Today's Hearthstone Patch 26.2.2 brought some changes designed to (hopefully) shake up both the Standard and Battlegrounds meta games.
Constructed Changes
Quote From Hearthstone Dev Comment: Overall, the meta is in a pretty good spot right now, with lots of competitive options for players across almost every class. This is our opportunity to some adjustments that hit a few power outliers and play experience outliers. We’re also including a few buffs that we hope will give players a few more neutral options and open up some space for the weaker classes.
The following cards have been adjusted to be less powerful:
Sinful Brand
- Old: Brand an enemy minion. Whenever it takes damage, deal 2 damage to the enemy hero.
- New: Brand an enemy minion. Whenever it takes damage, deal 1 damage to the enemy hero.
- Dev Comment: Demon Hunter is one of the few power outliers in this meta, with several competitive archetypes. Sinful Brand Spell Demon Hunter is a standout within that class in both power and negative play experiences. This change is intended to significantly reduce the power and prevalence of that card.
Felscale Evoker
- Old: 5 Attack
- New: 3 Attack
- Dev Comment: This is a standout card in the newly emergent Big Demon Hunter archetype. Its powerful effect makes it one of the strongest cards in the deck. It doesn’t also need to be a threat in its own right. We think it’s really cool that Big Demon Hunter has finally become a competitive archetype, and we expect that the archetype will continue to see play after this slight adjustment.
Predation
- Old: [3 Mana] Deal 3 damage. Costs 0 if you played a Naga while holding this.
- New: [2 Mana] Deal 2 damage. Costs 0 if you played a Naga while holding this.
- Dev Comment: The Lady S’Theno-Predation combo has been used across many Demon Hunter decks for a long time. This change is intended to be a smaller adjustment across the entire class.
Battlefield Necromancer
- Old: 3 Health
- New: 2 Health
Blightfang
- Old: [3 Mana]
- New: [4 Mana]
- Dev Comment: Both these Death Knight cards were buffed last expansion, which was necessary when the class was struggling. However, our current balance philosophy is that balance changes are fluid adjustments over time, not decisions set in stone. Unholy Death Knight is now the strongest deck on the ladder, so it needs to be toned back down. We’re not reverting the prior buffs, but trying different adjustments to weaken it slightly, particularly in its matchup versus other aggro decks, where the deck is disproportionately powerful.
High Cultist Basaleph
- Old: [4 Mana]
- New: [5 Mana]
- Dev Comment: Aggro Priest is in a good spot right now at all levels of play, but especially at lower levels. This reversion of a prior buff is intended to be a small adjustment to put it back in line with other decks. We expect this deck, and this card in it, to remain competitive.
Anub’Rekhan
- Old: Battlecry: Gain 8 Armor. Your next 3 minions this turn cost Armor instead of Mana.
- New: Battlecry: Gain 5 Armor. Your next 3 minions this turn cost Armor instead of Mana.
- Dev Comment: Anub’Rekhan allows for a notably negative play experience that warps the meta around it. This change does not prevent Druid players from making their big flashy plays, but it does mean that more setup is now required. We expect this to mean fans of the deck can still play it, but its overall power, playrate, and influence on the meta will lessen.
Scribbling Stenographer
- Old: [6 Mana]
- New: [7 Mana]
- Dev Comment: Miracle Rogue is not a power outlier at most levels of play, but it remains strong and prevalent at higher levels of play. This is a minor adjustment to reflect its current power level and its potential power level after the adjustments to the other cards changed in this patch.
The above craftable cards will be eligible for full a full dust refund for two weeks following Patch 26.2.2.
The following cards have been adjusted to be more powerful:
Symphony of Sins
- Old: [6 Mana]
- New: [5 Mana]
- Dev Comment: Players really love playing this card, but it is not very powerful. This change is to make it a little more palatable to play this exciting card.
From the Depths
- Old: [4 Mana] Reduce the Cost of the bottom five cards in your deck by (3), then Dredge.
- New: [3 Mana] Reduce the Cost of the bottom five cards in your deck by (2), then Dredge.
- Dev Comment: Warrior has gotten more options, more power, and more play after our recent adjustments, but players still hunger for a slower Warrior. We’re making this adjustment to a proven powerful card that we expect will see play again after this change.
Chorus Riff
- Old: Draw a minion. Give it +2/+2. Finale: Play your last Riff.
- New: Draw a minion. Give it +3/+3. Finale: Play your last Riff.
- Dev Comment: We recently made a few adjustments to the Riff package, and those adjustments were successful in raising the playrate and power of the Riffs package. But now Chorus Riff is the weakest of the Riffs, and all the Riffs need to be good for the package to be good. This is a slight nudge to make that whole package a little stronger.
Demolition Renovator
- Old: Battlecry: Destroy an enemy location.
- New: Tradeable Battlecry: Destroy an enemy location.
Rotten Applebaum:
- Old: 4 Attack, 5 Health. Taunt Deathrattle: Restore 4 Health to your hero.
- New: 4 Attack, 6 Health. Taunt Deathrattle: Restore 6 Health to your hero.
- Dev Comment: Demolition Renovator has never seen much play, so we wanted to make it feel a little better as a tech card option. Rotten Applebaum is getting a decent buff to add an option for slower decks that want to target aggressive strategies.
Pandaren Importer
- Old: [3 Mana] 2Attack, 4 Health
- New: [2 Mana] 1 Attack, 3Health
- Dev Comment: Pandaren Importer was previously adjusted due to an unintended play pattern that was made possible by the smaller card pool in Standard. Now that it is in Wild, that concern no longer exists and the prior change can be reverted.
Battleground Updates
Quote From Hearthstone Armor Updates
- Master Nguyen’s Armor was reduced to 8.
- E.T.C., Band Manager’s Armor was reduced to 10.
- Patches the Pirate’s Armor was reduced to 10 in higher ranked lobbies; it is still 5 in lower ranked lobbies.
Hero Updates
E.T.C., Band Manager (Sign a New Artist)
- Old: [4 Gold]
- New: [3 Gold]
Minion Updates
Upbeat Frontdrake
- Old: 2 Attack, 1 Health
- New: 1 Attack, 1 Health
Low-Flier
- Old: At the end of your turn, give +2 Attack to your minions with less Attack than this.
- New: At the end of your turn, give +1 Attack to your minions with less Attack than this.
Reef Riffer
- Old: 1 Attack, 3 Health
- New: 1 Attack, 2 Health
Molten Rock
- Old: 2 Attack, 4 Health
- New: 3 Attack, 4 Health
Flourishing Frostling
- Old: 0 Attack, 4 Health
- New: 0 Attack, 5 Health
Scourfin
- Old: 6 Attack, 3 Health
- New: 3 Attack, 3 Health
Radio Star
- Old: 3 Attack, 1 Health
- New: 2 Attack, 1 Health
Pufferquil
- Old: [Tavern Tier 4]
- New: [Tavern Tier 3]
Banana Slamma
- Old: [Tavern Tier 3]
- New: [Tavern Tier 4]
Upbeat Duo
- Old: 4 Attack, 2 Health. Battlecry: Choose a minion. At the end of every 2 turns, this gives you a plain copy.
- New: 4 Attack, 4 Health. At the end of every 2 turns, get a plain copy of the minion to the left of this.
Reanimating Rattler
- Old: 5 Attack, 3 Health. Battlecry: Give a friendly Beast Reborn.
- New: 4 Attack, 3 Health. At the end of your turn, give another friendly Beast Reborn.
Dev Comment: This change to Reanimating Rattler was not made for power level reasons, but to avoid an unintended interaction with Rylak Metalhead and Monstrous Macaw.
Peggy Sturdybone
- Old: 6 Attack, 5 Health
- New: 4 Attack, 2 Health
Dancing Barnstormer
- Old: 4 Attack, 2 Health. Deathrattle: Elementals in Bob’s Tavern have +2/+2 for the rest of the game.
- New: 3 Attack, 2 Health. Deathrattle: Elementals in Bob’s Tavern have +3/+2 for the rest of the game.
Electric Synthesizer
- Old: [Tavern Tier 5] Battlecry: Give your other Dragons +4 Attack.
- New: [Tavern Tier 4] Battlecry: Give your other Dragons +3 Attack.
General Drakkisath
- Old: [Tavern Tier 4]
- New: [Tavern Tier 5]
Underhand Dealer
- Old: [Tavern Tier 4] 2 Attack, 2 Health
- New: [Tavern Tier 5] 4 Attack, 4 Health
Mama Bear
- Old: 5 Attack, 5 Health. Whenever you summon a Beast, give it +5/+5.
- New: 4 Attack, 4 Health. Whenever you summon a Beast, give it +4/+4.
Record Smuggler
- Old: 7 Attack, 6 Health
- New: 5 Attack, 4 Health
Gusty Trumpeter
- Old: After you sell 6 Elementals, get another random Elemental.
- New: After you sell 5 Elementals, get another random Elemental.
Kalecgos, Arcane Aspect
- Old: 4 Attack, 12 Health
- New: 2 Attack, 10 Health
Nadina the Red
- Old: 7 Attack, 4 Health. Deathrattle: Give your Dragons Divine Shield.
- New: 8 Attack, 4 Health. Deathrattle: Give 3 friendly Dragons Divine Shield.
Rock Rock
- Old: After you play an Elemental, give your minions +1 Attack. (Swaps to Health next turn.)
- New: After you play an Elemental, give your other minions +2 Attack. (Swaps to Health next turn.)
Zapp Slywick
- Old: 7 Attack, 10 Health
- New: 8 Attack, 16 Health
Minion Pool Changes
- Monstrous Macaw has been returned to the minion pool.
- Sin’dorei Straight Shot is now available in all lobbies (not just Undead lobbies).
Duels Updates
Quote From Hearthstone Hero Power Updates
Promote
- Old: [1 Mana]
- New: [2 Mana]
Harvest Time
- Old: Destroy a minion, then summon two 2/2 Treants for that minion’s owner.
- New: Destroy a minion, then summon two 1/1 Saplings for that minion’s owner.
Mind Tether
- Old: [Passive] After you cast a spell, deal 1 damage to the enemy hero.
- New: [1 Mana] After each spell you cast this turn, deal 1 damage to the enemy hero.
Dino Tracking
- Old: Discover a card from your deck.
- New: Discover a Beast.
Signature Treasure Updates
Nerubian Peddler
- Old: [2 Mana]
- New: [3 Mana]
Spiked Arms
- Old: 3 Attack, 3 Durability
- New: 1 Attack, 3 Durability
Royal Greatsword
- Old: [6 Mana]
- New: [7 Mana]
Infinite Arcane
- Old: [7 Mana]
- New: [9 Mana]
Passive Treasure Updates
Staking a Claim
- Old: Whenever you play a Discover card, all friendly minions gain +1/+1.
- New: After you play your first Discover card each turn, all friendly minions get +1/+1.
The Floor is Lava
- Old: After you play a minion, deal 1 damage to it and give it +2 Attack.
- New: After you play your first minion each turn, deal 1 damage to it and give it +2 Attack.
Dragonblood
- Old: After a friendly Dragon dies, give two minions in your hand +1/+1.
- New: After the first time a friendly Dragon dies each turn, give minions in your hand +1/+1.
Dragon Affinity
- Unbanned and moved to Pool 1.
- Old: Your Dragons cost (2) less.
- New: The first Dragon you play each turn costs (1) less.
Glacial Downpour
- Old: At the end of your turn, summon a 2/1 Ice Shard if you’ve cast a Frost spell this turn.
- New: At the end of your turn, summon a 2/3 Water Elemental if you’ve cast a Frost spell this turn.
Flames of the Kirin Tor
- Old: After you cast your first Fire spell in a turn, add a random Fire spell to your hand.
- New: After you cast your first Fire spell in a turn, add a random non-Legendary Fire spell from your class to your hand.
Unholy Gift
- Old: At the start of the game, shuffle 5 Lich King cards into your deck.
- New: At the start of the game, shuffle 8 Lich King cards into your deck.
Ring of Black Ice
- Old: Whenever a minion is Frozen, add a copy of it to your hand.
- New: Whenever a minion is Frozen, add a copy of it to your hand. It costs (1) less.
All Shall Serve
- Old: Whenever a Demon dies, draw a card.
- New: After the first time a friendly Demon dies in a turn, draw a minion from your deck.
Bug Fixes and Game Improvements
Quote From Hearthstone
- [Hearthstone] Moved Heroic Tavern Brawl to next week, to allow time for players to first adjust to the new balance changes.
- [Duels] Fixed a bug where the original version of Tour Guide was banned in all card pools, but the new Core Set version was not.
How do you feel about these changes? Will Blizzard ever stop referring to Constructed as "Hearthstone"? Share your thoughts in the comments!
Comments
So after the nerfs, only poor Druid got impacted which forced the class to become the new warrior as the dumpster tier class (as per HSReplay). The rest of the nerfs (and buffs) did...nothing?
Slow warriors still feels hard to play despite the changes made to From the Depths, which is a bit unfortunate. Perhaps some pro will make up a tier 2 deck, but right now seems like its really fodder for aggro decks. Riffs still feels like shit.
Playing any warrior that isn't menagerie or enrage feels like throwing stuff around hoping they would gel into a unit. Feels like everything in warrior comes with a condition that makes it hard to play, in comparison with other classes.
Only other change here that even remotely matters is Sinful Brand practically being nuked to orbit. I would be very surprised to see this card ever again in competitive.
As for duels, I feel its extremely harsh for team5 not to just reset everything and refund my run, especially since Im at 4 wins only to find my hp got nerfed. Not even sure why the nerfs were made, because the only problematic passive right now is staking a claim, all others seems fine.
But duels may be at its twilight anyway. The mode simply isn't the same ever since the bucket change.
Anub'Rekhan is a big change too. You can no longer follow it with Underking without having armor already. That can slow down the big Anub'Rekhan into Underking and Zok Fogsnout turn. It also makes it harder to get the armor necessary for The Jailer and Tony, King of Piracy.
Ive omitted him because I seriously cant be sure. Prior to nerfs that 8 armor is only ever useful in aggro matches, because youre very unlikely to keep Chitinous Plating in hand just for the combo to happen.
In other words, druid will continue to do poorly against aggro while doing well against other archetypes, so in fact what really has changed?
Doesn't help that all Im facing nowadays are just aggro decks, and more often than not I end up losing way before turn 8 anyway. My old list still works fine, although setup is now required, but not as much as most people would make it out to be.
The tony+jailer 'combo' isnt really one anyway. People tend to just jam jailer then follow up with tony, especially in control matches.
The Tony+Jailer combo is needed against blood dk and control priest. You want to destroy their deck because they can kill your immune minions. Blood dk can put a surprising amount of pressure on making it hard to build up armor.