Quest Mage
- Quest Mage
- Wild
- Casual
The idea of this deck is to finish the quest as quick as possible. So you can have +3 spelldamage on all your spells.
It's important to notice that the quest says CAST and not play.
Fire spells are plenty in this deck, so when discovering cards it can be handy to pick a frost or arcana spell.
it's important to have enough draw in the hand, try to defensive at the start and aggro when the quest is completed. To help the aggro at the end you may put in an Incanter's Flow .
Trick Totem is a very RNG based card. It can make you win early and chances are big it casts one of the 3 types of the spells needed. I only put one in the deck, because it is too luck based. If this cards actually plays well when the expansion is out I may put in a second one.
There is some AoE, but use it on the right time.
Ring Toss is already a very strong card while corrupted, but now it even helps with the quest! If you have board control or there is no big threat, ty to choose a frost or arcana secret.
Ras Frostwhisper can kill some weak minions or deal 4 dmg AoE after the completion of the quest. Also good to corrupt the Ring Toss.
!!! Grand Magus Antonidas is wrongly programmed. It does not count extra spell damage...
Good luck and enjoy :)
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4Update #1
Card changes 3 years, 3 months ago (United in Stormwind)
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- 0 Hot Streak x 2
- 1 Devolving Missiles x 1
- 1 First Flame x 2
- 1 Primordial Studies x 1
- 1 Sorcerer's Gambit x 1
- 1 Wand Thief x 2
- 2 Cram Session x 1
- 2 Ignite x 1
- 2 Runed Orb x 2
- 2 Starscryer x 1
- 2 Trick Totem x 1
- 3 Arcane Intellect x 2
- 3 Counterspell x 1
- 3 Ice Barrier x 1
- 4 Fireball x 2
- 4 Fire Sale x 2
- 4 Ring Toss x 2
- 5 Ras Frostwhisper x 1
- 5 Refreshing Spring Water x 2
- 7 Flamestrike x 1
- 8 Grand Magus Antonidas x 1
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