All the new Rogue cards for Voyage to the Sunken City have been revealed and in this article we're going to discuss how they will impact Wild in general and any specific decks they can fit into.
Here is how the cards will be rated:
- 5 stars means a card that can see a lot of play in meta defining and powerful decks
- 4 stars means a card that can see some play in the best decks and a lot of play in slightly less competitive meta decks
- 3 stars means a card that can see some play in less optimal meta decks or is good for some off meta decks
- 2 stars means a card that can see play in any deck, even if it's a very niche or weak archetype
- 1 star means a card that won't see any play at all
Pirate Admiral Hooktusk
Our Wild Rating
Rogue has a lot of bounce effects, especially in Wild, so you can repeat Pirate Admiral Hooktusk's Battlecry multiple times per game. However, despite it being a powerful win condition against slower Control or Combo decks, it's just too slow and has limited potency against Aggro and so is not good in competitive play. Some off meta decks like Galakrond Rogue or Reno Rogue may want to use it as a top end.
Crabatoa
Our Wild Rating
Crabatoa is standalone a very good card, with a 6/5 body, 8 damage Rush, 4 damage from a weapon, and a potential 2 or 4 more damage from a weapon the following turn. However, competitive Rogue decks in Wild are very fast, and this simply doesn't fit into any good meta Rogue decks - and it's not powerful enough or synergistic enough to push an off meta deck into meta.
Azsharan Vessel
Our Wild Rating
Azsharan Vessel can be decent in a Pirate Rogue deck - first of all it can be discounted with Preparation to cost 3, but also Rogue has not 1 but 2 Dredge effects to activate the Sunken Vessel.
Bootstrap Sunkeneer
Our Wild Rating
Bootstrap Sunkeneer is not good in Wild because it's too slow for Pirate decks - with Combo it will usually only come down on turn 6.
Swiftscale Trickster
Our Wild Rating
Swiftscale Trickster might be ok with a Rogue deck full of Deathrattles and Smokescreen, but in the less greedy more viable Big Rogue which plays Kobold Illusionist this card is a liability - you'd want to hold it in hand until you draw Smokescreen and before then Kobold Illusionist summoning a 1/1 copy of it will destroy your early game highroll.
Swordfish
Our Wild Rating
Swordfish is a great card for Aggro Pirate Rogue, being a clear upgrade over Hooked Scimitar as the weapon you draw from Raiding Party. As a 3 mana 4/3, it represents 12 damage in reach over 3 turns or a great tool for board control.
Gone Fishin'
Our Wild Rating
Gone Fishin' is a great card for many Rogue decks - 1 mana draw a card is just good for draw and Dredge makes this card similar to Hunter's Tracking.
Blood in the Water
Our Wild Rating
Blood in the Water is a horrible card for Wild that you should not play in any deck.
Cutlass Courier
Our Wild Rating
Cutlass Courier is good for refill in Aggro Pirate Rogue.
Filletfighter
Our Wild Rating
Filletfighter is great in general for any aggressive Rogue deck including Pirate Rogue, Kingsbane Rogue, and Odd Rogue.
Overall Set Score
Sunken City Wild Rogue
Some support for Pirate Rogue but not anything powerful enough to make it into a meta deck, Gone Fishin' is the only card that will make a meta impact.
What do you think about the new Rogue cards and how they'll do in the Wild format? Let us know in the comments below!
More Wild Reviews for Voyage to the Sunken City
We've been hard at work preparing additional insights into the new Voyage to the Sunken City cards with a Wild spin. Check out all the classes released so far down below.
More From Year of the Hydra
Blizzard has plenty of new information to share about Year of the Hydra including the remaining cards for Voyage to the Sunken City.
- All 46 New Voyage to the Sunken City Card Reveals
- All Card Flavor Text for the Voyage to the Sunken City Hearthstone Expansion
- Everything You Need to Know About Hearthstone's Year of the Hydra & Core Set
- Future of Hearthstone Battlegrounds in 2022 - Seasons, E-Sports, New Keywords, Progression System and More
- Hearthstone Mercenaries Receives Big Updates in Patch 23.0 - Task System Rework, Balance Updates, & More!
- All Hearthstone Duels Updates for Patch 23.0 - The League of Explorers, Hero Selection Expands, Retired Heroic Runs, Treasures, & More
- Drek’Thar and Loatheb Are the Latest Cards To Join Hearthstone’s Diamond Club
- Our Wild Thoughts on the 24 Reverted Card Nerfs in Hearthstone's Year of the Hydra
- Open a Voyage to the Sunken City Pack in our Pack Opener
Comments
Forgot to mention Cutlass Courier in Odd Rogue. Should be great there
I'd be impressed if someone found space for all the required pirates and invoke cards. Seems like an interesting challenge! Definitely a Pirate-Reno deck could work though since there has been plenty of pirates for rogue to choose from in Wild. I've had reasonable success with one of those decks before, and it gets a huge boost now.
I agree with your overall assessment. The set is heavily geared towards a kinda slow pirate-heavy deck, which is unlikely to compete directly with warrior in Wild. It's no doubt more fun though, what with having plans beyond just spamming pirates and hitting face.
For Galakrond, Bloodsail Flybooters and a few bounce effects will complete this effect easily.
I guess so, but if that's the plan why not just play The Caverns Below and ignore Hooktusk and Galakrond altogether? Sure, wanting to play them is reason enough to make the deck, but being forced to spend a few turns faffing around with 1/1s purely to activate one battlecry that probably won't be game winning doesn't seem worth it to me. I'd rather incorporate pirates into the core gameplay personally.