It would be cool if the quest reward gave them rush without overload, but I'm guessing that isn't going to happen.
Runic Carvings
- Mana
- 6
"That totem was beautiful… and you runed it!"
- Released
- Jul 14, 2020
- Revealed
- Jul 27, 2020
- Artist
- Konstantin Turovec
- Craft cost
- 400 dust
- Disenchant
- 100 dust
- Copies per deck
- 2
- Collectible
- Yes
- Card ID
- SCH_612
- DBF ID
- 59542
Decks using this card
Formats
- StandardNot legal
- WildLegal
- ArenaAvailable
Expansion, rotated to Wild. All Scholomance Academy cards
Full card art
Art by Konstantin Turovec
Wallpapers
Comments
// join_the_conversation
Sign in to share your thoughts, vote on comments, and connect with the community.
Comments
-
-
I think this card is going to be too slow, but maybe I'm wrong.
4 2/2's for 6 mana is meh, and overloading for rush means you're already in a bad spot. Wouldn't Starfall just be better in that situation most of the time? It also has anti-synergy with Untapped Potential, so I'm not super excited for this one.
However, the treant/totem duo is cool!
-
Has potential, but I wonder if it will see play in Totem decks?
Not sure Druid wants to play it over the mosquitoes card, which name I do not remember
-
I love how the druid/shaman cards look. I wonder if the golden versions look as good.
Also, this will be the first card that becomes worse with the druid quest completion.
-
So, the token card has Totem as the tribal tag, but I'm wondering if (hoping) this will work with Treant synergies as well...
-
Totem shaman deck with Genn, instant auto include
-
A dual tribal card? wow, the things you can do with these is immense
-
This has a lot of versatility. The fact that for 6 mana, you get 4 2/2 treants compared to Force of Nature which only nets you 3 is a bonus, especially in the mana rich environment that druid currently has. Tack on that you "restrict" yourself 2 mana the next turn to give them rush means that you could swing the board with one card. For Shaman, there are a few spells that could do this, so it is adding another weapon to their arsenal. For Druid though, this will give a much needed tempo hit for slower decks or mana ramping.
-
4 minions with rush is very strong play, it can be easily a board clear. Very good card for token synergy
-
Most interesting thing about this card is the mechanic behind it, where you may "upgrade" the effect with additional cost. I think this could be an interesting mechanic to explore further in the future, maybe even making it a keyword, as the "choose one" does not describe what the card really does.
-
I love the concept of Treant Totems. So simple, yet I didn't think of that before.
-
Interesting card... Summon bunch of tokens, or if you are in a pinch give them rush at the cost of some overload





































Leave a Comment