how do i beat the blackrock crash brawl?
i have been playing this brawl for hours but i can't beat it. any tips that can help me?
i have been playing this brawl for hours but i can't beat it.
any tips that can help me?
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i have been playing this brawl for hours but i can't beat it. any tips that can help me?
i have been playing this brawl for hours but i can't beat it.
any tips that can help me?
I would like a queue where I can say "I want to play a x-type of deck and I am a y-type of deck" where x, y are either aggro, control, mid-range, OTK/combo. Other's can queue in the same way, Blizza…
I would like a queue where I can say "I want to play a x-type of deck and I am a y-type of deck" where x, y are either aggro, control, mid-range, OTK/combo.
Other's can queue in the same way, Blizzard connects them and off we go, we always get a matchup we want. Just to practice a deck/matchup, not a ranked match but casual. How cool would that be! And much more efficient than queueing into Casual.
I was wondering what the good classes get to compensate for the plagues cards...is there still a reason to be a good class when only the evil classes get all the good stuff?
I was wondering what the good classes get to compensate for the plagues cards...is there still a reason to be a good class when only the evil classes get all the good stuff?
Just wondering, a lot of people argued the new classic cards aren't that bad and are worth using.. well 1.5 weeks have passed since their release... any luck using them? Did any of you got the new c…
Just wondering, a lot of people argued the new classic cards aren't that bad and are worth using.. well 1.5 weeks have passed since their release... any luck using them?
Did any of you got the new cards and included them? I didn't open a single one of them yet and I don't plan to craft them as I think they are weak but I might be proven otherwise.
[Hearthstone Card (high inquisition whitemane) Not Found] is the one that interests me the most if you got her in pack/crafted her ow was your experience playing her in a deck? which deck you think she fits?
For me, I got most of the important cards, missing few mage and rogue cards and the bomb package for warrior. but should have enough dust to craft them. Probably will open RoS packs as much as I can …
For me, I got most of the important cards, missing few mage and rogue cards and the bomb package for warrior. but should have enough dust to craft them. Probably will open RoS packs as much as I can till the expansion release, craft what I need left. then start collecting the new cards.
HSesports Twitter said they will reveal 3 new cards from Saviors of Uldum in the Grandmasters Season 1 Playoffs. Source: https://twitter.com/HSesports/status/1149023298707165184?s=20
HSesports Twitter said they will reveal 3 new cards from Saviors of Uldum in the Grandmasters Season 1 Playoffs.
Source: https://twitter.com/HSesports/status/1149023298707165184?s=20

A new Rare Shaman Spell, Earthquake, has been revealed! [cardimg]6815[/cardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more about Saviors of Uldum Head…
A new Rare Shaman Spell, Earthquake, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Saviors of Uldum!
A new Rare Warlock Spell, Impbalming, has been revealed! [cardimg]6814[/cardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more about Saviors of Uldum Hea…
A new Rare Warlock Spell, Impbalming, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Saviors of Uldum!
Just finished my first run with Warrior in 36 minutes and got all the rewards! I found the bomb warrior option very strong, the hero power is much stronger than the one on Dalaran Heist (1 mana, shuf…
Just finished my first run with Warrior in 36 minutes and got all the rewards! I found the bomb warrior option very strong, the hero power is much stronger than the one on Dalaran Heist (1 mana, shuffle 2 5-dmg bombs) and the bosses have significantly less life.
Treasures:
1. three boombots
2. wand (draw 3, cost 0)
3. wand (draw 3, cost 0) again
Bundles: every time its possible, chose "bomb away". When not possible, went for mech synergy.
Strategy: hero power every turn. Its delayed "1 mana, 10 damage". Control the board as much as possible, because you WILL win if the game drags to turn 10 and beyond.
All kind of cool stuff happening the coming weeks! Or not so much? What are your thoughts. For me, I am curious about the legendary quests. See https://playhearthstone.com/en-us/blog/…
All kind of cool stuff happening the coming weeks! Or not so much? What are your thoughts.
For me, I am curious about the legendary quests.
See https://playhearthstone.com/en-us/blog/23051710/join-us-for-the-fire-fest-e-v-i-l
Brawl is still open now. Did I miss smth?
Brawl is still open now. Did I miss smth?
I am trying to figure out if my phone is the problem, or if there are many users having problems loading the game since the update. I have a LG Stylo phone running Android 6. I know it is not a fancy…
I am trying to figure out if my phone is the problem, or if there are many users having problems loading the game since the update. I have a LG Stylo phone running Android 6. I know it is not a fancy schmancy galaxy or iphone, but it does what I need it too, has great battery life, and before the update ran Hearthstone just fine. I have uninstalled and reinstalled the game many times. Installed on both phone memory storage and the sd card. Even tried the Amazon app version of Hearthstone. The game downloads the updates. Says it is all up to date, and then when the tavern doors come up it freezes never to do anything else.
I would appreciate any info on what phones are having problems and what are working great since the update. Thanks
Good evening ladies and gentlefolk, We've been building a F2P control mage deck to try and battle our way to legend, but one consistent issue we're having is including actual game winners. We …
Good evening ladies and gentlefolk,
We've been building a F2P control mage deck to try and battle our way to legend, but one consistent issue we're having is including actual game winners. We can control the board quite well, but we sometimes struggle to take advantage of the board state (unless we hit powerful cards off Messenger Raven). We recently cut Linecracker because it just didn't cut the mustard and replaced it with Power of Creation which has done good work to date, but we feel there's something missing.
Your challenge, should you choose to accept it, is to propose a consistent game-changer that fulfils the following criteria:
1. Compliments our current deck and playstyle.
2. Is a rare or common (epics will be considered, but they're much harder to build on a budget).
3. Has cool art.
Budget Control Mage Decklist
Number 3 is optional, but preferable. Here's the deck in action.
Hi everyone, today I would like to introduce you to my mixed Dragon / Heal Paladin creation. I play this currently in Standard on twitch.tv/yusukeseru. But you can also check it out here: Drag…
Hi everyone,
today I would like to introduce you to my mixed Dragon / Heal Paladin creation. I play this currently in Standard on twitch.tv/yusukeseru. But you can also check it out here:
Tell me, what do you think about it?
I'll probably just get people telling me to go to the salt thread. But honestly, I'm not salty. I just want to know why Blizzard thinks it's healthy and fun for the game to have [card]Archmage Vargot…
I'll probably just get people telling me to go to the salt thread. But honestly, I'm not salty. I just want to know why Blizzard thinks it's healthy and fun for the game to have Archmage Vargoth casting Time Warp giving mage 3 turns in a row? Guess they feel Time Warp is already too much of an "I win" card for the extra 3rd turn to matter? This opens up mage to not need Archmage Antonidas to get the kill. A full board of decent minions will kill anyone in 3 turns. I really hope they change this interaction to not give 3 turns in a row before it ends up becoming a major problem.
Maybe Blizzard will read these forums, so here is an idea for a new cosmetic item: a pet. You would get this pet after a short quest each year (for example win 10 ranked games, like the quests to ge…
Maybe Blizzard will read these forums, so here is an idea for a new cosmetic item: a pet.
You would get this pet after a short quest each year (for example win 10 ranked games, like the quests to get the alternate heroes).
This year, Year of Dragon you would get an egg,
Pet will be sitting on the playing desk - on the right your pet, on the left opponents pet. Just a comestic.
Then, as you play the pet gains experience and when it gets to a treshold, you can level up.
Level 1 - egg hatches, you get a small dragon - choose red/green/bronze
Level 2 - you can alter the color of dragon - red into dark red, fire red, metallic red, bronze into silver, golden, brown, green into blue, dark green, light green
Level 3 - you can change the head of dragon from 3 options (antler)
Level 4 - you can change the shape of wings (3 options)
Etc.
Next year you can get another pet - a bird in Year of raven, a small Mammoth in year of mammoth etc.
What do you think?
Note: Do not use the regular hearthcards link to post your card. The image will disappear after 3 days! Either generate permanent link on HC, or host your card on imgur or similar site! Let's start …
Note: Do not use the regular hearthcards link to post your card. The image will disappear after 3 days! Either generate permanent link on HC, or host your card on imgur or similar site!
Let's start a new game!
Honest Hearthstone Cards! It's like Honest Trailers, but for Hearthstone cards. It will work similarly to the "create a card" game on this site, only it must be existing cards, and you have to change the card to make it "honest". Be creative, and there's no rules for how you can change it. Then pick another card for the next person to do. I will start things off with this...

Now let's see what someone can come up with for...
I haven't been playing druid much but I'm tempted to try it this upcoming expansion (no I ain't playing the current token druid; simply not my style). My question is do you think the current Cho…
I haven't been playing druid much but I'm tempted to try it this upcoming expansion (no I ain't playing the current token druid; simply not my style). My question is do you think the current Choose one cards are enough or would the coming expansion have to include a bunch of new options to make the card viable?
I already spotted Raven Idol , Malfurion the Pestilent , Nourish and Wardruid Loti was confirmed to work. Crystal Power on an Acolyte of Pain or some "whenever damaged"-type minion could be fun as well but what else is there?
What new options are you expecting?
Making a post to see what's going on because this is all I can see in this thread.
Making a post to see what's going on because this is all I can see in this thread.
Hey all; Feel free to ask questions here about how certain cards interact and some tips on how the brawl works. Below is what I gathered so far: All cards that discard: Once discarded, t…
Hey all;
Feel free to ask questions here about how certain cards interact and some tips on how the brawl works. Below is what I gathered so far:
All cards that discard: Once discarded, they are out of your deck for good. Cards that discard: Deathwing, Tracking, Felstalker (Succubus), etc.
Cards Returned to hand: Whenever a card is returned to your hand, a second copy will be permanently added to your deck. Cards that return to hand: Sap, Freezing Trap, Youthful Brewmaster, Shadowstep, etc.
Cards Put in Play Other Than Normal Play: This works very similar to the discard function; once pulled from your hand or deck, it's gone. Cards with that effect: Captain Hooktusk, Piloted Reaper, Duel!, Masked Contender, Flark's Boom-Zooka, Coffin Crasher, Darkest Hour, etc.
Tokens: Tokens work the same way as cards being returned to hand; once added to your hand, they are permanently added to your deck.
Cast When Drawn: Unless actually drawn from an effect that draws cards, these do not trigger. They just float in your deck and hand. Cards that add cards to your deck: Wrenchcaliber, Hakkar, The Soulflayer, etc.
...'s Scheme: Doesn't actually upgrade since it shuffles back into your deck.
Lackeys and other card generators: Works the same as when a minion is returned to your hand; the card is permanently added to your deck.
Handbuffs and Cost Reduction Cards: Unless the card was played the same turn the effect occurred, the effect does not remain. Cards with these effects: Prismatic Lens, Ferraki Battleaxe, Far Sight, Luna's Pocket Galaxy, Glowstone Technichian, Call to Adventure, Predatory Instincts, Wing Blast, Soul Infusion, Jepetto Joybuzz, etc. Cards that add cards to your hand will still be added, but won't be modified like they were unless played in the same turn. Cards with these effects: Splintergraft, Academic Espionage, Dire Frenzy, Spirit of the Dead, Bog Slosher, etc.
Echo effects, Twinspells, and cards that repeat themselves: A copy is added to your deck each time you play it plus the one in hand. Formula: X echo cards played, X shuffled in your deck and 1 in hand which shuffles in at the end of the turn. 3 echo cards played, 4 cards shuffled back into the deck total. For Twinspells, a twinspell copy will be shuffled, and a non-twinspell copy will also be shuffled.
Card Interactions:
Unseen Saboteur: This will permanently remove the played spell from your opponent's deck.
Dr. Morrigan: The minion swapped from your deck is gone from your deck permanently. A second copy of Dr. Morrigan will stay in your deck. This will repeat every time the deathrattle is triggered.
The Soularium: This doesn't actually discard the cards. For this brawl, it works as just a Draw 3 cards.
Augmented Elekk: Whenever you play a card or end your turn and draw a new hand, the cards played or not played are shuffled in your deck. This card shuffles a copy of each of those cards added.
Demonic Project and Prince Liam: The minions transformed are permanently changed and will remain in your deck.
Archivist Elysiana: Other than the cards in your hand, this removes ALL cards in your deck including the Archivist Elysiana shuffled in after she was played.
Dreampetal Florist: Her affect happens at the end of your turn, so the cost reduction will occur after you draw a fresh hand.
Shirvallah and Grave Horror: Card works just like constructed.
Please leave any questions, comments, or even how to play suggestions on the below thread. As a courtesy, I ask that this be for people who want to learn how this brawl works. Please leave any salty comments in the salt thread. I personally enjoy this brawl, but I don't like the fact that all these interactions are kind of a trial-and-error system.