Mixed? A bit let down I guess?
So far there are a lot of interesting mechanics, but I can't but feel that I'm so far only really excited about the new DH cards (because it pulls the class away from just hyper aggression) and the various deck manipulation neutral legendaries. Maybe standard players are more excited about this expansion, but so many of the dual class cards seem way more powered down than they could have been. I'm legit not even excited for any of the rogue legendaries, for example. None of them match even the post-nerfed rogue Galakrond (which begs the question why you'd play them over him competitively).
I just feel this expansion has a ton of neat flavor and novelty, but in more cases than not lacks the power level, which can't help me feeling like SA is a better version of TGT in modern HS.
What are your guys' impression so far? I'm also curious how any fellow wild players view the impact of this expansion. Can't help but feel most of the impactful cards will mainly be restricted to the neutral legendaries.
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