everyone talked about datamined content more and really got people talking about it, Blizzard would no longer have the kind of control they have over our beloved Hearthstone streamers. I don't know if that will ever be possible, but I'd certainly love to see it evolve that way. It was a shame that more people weren't talking about Mercenaries and I can tell you that there were folks that were 100% not under any kind of NDAs that also avoided the leaks.
I remember when I was asked "how long have you been streaming" which held more value of anything else that was said, because the live view count is the only thing anyone there cares about anymore, so it puts some serious pressure on the streaming community.
The Datamining Problem
I have a love-hate relationship with datamining, and I know many in the community do as well.
I love that datamining gives us insight into what we can expect.
I hate that datamining can ruin surprises.
I don't really have a hate relationship with Hearthstone datamining, and maybe that is me coming at it from a biased point of view, but card games just aren't very interesting when you keep things a secret. Could you imagine pre-ordering an expansion you never saw a single card from? I know many of us as children went into card games not knowing what a full set looked like and would buy a pack or two at a time, adding to the collection of cards we'd carry in our pockets to the local playground, but that isn't the space anymore. Card games, for the most part, show you everything you can obtain before you make your purchase. If you want to go into it blind, that's fine, but you need to not participate in the overall community near a new expansion (complaining about card spoilers is such a silly thing to do) and do so with the understanding you are at a huge disadvantage since others have been able to theorycraft before you.
A game like World of Warcraft on the other hand where there used to be real discovery in a huge world, and yes, I'm aware it hasn't been like that for some time, datamining ruined that. Long public test realms and alphas and betas ruin that too. The moment a new expansion goes live, someone is already max level because of how min-max the entire game has become. It would be so cool to me if we legitimately didn't know how to get several things in the game. I've come to peace that it isn't a priority though and the team although they do keep things under wraps for certain cinematics and such, the rest isn't exactly a priority.
Fortnite, although it isn't a game I've played very much nor am I very familiar with the community as a whole (possibly thankfully), has a great datamining scene where players get excited over all the new skins and modes that get datamined in the client when patches hit. I think Fornite is a great example of a game where datamining only has positives since everything that I've seen only seems to be hype. Epic does seem to do a good job at understanding, much like the WoW team, that the game is going to be datamined and they should only let loose stuff they're comfortable releasing - though I know mistakes have happened with some of their Marvel related content.
Developers, the ball is 100% in your court.
Developers, Developers, Developers
I know I've used that heading before, but who doesn't love a sweaty, passionate Steve Ballmer?
The year is 2021, if you don't want your game leaked by folks that are known to be datamining your clients, find a way to work together. Historically speaking, any time we've had information ahead of a launch, it has been kept safe and sound, released only on the agreed upon times. I value those relationships that we have with different game developers because it lets us get a real idea of what is happening and gives a chance for communicating together about said content to ensure the message gets reported on correctly. I think a great example of bad messaging is when they dropped those Mercenaries bundles this week and had to temporarily remove one of them.
Buying products should never be that complicated, though Blizzard proves us wrong again when they put up pre-orders for Mercenaries without properly showcasing their value. To my knowledge, the only time that prices were referenced for Mercenary Packs prior to launch were the prices we provided in datamined content. The incompetence in communications is truly astonishing and it's no wonder the developers pushed a pre-release build to your public CDN.
Truly a Masterclass
Communication incompetence. Blizzard, you dropped the ball so hard with the Mercenaries reveal stream.
I know that's fairly well known at this point, but it really boggles the mind when they have so many smart people at the company, and so much historical data on what works and what doesn't for a new content drop, why did you pick that as the way to announce the game. Who was the target audience of the lightning round stream where you managed to say so much but say so little. Your audience had to be the Hearthstone community itself since it was clearly not presented in such a way that someone who had no familiarity to Hearthstone would understand anything, so why did you make everyone feel like an idiot and throw vague pre-orders in our faces.
RidiculousHat wrote an excellent article on PCGamer about the spectacle - Blizzard just delivered a masterclass in how not to announce a game - and if you never had a chance to see it, I highly recommend it because it's one of the better pieces on the topic.
I Blame Myself
We need to jump back on the datamining and content train because we're about to be arriving at our last stop.
I much prefer working with developers than leaking content. It's more satisfying to be able to help relay a message and I've had success with it in the past. Not leaking some information and being told about it in advance and coming up with a plan with an exclusive lock on something is way more beneficial for both parties. You're probably wondering why I blame myself, and it definitely isn't because I didn't reach out to them initially.
You see, I knew that Blizzard would not want to communicate. When you have enough communication over time, you know the patterns and know for certain what is going to get a response. You could call it a dick move to not notify them that you were going to go live with something, and I know mentors in the past that would say exactly that since it's an excellent bargaining chip to bring to a table, even if you are planning to leak stuff anyway if there isn't any cooperation.
It's very clear to me though that Blizzard doesn't want to connect the dots and instead, a site like Out of Cards has to. I blame myself for not better communicating to the community more about Mercenaries in a timely manner. I thought that Blizzard had the minimum amount of common sense that would be required to see it would be advantageous to work together on further Mercenaries content and so we wouldn't leak anything else and instead work on a message together.
When you go days without a response though, but you immediately get a response after you post something else that has been datamined, you know that they're just stringing you along. When I had originally spoke to a good friend of mine about the whole situation, he called me an idiot and told me to leak it all and not to bother trying to work with Blizzard. I told him that was the old way for sure, but there was value in working together. The cycle of message, no response, leak content, response is hilarious.
It amuses me that I can still fall for a trap like that; I am indeed an idiot. Believing Blizzard of all people knows the correct thing to do after we've spend years in mana-cheating standard hell. Granted, game balance is way better now than it was in previous years, but part of that also is because the cards they are designing now require so much more balance.
So, sorry everyone for not showcasing a more eye opening experience prior to the launch of Mercenaries. The amount of doubt about the mode that I saw disappear after we started releasing datamined content was proof that Blizzard fucked up their communications and with the extra data we ended up not publishing (for a lack of time and partly due to non-cooperation, but definitely not because Blizzard was on our back) we could have painted an even better picture of the mode.
The Out of Cards Promise
Out of Cards will continue to take your public clients apart, and report on them. I promise you we will continue to not hold back and make sure the community has the full picture any time Blizzard leaves bits of information lying around.
With everything said though, I do still believe that Blizzard has some great folks working at the company and there is almost always more to the picture that a few isolated incidents. I know they have some major issues in their company culture, as evidenced by the ongoing lawsuit, and there 100% is a huge bias towards how they work with the community, but damn, the communication that we've seen from select folks on the Hearthstone team has been such a welcome sight compared to the past.
Dean/Iksar, in my eyes, is the core when it comes to Hearthstone insights. Which is a crazy weight to bear but I'm glad he's taken charge of it and always look forward to covering his weekly Q&A.
Chadd/Celestalon has been an absolute champion when it comes to promoting the community. He's used his Twitter account for some serious good when it comes to promoting cool stuff people are making, sharing information, and just generally being a cool dude.
I won't name anyone else because now I'm afraid I'll miss someone that also deserves to be mentioned. I just hope this trends upward and for the sake of the game and the community, we get more of it.
The Good Stuff
As much as you may not like me right now Blizzard, and how much I may think you've got some serious work to do, I do thank you for the gift you sent my way to celebrate the launch of Mercenaries. The game is a hit and everyone who worked on it should be proud of the work that was put into it - just figure out that whole Alliance and Horde thing because it's silly people need to have a lore catalog to know who is where.
I know there is a very high chance this is the last time I receive anything, knowing this was ready to go prior to datamining. That doesn't really bother me all that much because at the end of the day I'm going to continue datamining anything you push out there since you clearly don't want to work together and that's my duty to the community that I don't plan on breaking.
So, I'd like to share with everyone still reading the goodies that were sent to me.
- Jacket with a Mercenaries logo.
- Leather dice bag with 7 dies featuring Mercenary role colors.
- An amazing Mukla coin.
- 3 bottles of hot sauce with incredible custom labels.
- A Hearthstone hat.
- 3 glasses with engraved role icons.
- A Mercenaries bottle opener.
Remember, this was a gift from Blizzard, they definitely didn't ask me to make this post (or any content, I could have chosen to not show anyone the goodies).
Comments
Flux, you waiting with the reveal of the datamined data because of not wanting to spoil things for anyone and giving Blizz time to do the right thing themselves, even they don´t care that much, doesn´t make you look stupid, but loyal and caring in my eyes. All you wanted/needed was a little communication from their part. You could spoil it right away for more views/traffic/money/whatever - yet you didn´t. You earned my respect. Thank you for all your hard work for us (and them as well). Blizz sending you the stuff is always welcome, but they should appeciate you more, as much as we do here on OoC. Much love for you ♡
Hi there,
many thanks for the insights. You are absolutely right in every point. If a party is at fault here it's Blizzard. Datamining is legit and public is public and not private. One advice for Blizz: If you do not want to release something just do not publish it :) Keep up the good work!
P.S. Blizzard is my favorite game company and I genuinely believe there a loads of good people there, but it's blunder after blunder in the recent past. Hope they get better again.
Really do appreciate the time and effort spent on explaining the fine details of datamining and the business model for the site, very interesting read!
But just to point out the lack of communication on Blizzard's part. I do believe the ongoing lawsuits had a major impact on the minute amount of information we received about mercenaries. Even the live stream where they intentionally had a female presenter was quite obvious. We can't know for sure if their communication would have been better if there weren't any lawsuits but at the end of the day, it was a slip up from the marketing team. The game mode itself is shallow in some aspects yes, but lets hope they build upon it as we've seen with the datamined training hall
Keep up all the good work Flux and co, won't get tired of saying it. Your community appreciates all the datamining coz at least you care about us.... while Blizzard may not...
Clearly Blizzard's biggest mistake here was to send Flux that much hot sauce since it lead to this significantly spicier piece than your average "look at all the cool stuff Blizz sent me"-post.
Well mistake sounds like an overstatement as it was about time they gave us the sauce ^^
Puns aside, I'm glad to see we are provided with such insight. One could always assumed that there is more happening behind the curtain than was revealed and on display, but assumptions can be mislead, uninformed and slightly conspirationist at times. Getting a full overview of not only the content, but also the many people involved, timeline and process it went through allows the community to get a fair opinion, for which I am very grateful.
I'll spare us all the obvious - if it is publicly accessible, right there under our nose, it is public - and simply emote : "Mistakes were made". Datamining is a public service to the community that can also serve the developer. If Blizz doesn't like it, when not communicating or engaging with the offer presented to them, they failed at providing a viable alternative.
As to if Flux's an idiot, I'll let everyone be their own judge of the situation. I think this kind-hearted games enthusiast is maybe too loyal for his own good, hence the conflicting aspect of this saga. Holding off on the info just goes to show how he gave the game's dev team a fair chance to orchestrate the reveal - I would have also assumed that they had a plan ... - and this meta-feedback/goodies showcase article on the whole fiasco is proof of this dedication and commitment to the community.
This honest, transparent and insightful communication is, in a nutshell, the reason(s) why OoC is my go-to for any HS related content.
Hat's off to Flux and the whole OoC team
I think your whole approach and reasoning was reasonable, except:
I blame myself for not better communicating to the community more about Mercenaries in a timely manner.
Surely you are the person who in the entire debacle that was the pre-release who did the most with a view to trying to do what was the right thing?
And Hearthstone does have a reputation for treating some people very badly. A community team person I shall not name that I do not hold in high regard.
I still think we could have done a better job at dropping more content for everyone since we clearly can't rely on Blizzard to paint the real picture. Is it actually our problem? No, not at all. But whenever we have the data, I believe we should do the absolute most with it.
welp. whoever at blizzard is the little weasel that is still personally trying to ruin savjz (+his wife), is about to turn is attention onto you.
sorry; i think you did the right thing.
Speaking about it Flux.. Where's the Valeera mercenary coverage? How is it that I heard from it 1st from a youtuber instead of you guys? Ironic that he is using your database. Isn't it interesting stuff for an article?
Heya! Its certainly interesting but not something that needed to be covered for the launch. There's tons of stuff to sift through in the original patch of Mercenaries data, I recommend looking through it if its something that interests you!
Here is a link to our card database (everything in Hearthstone is basically just a card object) with the proper patch filter.
https://outof.cards/hearthstone/cards/?added_in_patch=179
It is something we'll report on on the coming week or two when things calm down and we do some more cleanup on all the Mercenaries stuff across the site. I wish I had infinite time in the day (and the audience had an infinite attention span) to make good use of it all.
There was a comment someone left on a previous article about similar stuff with Mercs datamining and I had responded to it as well but I just wanted to make it clear - us not covering something was not done because of Blizzard asking us not to. Just a time or scheduling thing! You might actually be surprised to know how often we just schedule stuff in advance, but that's another bag of worms for another day, lol.
I dont get why blizz was so pissed that mercs got datamined off the client because what exactly did that do that adversely affected their business in any way? Mercs was being spoiled anyway, because as mentioned, as few lucky streamers got to access it early, and they subsequently shared the details with everyone else.
In any case, the bad publicity for mercs came from the mothership themselves: with that fairly poor 30 min stream, and the massive three preorders before launch that really soured the taste of the game before any details were even provided.
On the subject of streamers being scared to report data. Im sure this is only a small minority of cases. Many streamers in hearthstone aren't critical of the game, like at all. In most cases, they make small comments in their twitch streams and that's about it. I think the last and perhaps only time I see streamers actually came up on topics beyond simply playing the game was during that farce that was the first iteration of the new rewards track.
That's not to say that many aren't worried about their relationship with blizz. There's plenty of examples of streamers who simply didn't want to talk about 'sensitive' subjects, which is fair play to them, but I think that's weak. On top of my head, there's only botmathematician, Zeddy and Kibler that makes dedicated videos talking about the state of the game, etc. Better some than none, I guess.
We appreciate the hard work you put on the site. Dont let blizz's poor community management put you down; you're doing a public service to the hearthstone community. And whether blizz would like to admit it or not, they have much to gain from sites drumming up buzz for their game, because god knows they aren't very good at doing this themselves.
They were pissed because they didn't get to control something they wanted control over. And, yeah, that's shitty.
Though, looking at the messaging they did put out, I don't really feel that bad for them. Folks would have gone into Mercenaries with even less information. I especially "enjoyed" the part where they, on launch day, decided to push out info on freebies, twitch drops, and login bonuses in a big mega post right when the game went live.
I fail to comprehend how that was a good idea. You offered not much in the run up, why not drum up some excitement and hour or two before the launch so people could focus on, you know, the big launch. Instead, you've put content out that is going to get missed by people. You could have prior communicated the questline to folks so they got to be excited about the free packs they'd soon open. Gaaaah!
Yeah, streamers aren't very critical of the game and it's kinda sad. I'm not saying people should be causing unrest for the sake of drumming up toxic mobs, but you know so many people are too afraid to comment on anything remotely negative. Everything is perfect in Hearthstone! And hey, not every audience needs to be aware of stuff thats bad with the game, not everyone needs to be like the Kripp and Zeddys, but it really feels like some people have their noses so brown that it gives the community team a power over the rest of the bunch. I'd just love to see people not pretending everything is so perfect. Social media is such a shit show. Everyone protects themselves in their own bubble and forgets about the rest of it. Watching the "Hearthstone is perfect" echo chambers is sad. Great game, but far, far from it.
Although I am disappointed by how bad Blizzard is at managing the public part, I'll never let them get me down. We're in it for the long haul with a community I'm happy to be a part of and if they continue to make blunders, I'll make sure we're there to hold them accountable.
Gaming overall does need less negativity, but damn there's something important about telling it like it is sometimes.
Thanks!
I'm going to write this as I'm reading, so to not forget anything I'm thinking. Also, I won't re-read my text, so sorry if it misses coherence.
First, Flux you do an amazing job. I always half new that, but now I realised I never understood how hard and full of work this site is, and I appreciate it a lot. It really shows how much you love what you do and that you not only "run a fan site" but take it as a serious "news-site", with what investigations needed to be done.
After reading how you make revenue, I'm glad you are one of the few sites I don't run Adblock. It's a little contribution from someone who lives in a country where the currency is worth little and don't really have the funds to spend on patrons or similar. I've been lurking since we were on the other site and came here.
With all this "Blizzard being bad" thing we are having I hate to feel that a lot of good people get in the mix, just for working for some mean people or by having the wrong boss. I (and most of us I guess) have had bosses like that, it sucks because you want to be good at what you do, work as hard as you like and get thrown in the same bag as someone you don't share the way of doing things. It's good to point out whoever we know it's not the same as the bosses and show them we know they are not the same.
Read everything and I thought I was gonna have more comments. I like to finish by saying that you do an awesome job Flux, you deserve to be treated good because I don't think you are doing anything wrong. Maybe it's just another topic Blizz and HS team needs to learn from and grow to a better state.
I send you my best wishes!
I appreciate your kind words =)
Yeah, there's definitely a ton that is involved. I am incredibly thankful that we have so many other wonderful people on the team that help with the coverage and great content that gets pushed out. I'm proud that my name isn't attached to everything anymore because I know alone, I simply couldn't do it. We've been getting better, more regular, and in general stronger as time goes on at figuring out exactly what we want to be and that's great. With others on the team focusing more than ever before on content, it has allowed me to fix some of our tech debt, work on new features, and most importantly, give the business side of the site more attention.
I appreciate you not running adblock. I know how bad the experience can be at times and I wish it didn't have to be. I don't regret adding our video unit to the site because it doubled the amount of money the site brings in, which in turn made it much more viable for folks to work on content, but damn was that tough from a "pain in the ass" standpoint. I find ads insufferable and wish we didn't have to run them but at the end of the day, I think folks understand that and if they don't, they join the adblock party anyway and are somewhat oblivious to it all. Though, I do sometimes wonder how much better we could be doing if it wasn't for adblock.
As far as growth on the Hearthstone team goes though, yeah, they've been doing a ton of it. I know they've had a lot of problems over the years just because they grew so fast. There was also some hesitation to touch the game, see little to no balance changes for so long when it was very clearly needed. I don't know if that came from papa Blizz that wanted stuff to stay the same because it was still consistently bringing in money or if it really was the developers at the time feeling like things were fine and they really truly believed in the "digital but we want it to feel like paper" aspect of Hearthstone. Or, maybe something else entirely.
They've done a great job at growing with the game and having modes like Battlegrounds and Mercenaries is absolutely fantastic. Before Battlegrounds, there was little reason to login, at least for myself on the rare chance I get to play something in Hearthstone, when the meta was stale (which is like 2 weeks after an expac drops, or at least that was typically the case). Now Mercenaries makes it even harder to avoid Hearthstone since in theory, there is always something to do for everyone. Watching the platform mature has been a bit of a treat, even though it has been filled with frustration in seeing stuff one might consider to be a simple change or fix completely avoided (nothing is every truly simple).
I don't feel like I've been mistreated though and definitely do not feel like I've ever been in the wrong. When stuff be public, you got no one to blame but yourself! Though as I did say, I do regret not posting more datamined stuff and much earlier.
In my opinion ads in this site work in a non disturbing way. Some banners and a video that aren't that annoying, not like other sites that have pop ups that you end up clicking by mistake or full width page images.
As far as the game, I've been here since Beta and so I've seen it all. I have to agree with you that BG and Mercs give the opportunity to avoid ranked, now with mercs I feel they went a little too far and I feel compelled to complete all daily bounties, and it's a bit too much. I'll eventually drop it to avoid the daily pressure of completing them.
As I see it, not being mistreated and not being treated good are not the same thing and both are bad. I'd say the site deserves a special place with some top streamers and sites, you've been working since the begging and so earned a place that at least deserves respect for all the hard work!
So the article posted on reddit too (and that can be a negative place) and most comments were showing appreciation for you and your team. That does not happen very often and speaks of a respected site!
Again, thanks for all this years of news, opinions, decks and community!
nice
Flux, you absolute legend!
This was very well said, with so much neccessary background knowledge to fully understand how you think and how this topic emerged for you. Love the integrity you have towards the community.
Thank you so much for doing your best for this side, and for Hearthstone as well.
Glad you enjoyed it, and thank you!