A new Hearthstone balance patch arrives ahead of Worlds which includes 3 Nerfs and 11 Buffs (some of which are tokens!). Check out all the details down below.
28.2.1 Card Nerfs
These cards will be eligible for a free dust refund for "at least 3 weeks" following Patch 28.2.1.
- Inquisitive Creation now Costs 5 (Up from 4)
- Thori'belore now has 3 Health (Down from 4)
- Battleworn Faceless now Costs 3 (Up from 2)
28.2.1 Card Buffs
Blizzard has also buffed cards!
- Sludge on Wheels now has 2 Attack (Up from 1)
- Detonation Juggernaut now Costs 4 (Down from 5) (But also has 2 less Health, now is 4)
- Snake Eyes now has 4 Health (Up from 3)
- Going Down Swinging now Costs 4 (Down from 5)
- Flint Firearm now Costs 2 (Down from 3) (But also has 1 less Attack, now is 2)
- Blast Charge now Costs 2 (Down from 3)
- Antique Flinger now Costs 3 (Down from 4) (But is now 4/3, was 5/4)
- Burrow Buster now has 5 Health (Up from 4)
Additionally, a few excavate treasures have been buffed.
- Escaping Trogg now has 3 Health (Up from 2)
- Canary now has 2 Health (Up from 1)
- Steelhide Mole now has 3 Attack (Up from 2)
Quote From Blizzard Dev Comment: This is our balance patch for Worlds! We specifically requested this early balance window so that we could make changes that we think will make the coolest Worlds possible! Overall, we think the meta is in a good spot, with most classes having something interesting to play and most top decks having play patterns we’re comfortable with. That lets us take a high confidence, step-wise approach with this patch, instead of making risky, drastic changes.
Enrage Warrior was the biggest standout we wanted to adjust down, and we wanted to make Sif Mage a bit more attackable. We’re also taking this opportunity to buff some underperforming archetypes, especially with new cards. Excavate as a whole got a little love with buffs to a Treasure at each rarity, the Neutral Burrow Buster, and a couple low-performance class Excavate cards.
We have another balance patch window lined up for shortly after Worlds where we’ll be able to make more changes—including maybe some more adventurous buffs. We’ll keep an eye on how these changes land and we hope you’ll join us for the World Championships on December 16th and 17th!
Bug Fixes and Game Improvements
- [Hearthstone] Discovery of Magic will now always offer three Discover options when played (if you’ve played enough spell schools that only 1 or 2 remain, it will fill in with random spell(s) from the same spell school(s)).
- [Hearthstone] Fixed a bug where Kingpin Pud couldn’t resurrect the entire Ogre-Gang.
- [Hearthstone] Fixed a bug where, if Reno, Lone Ranger was played while Hero Powers were disabled (like with a Mindbreaker in play), his Hero Power would not update.
- [Hearthstone] Fixed a bug where Chaos Gazer’s effect triggered at the end of the turn it was played, instead of the end of the opponent’s turn.
- [Battlegrounds] Fixed a bug where certain Tavern Spells weren’t ever offered in Discover options.
- [Battlegrounds] Fixed a bug where Hero Powers that upgraded as you upgrade your Tavern were auto-upgrading.
- [Progression] Fixed a bug where some players received the Tae’thalan Bloodwatcher achievement upon login.
Comments
According to what I've seen on the Internet, this is a stealth buff to Boulderfist Ogre - he's now part of the Gang.
Does anyone else think Dragon Druid needs a nerf? So many buffs and mana cheats, it can feel really unfair very often.
I hope they don't touch my dragon druid as it's been the only good dragon deck in a long time. But I'm sure they will nerf Dragon Golem, prob increase it's cost coz that is the main card that carries the deck.
I think they stopped caring long ago about how fun decks/cards are to play against. Aman'Thul feels unfair. Mech rogue builds big stealthed minions then gives them windfury. Demon hunter can play a dozen cards on turn 7. Reno, Lone Ranger poofs the enemy board and restricts them to a single minion the following turn. These all feel incredibly bad to play against.
Those are some pretty tame balance changes. Honestly I'm not a fan of these small changes every 2 weeks, you don't even know what's safe to craft. There will be "adventurous" changes after the 17th. They are making some weird moves recently. Either they nuke cards or they barely touch them.
EDIT: Fixed!
wut
EDIT: It was fixed.