Alright, another miniset, another batch of achievements, and they keep getting worse for some reason. I've done all but one at this point and I've already theorycrafted all the stuff necessary for the two missing ones that'll be added later on. It wasn't fun and at this point I'M questioning whether they should just remove the experience reward altogether because at this point these things are making me depressed.
Right Side, Many Cards!
Probably an easy one if you have the DH Quest. If not, it's probably still not too difficult, Just put as many 0-cost cards into your deck as possible as well as anything else that can reduce cost. 100 cards at least isn't an insane amount so you can probably knock it out in 10-15 games, even if it's not gonna be with a functioning deck.
Here Comes The Boomkin
This one sounded completely unreasonable until I realized that it doesn't specify that the damage has to be dealt through Boomkins effect. In fact Boomkin attacking counts too. Therefore we take our Kodo Mount and whatever attack buffs we can fight and use those to ram the fella into any minion available. It'll take a while but at least it's not inhumane (that's further down).
Gotta Catch 'Em All
Now I appreciate the reference, but having to pull this off 151 times with a card that can basically not be replicated by any reasonable means outside the usual Brewmaster and Brann Bronzebeard shenanigans (and perhaps Devouring Swarm if it lines up) makes me reconsider my stance on the death penalty. Either way, this is one I would almost recommend ignoring if you don't have or enjoy playing Big Beast Hunter because there's pretty much no other working deck that would run this at the moment.
Thsnk You For Your Matronage (yes there's actually a typo in this one, make of that what you will)
Similar to the Boomkin one you can also do this with damage done from the minion itself, but here it'S not necessary. Just play Mozaki Mage except worse. In Wild you can use Ice Block to make sure you get there in time. I also recommend making ample use of freezing effects to actually keep a sizeable board on your opponent's side because sometimes they run out of health before you run out of spells to cast. Generally speaking everything that cheats mana is wanted in this deck. I didn't use Incanter's Flow because I didn't feel like re-crafting and I still did it well enough. Siphon Mana is a decent enough replacement.
The One Ring
Mad Summoner, best boy
Future So Bright, Gotta Wear Shades
Fuck this one and whoever came up with it. No, the description is not a mistake and no, there's no exploit. It actually expects you to get Mi'da out there, have it die and then resurrect the same Mi'da 6 additional times. How they expect you to do this without either dying or your opponent just straight up conceding I don't know. Oh and for added fun, if it gets silenced your chain is broken and you can start again. This is ludicrous. I got the first step completed by sheer luck because I ran into some gimpy Mage in Silver Wild who just kinda played with an autofilled deck and it took me to an empty deck with a board full of Mi'da's where I couldn't even remember which of them was the oldest...and I couldn't finish the rest because the Mage just simply didn't have the ressources to kill a 4/6 with Divine Shield 3 more times. One of us was going to die before that.
Maybe there's some secret synergy that I am missing but as far as I'm concerned this one is about as completeable as the Party Up! one from Wailing Caverns, just have to pray I guess. The most idiotic part is that you can't even really kill your own Mi'da to accelerate the process because aside from having Divine Shield it's also a fuckin 4-ATTACK minion, just to spit into your eye one more time.
!
Should be easy, Just stack all the SI:7 cards, card draw and bounces and eventually you're gonna get a 10-drop legendary. Probably easier in Wild considering there's only like 3(?) 10-drop legendaries in Standard.
Run Away, Little Girl
And at the top of the shit sandwich, this fucking abomination. The idea that you can rely on your opponent to play a singular 10/10 minion with no other minions of theirs is ludicrous. So we have to force it. And force it you can, but it is painful. First we need Silas Darkmoon and a Giant of your choice. It doesn't matter which one, Mountain, Clockwork, Arcane, Frost. Anything that can be reduced down to 3-mana is needed. We use Auctionhouse Gavel to reduce Silas specifically and then maybe even the new Bracing Cold to get the spell down. Lightning Bloom is also helpful. Finally we buff the Giant with Totemic Reflection (or preemptively in hand with Legionnaire) and igve it to the opponent to then blast it. This only works if their board contains one or less minions (because you can steal the one with Silas). Thankfully the Freeze engine gives Shaman a way to cycle through the deck, but clearing the board is a massive hassle. Your best option would be to use Snowfall Guardian + Doomsayer in order to roleplay as Freeze Mage.
Wanna know how I did it? I went to the bottom of Wild and conceded as much as I could to dump my MMR until I inevitably matched up into one of the AFK bots that only hero power. Apparently they're now programmed to no longer rope every time because I guess there are ocuntermeasuers now. Either way, it took a while, but I got a proper set-up eventually. If you also plan on doing this, I recommend staying low on minions and running a bunch of targetted damage spells so you have something to dump from hand on your totems so you don't just clog.
More Dots!
Also a frustrating one, but for different reasons. Basically, you really REALLY want Tamsin Roame for this or else you're going to take a while. Additionally you also want Tamsin's Phylactery because you can combo it with Dancing Swords to set up a big combo. Problem is that you can't reduce your hand because the Curses need to stay at 1-mana to proc Tamsin. This means you can't actually do the full combo in one turn and will have to sacrifice the double Phylactery most of the time. This isn't a problem though because of the teeny tiny interaction of being unfortunate enough to burn most of your shuffled curses by overdrawing your opponent. There's no way around this, you just have to pray the Curses are mostly on top.
Alternatively you can also use Coldlight Oracle to force draw but it's not nearly as convenient. You can also try and use Curse of Agony the way it's intended, an inevitable win condition that you can't actually accelerate by yourself, so instead you just play full Control + the 3-card Tamsin combo and just try to stay alive long enough for the Curses to do their work. This however means that you cannot get excess damage like you can with the Phylactery combo. Either way, this one's boring and long, no matter how you do it.
Hit It Like You Mean It
I actually re-crafted Fool's Bane for this. Never expected that card to ever be useful but here we are. 40 dust aren't worth 20 games worth of inane boredom (unless you have a Warrior deck of your choice that you'd like to run the card in)
Job Whelp Done
Pretty basic. Play Druid. Play the Whelp Spell. Play Onyxia. Eventually you're done. Also Kazakusan Ramp Druid is kinda broken right now and that deck runs Scale of Onyxia so if you actually want to ladder while grinding, that's your deck.
Legacy of the Kabal
Pretty much completes itself as long as you play one of the Kazakusan decks. Worth noting the Quel'delar and it's components count seperately.
That's it, that's all I got. I'd tell you to have fun, but you probably won't. Can we get less grind and more "what kind of bizarre combo can I throw together to complete this in one go?"? No? Alright then....