[SA] Control Warrior

Last updated 4 years, 4 months ago by
  • Ranked
1

With the arrival of a very good mid game weapon and many more good late game minions, I can see classic style control warrior viable again. The game plan is simple. Early mid game from turn 1-4  armor up and remove early threat. Then drop beefy minions on curve from turn 5. Decks have good draw power from a 1 mana discount cutclass, so Zephyrs is in as the ultimate tech card for late game. It can be another board clear, a silence, a Tirion or push dmg lethal.

Deck should do fine vs aggro due to the power of Barov, Reaper,AOE and taunt. Vs Control we have a lot of must remove threat, so Rattlegore can dodge a transform/silence thus win us the game. Also remember we can have 14 burst dmg aswell.

Vote On This Deck!

Enjoy this deck guide? Help others find it and show your support to the author by giving it an upvote!

1

More Control Warrior Decks


More Decks From Felixhana

Comments

No Comments Yet. Be the first to create one down below!

Leave a Comment

You must be signed in to leave a comment. Sign in here.