Hearthstone Battlegrounds joins in the Patch 25.2.2 fun with a bunch of balance changes that target updates to hero armor and a load of minions. Read on for all the details!
Patch 25.2.2
Quote From Blizzard Hero Armor Changes
The following heroes have less armor:
- Onyxia and Sneed are now Armor Tier 2 (2-5 Armor).
The following heroes have more armor:
- Pyramad was moved to Armor Tier 3 (3-6 Armor).
- Sylvanas Windrunner was moved to Armor Tier 4 (4-7 Armor).
Card Changes
Thorncaptain
- Old: 4 Attack, 1 Health
- New: 4 Attack, 2 Health
Eternal Knight
- Old: 4 Attack, 1 Health
- New: 3 Attack, 1 Health
Ghoul of the Feast
- Old: Avenge (1): Give a friendly minion of each minion type +3 Attack.
- New: Avenge (1): Give a friendly minion of each minion type +2 Attack.
Pufferquil
- Old: 2 Attack, 4 Health
- New: 2 Attack, 6 Health
Ripsnarl Captain
- Old: When another friendly Pirate attacks, give it +2/+2.
- New: When another friendly Pirate attacks, give it +3/+3.
Master of Realities
- Old: [Tavern Tier 5] 6 Attack, 6 Health
- New: [Tavern Tier 4] 4 Attack, 4 Health
Anub’arak, Nerubian King
- Old: [Tavern Tier 5] 5 Attack, 3 Health. Deathrattle: Your Undead have +2 Attack for the rest of the game (wherever they are).
- New: [Tavern Tier 4] 4 Attack, 3 Health. Deathrattle: Your Undead have +1 Attack for the rest of the game (wherever they are).
Magmaloc
- Old: [Tavern Tier 4] 1 Attack, 1 Health
- New: [Tavern Tier 5] 3 Attack, 3 Health
Soulsplitter
- Old: [Tavern Tier 4] 4 Attack, 2 Health
- New: [Tavern Tier 5] 5 Attack, 2 Health
Vanessa VanCleef
- Old: Whenever this attacks, give your Pirates +2/+1 permanently.
- New: Whenever this attacks, give your Pirates +2/+2 permanently.
Cyborg Drake
- Old: 2 Attack, 8 Health. Divine Shield. Your Divine Shield minions have +10 Attack.
- New: 2 Attack, 10 Health. Divine Shield. Your Divine Shield minions have +8 Attack.
Sinrunner Blanchy
- Old: 4 Attack, 4 Health
- New: 3 Attack, 3 Health
Toxfin
- Old: Tavern Tier 6
- New: Tavern Tier 5
Grease Bot
- Old: After a friendly minion loses Divine Shield, give it +2/+2 permanently.
- New: After a friendly minion loses Divine Shield, give it +3/+2 permanently.
Felstomper
- Old: 3 Attack, 7 Health. After you summon a minion in combat, give your minions +3 Attack.
- New: 3 Attack, 8 Health. After you summon a minion in combat, give your minions +2 Attack.
Sister Deathwhisper
- Old: 4 Attack, 11 Health. Whenever a friendly minion is Reborn, give your Undead +1/+3 permanently.
- New: 4 Attack, 9 Health. Whenever a friendly minion is Reborn, give your Undead +1/+2 permanently.
Eternal Summoner
- Old: 8 Attack, 1 Health. Deathrattle: Summon 2 Eternal Knights.
- New: 6 Attack, 1 Health. Reborn. Deathrattle: Summon 1 Eternal Knight.
Dev Comment: If Eternal Summoner is picked as the first pick from Professor Putricide’s hero power, you can no longer be offered a Reborn or Poisonous minion as the second option.
Comments
The Vanessa change is not nearly enough for the Pirate tribe. The trouble with Pirates is that most of their scaling options other than Vanessa (Peggy and Salty Looter) rely on Hoggarr to facilitate, and that's a big hit-or-miss thing. Vanessa is not a viable alternative, even buffed. She'll rarely attack twice (in no small part due to the tribe's paucity of keywords) and even if she does the second attack is likely to help few units, meaning that her overall scaling value is just so low.
It's funny to me that just about every high-tier Undead minion got nerfed. Funny, but deserved. They were all so strong and built so quickly that it almost didn't matter what you were doing before, if you got to a high tier and hit one or two of them you could instantly pivot to Undead and get a game-winning board from nowhere. Good riddance.
Wow that Ghoul of the Feast, Eternal Knight and Eternal Summoner nerf is HUUUGE! Nobody will ever play those garbage cards again. /s
I was worried until I saw the /s
Rivendare stronger now that Eternal Summoner easily synergizes