This reveal season is going to be a bit different since Blizzard made an oops and leaked all the cards in the set early. All the new cards have already been added to our database, which means you can build decks with them, and they will be be visible on our expansion page for The Great Dark Beyond. This also means you can already start to vote and discuss every single card if you wish, which gives us plenty of time to get scores building for an incredible Community Compendium once the reveal season is over.
But, even though all the cards have been leaked, we will be covering the cards in daily recap articles too. Leaked cards will appear on the website as if they were uncollected in your Hearthstone collection manager, so until they show up as their usual self, take their stats and text with care. We don't know if the cards that were accidentally pushed were final; Blizzard has made last minute balance changes before. Doing daily recaps gives everyone a chance to focus their attention to a select few cards together which will make for good targeted discussion and allow everyone to ignore the leaks if they wish. Obviously, it's going to be hard to completely ignore leaks here on the site, but this may help a little bit if you want to be surprised every day.
Also, we are missing tokens across the board, so any cards with tokens are still slightly in the dark.
Today, Demon Hunters see what Illidan has seen, and follow him into the Abyss. Let's take a look at the new cards coming in The Great Dark Beyond that were revealed today, October 20, 2024.
The Great Dark Beyond Card Reveals for October 20, 2024
Here are all the cards that have been revealed for The Great Dark Beyond on October 20, 2024. Note: Some of today's reveals were (re)leaked yesterday, see the Druid reveal article for those cards.
Discuss this Card
Discuss this Card
Discuss this Card
Discuss this Card
Discuss this Card
Discuss this Card
Discuss this Card
Discuss this Card
Discuss this Card
Tokens:
What are your thoughts on today's cards? Let us know down below or head on over to the Hearthstone Realm to share your thoughts in each of our dedicated card reveal threads.
Comments
Dirdra, Rebel Captain - A card that can only ever fit into aggro because having your deck filled with crewmates isnt exactly ideal for value decks, and you'd likely want to get rid of adjoining cards as quickly as you can, so it cant work for control neither. Whether this card itself is useful, its kinda like nerfed pozzik in that its kinda just there, playable but otherwise not a build-around. You'd play this in a deck that stacks crewmates in, not because of this card.
Emergency Meeting - A card that's likely more powerful than the legendary itself, very similar to Wild Spirits in that respect. Play this card, get two crewmates, play the demon on turn 3, and the crewmates on turn 4. One card, get cards to play for two turns.
Eldritch Being - A card that will likely see more play in wild. In standard, its just okay for what it is. Unlikely we'll see much of this card, because strictly speaking you cant really play this on turn 1, and it'll likely be a dead card in hand if you somehow have the perfect draw: a scenario which every player strives for.
Dhunter's set is kinda just functional, because I can see the crewmates working out alright, but its also kinda boring in a way because it's heading the familiar aggro-pirate style aggro direction. Wouldnt surprise me if its just shoehorning crewmates into pirate dhunter and pretend its new, then dropped within 1 month after launch.
As for the ship cards, Im a little less certain how they would work. The ship parts seem to imply that you should be playing this in a flood-board centric deck and yet fully armed with the knowledge that you'll likely be stuck playing one card per turn just to get it going - wheres all this wide board gonna come from? At best its Sigil of Skydiving into one of the most telegraphed winning sequences ever of which the playaround is simply to leave your board empty and watch as your opponent flail around.
Is there even a reason not to just play zilliax instead (for the +1+1 buff), which needs zero setup and will consistently win games for you. Rather that than spend 5 turns building a ship that's not guaranteed to win the game.