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3.0 from 528 ratings

Seal Fate

Mana
3
Deal 3 damage to an undamaged character. Invoke Galakrond.

Firmly press the seal of your fates instead of leaving the flap open.

Released
Mar 27, 2021
Revealed
Nov 1, 2019
Artist
Dave Allsop
Craft cost
100 dust
Disenchant
20 dust
Copies per deck
2
Collectible
Yes
Card ID
DRG_247
DBF ID
55246
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Formats

  • StandardNot legal
  • ArenaNot available

Expansion, rotated to Wild. All Descent of Dragons cards

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Descent of Dragons expansion guide

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Comments

  • One of the better Invoke cards. Most of them aren't very good though, so that's not saying much. Will see play. 

  • i realy don't like this situational spells, sometimes you just want to deal 3 damage on a minion without the undamaged requiste

  • i think it must cost 2 

  • Invoke is worth 2 mana

    2 damage to an undamaged minion is worth 0 (if we take Backstab as an example)

    So I guess this is 3 mana because it would be too strong at 2, which is weird considering how theres a few apparently op cards in the set

    But overall, decent card for galakrond Rogue

  • To costly for effect. Even invoking Galakrond may not be enough to put this into Galakrond deck. 

  • Effect is ok, you run it for invoke mostly

  • Well this card is amazing for Galakrond deck since it will likely be a miracle type, this card is good to cycle

  • A worse in terms of damage Shadow Strike but the invoke does help with getting invoke cards to activate and getting the additional invoke benefits. Might see play although the damage is on the lower side of things.

  • Super strong thanks to the invoke effect

  • I don't like the 3 mana cost...to high for me.

  • galakrond is like cthun, you need every card related?

  • The card is obviously unplayable in a non-Galakrond deck. Could be featured in a Miracle Galakrond rogue, but I feel like the tempo of this card is just too low, since you have to pay 2 mana for the invocation effect.

  • I think that a 2 mana cost would have been enough, 3 mana seems a little too overpriced to me.

  • It will see play due to Galacron. Other than that, its on the weeker side of 3 mana cards.

  • Expensive, but it invokes Galakrond and that's probably why this card will see play. The undamaged requirement is kinda weak, but given that rogue's Galakrond being as strong as it is, its only fair that rogues invoke cards are bad.

    Still, I'd much rather play any other invoke card than this one. Its too expensive for what it does, and easily played around.

    Friendly
  • 3 mana deal 3 to an undamaged character sounds just bad. if it could target any character it might be fine but the condition makes it borderline unplayable. i don't see this in a semi-viable deck but i might be wrong

  • Staple in Rogue Galakron, 3 mana and you get a lackey.

  • Efficient card considering it gets a lackey too

  • So this is 3 damage AND add a random Lackey to your hand.

    The card will see play from necessity of the Galakrond deck requiring Invoke cards, the tempo plays that this will enable later in the game are huge. The card itself is not insane, but the deck it enables should be very powerful.

  • A card that helps Galkrond Rogue through the early/mid-game, seems good.