Mrglggl - cough cough - sorry. Welcome to the 11th day of card reveals for Perils in Paradise! Today's forecast is Shaman cards with a 75% chance of Nature and/or Fire spells.
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All the beach fun hits on July 23, so until then, here are today's card reveals!
(note: While our schedule has 3 reveal slots for Shaman, there's only 2 reveals today, and they both happened)
Perils in Paradise Card Reveals for July 3 2024
Here are all the cards that have been revealed for Perils in Paradise on June 27.
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Tokens (and explanation for Carress):
Signature:
What are your thoughts on today's cards? Let us know down below or head on over to the Hearthstone Realm to share your thoughts in each of our dedicated card reveal threads.
Comments
Carress, Cabaret Star - Only reason why I like this card is because of flexibility, though admitably 99% of the time it'll at least have +2+2 with taunt pasted on it almost by default. Infuse this one with nature/frost to more or less take back tempo. Quite useful in shaman, but in DK that is not yet certain.
Carefree Cookie - This one's a weird little card because it requires your minions be dead to gain value. Perhaps in DK where there is tons of tokens available that this can find its best usage. In shaman however, its very nearly useless because you may question why would anyone bother when they can just play stuff like bloodlust etc. instead. And before anyone thinks this is gonna even survive past the same turn its played, I can assure you there will be no chance of that happening in competitive standard.
Razzle-Dazzler - Its elemental inspiration but you may argue that this is substantially worse. Even that card only really worked because you were going all out of your way to make sif work so there really isnt any contrivance. This card however...well maybe in reno decks.
Frosty Décor - Gonna be one of the most annoying cards I can already see it. Its good enough to see play but is shaman good enough though? Shaman is presently having trouble with their late game so this card stalls and yet towards no real end goal in sight. Still, good card for any occasion.
Siren Song - Not being able to choose via discovers makes this card substantially worse than discovery of magic. I can presently see no reason to run this card. Mage has sif as an end game so all the contrivance is tied up to a win con. Both shaman and DK however has none of that. So why bother with this card?
Matching Outfits - If ever there was a card that's so outwardly shit its this one. 4 mana to evolve one minion. And if that evolve whiffs then youve just wasted 4 mana to do fuck all. Seriously, there was a time where primordial wave was said to be too expensive to be of any practical use, and heres one that evolves one card at one mana more.
Meltemental - Yes, this card is solely printed so you can use matching outfits on curve and pretend like youve made some genius move. However, the crucial problem being that two 4 mana minions on turn 4 is hardly a game winner unless your opponent's a sap, and youre essentially praying your opponent cannot actually remove this minion. One further point being that this card standalone is actually not too bad, comparable with imposing anubisath. If they couldnt get past this on turn 3, then surely keeping the card on board is a no brainer.
Decent card, if stall is the plan. If shaman has more late game options this might actually unironically see play.
Shaman cards...uninspiring. Let's hope dhunter cards are better, or token based because otherwise I cant see the class having anything more than reno shaman or nature shaman.
What's up with all the card reveal articles saying Paladin in the title lately?
Groundhog day
Looks like you missed the Warlock article title.
Why does an elemental that melts have an effect that keeps is permanently frozen?
Pretty huge flavor fail. If something is melting, then it's not frozen.
freeze burn ? I mean, ok it can't melt but it doesn't have to. It is a fantasy world and assumption here is there is spells, walking dead, speaking frogs etc. so you can assump that there might be a magic-fused ice that can melt right ?
do you really seek rationale there ?