All the new Rogue cards for Voyage to the Sunken City have been revealed and in this article we're going to discuss how they will impact Wild in general and any specific decks they can fit into.

Here is how the cards will be rated:

  • 5 stars means a card that can see a lot of play in meta defining and powerful decks
  • 4 stars means a card that can see some play in the best decks and a lot of play in slightly less competitive meta decks
  • 3 stars means a card that can see some play in less optimal meta decks or is good for some off meta decks
  • 2 stars means a card that can see play in any deck, even if it's a very niche or weak archetype
  • 1 star means a card that won't see any play at all

Pirate Admiral Hooktusk

Pirate Admiral Hooktusk Card Image

Our Wild Rating

Rogue has a lot of bounce effects, especially in Wild, so you can repeat Pirate Admiral Hooktusk's Battlecry multiple times per game. However, despite it being a powerful win condition against slower Control or Combo decks, it's just too slow and has limited potency against Aggro and so is not good in competitive play. Some off meta decks like Galakrond Rogue or Reno Rogue may want to use it as a top end.


Crabatoa

Crabatoa Card Image

Our Wild Rating
 

Crabatoa is standalone a very good card, with a 6/5 body, 8 damage Rush, 4 damage from a weapon, and a potential 2 or 4 more damage from a weapon the following turn. However, competitive Rogue decks in Wild are very fast, and this simply doesn't fit into any good meta Rogue decks - and it's not powerful enough or synergistic enough to push an off meta deck into meta.


Azsharan Vessel

Azsharan Vessel Card Image

Our Wild Rating
 

Azsharan Vessel can be decent in a Pirate Rogue deck - first of all it can be discounted with Preparation to cost 3, but also Rogue has not 1 but 2 Dredge effects to activate the Sunken Vessel.


Bootstrap Sunkeneer

Bootstrap Sunkeneer Card Image

Our Wild Rating
 

Bootstrap Sunkeneer is not good in Wild because it's too slow for Pirate decks - with Combo it will usually only come down on turn 6.


Swiftscale Trickster

Swiftscale Trickster Card Image

Our Wild Rating
 

Swiftscale Trickster might be ok with a Rogue deck full of Deathrattles and Smokescreen, but in the less greedy more viable Big Rogue which plays Kobold Illusionist this card is a liability - you'd want to hold it in hand until you draw Smokescreen and before then Kobold Illusionist summoning a 1/1 copy of it will destroy your early game highroll.


Swordfish

Swordfish Card Image

Our Wild Rating
 

Swordfish is a great card for Aggro Pirate Rogue, being a clear upgrade over Hooked Scimitar as the weapon you draw from Raiding Party. As a 3 mana 4/3, it represents 12 damage in reach over 3 turns or a great tool for board control.


Gone Fishin'

Gone Fishin' Card Image

Our Wild Rating
 

Gone Fishin' is a great card for many Rogue decks - 1 mana draw a card is just good for draw and Dredge makes this card similar to Hunter's Tracking.


Blood in the Water

Blood in the Water Card Image

Our Wild Rating
 

Blood in the Water is a horrible card for Wild that you should not play in any deck.


Cutlass Courier

Cutlass Courier Card Image

Our Wild Rating
 

Cutlass Courier is good for refill in Aggro Pirate Rogue.


Filletfighter

Filletfighter Card Image

Our Wild Rating
 

Filletfighter is great in general for any aggressive Rogue deck including Pirate Rogue, Kingsbane Rogue, and Odd Rogue.


Overall Set Score

Sunken City Wild Rogue

Some support for Pirate Rogue but not anything powerful enough to make it into a meta deck, Gone Fishin' is the only card that will make a meta impact.


What do you think about the new Rogue cards and how they'll do in the Wild format? Let us know in the comments below!


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