Perils in Paradise reveals continue with Warrior cards! How do you say "Vacation or Death" in Orcish?
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All the beach fun hits on July 23, so until then, here are today's card reveals!
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Perils in Paradise Card Reveals for July 11 2024
Here are all the cards that have been revealed for Perils in Paradise on July 11th.
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What are your thoughts on today's cards? Let us know down below or head on over to the Hearthstone Realm to share your thoughts in each of our dedicated card reveal threads.
Comments
Hamm, the Hungry - I love the idea, the art, and the fact that hes chewing on an oversized joint but honestly, this card isnt really good. It'll see play because it enables druid cards, and it still does remove a minion from your opponent's deck, but the keyword here is deck, not hand. Furthermore, this card is merely a 5/5 at the of the turn. What made mutanus good wasnt simply because of the hand interaction but also because he gains usually more stats than a typical 7 cost card. Hammy here doesnt, and at 6 mana there's little to no chance he survives till the next turn.
Draconic Delicacy - If you get this in arena, you probably just auto win from that point. This card is a menace in that format. In standard however, not so much. Yes, it'll remove something and it'll take another 5 extra hits to remove, but at the end not only is this card slow, its also no guarantees that it'll keep you alive while you play it.
Small chance you buff it up to all hell, your opponent plays yogg and you immediately concede. Yes, that's another unfortunate consideration.
Food Fight - 3 mana to do nothing but grant a 6 health token to your opponent. Against stuff like pally or shaman this will straight up kill you. In most other cases though, its a good card if you can get it to work consistently. My money is on the negative.
Char - Not good, but mostly because its redundant in a class that already have tons of removal options that are better. Even hunter doesnt need this crap.
Undercooked Calamari - Good in handbuff decks, useless without it. I dont see how this card will see play in either hunter or warrior.
All You Can Eat - Probably one of the best cards for warrior, if not straight up the best. Draw three cards for 3, in warrior, is premium. Even in hunter itll see some play. Seems like the power level of cards have yet again reach new heights.
Muensterosity - It has taunt, and if cheated out this card can actually win you the game. The problem though is when you dont cheat it out. Even if you do, I doubt itll take over the meta anytime soon.
Line Cook - Perhaps its deliberate that this card doesnt have a tribal tag. But really, I dont see where this card is actually good. Even in the current taunt warrior, its not like the class has no card draw or value options. Considering that the wind-up cards never saw any play, there's no reason to believe this card would turn tables anytime soon.
Cup o' Muscle - Any drink cards that cost 1 will surely see some form of play, because why not? It gives decent stat buffs for 1 mana, and you can do it three times. If bunch of bananas can see play, why wouldnt this one?
Overall, I think warrior cards are fine. But I see more application in hunter than in warrior itself. Team5 seems to be pushing warrior hard towards either menagerie or taunt warrior, both of which are tier 4 decks at their time. Perhaps it'll work this time? Well, at least hunter wouldnt be disappointed.
Snack'Bar Ogar!
If that's not the attack line, I'm sending Ridiculous Hat as strongly-worded letter.