Explosive Pirates
- Bomb Warrior
- Wild
- Ranked
In search of a unique deck that can stand the meta i returned to warrior (playing him much a bit before and in Baku times).
Not shure if this one will make it to legend (ok i hate grind). Need loads of testgames but might find a place in the meta.
This deck is basically a control warrior but does push with resonable tempo. You want to hit your oponents face as much as possible with Wrenchcalibur which the deck is mainly based on.
This deck messes with single card and pure paladin setups. In normal games at by T5 they have two bombs in the deck.
As control warriror type the removal is quite heavy. There are still alot of moments where you will lack the right one. Then go face and hope he explodes.
Card description:
# 2x (1) Athletic Studies
great card. Select what you need. It often brings you a second Kustinov or Kargath.
# 1x (1) Sword and Board:
Good card to combo. Be it a finishing shot or coerce combo or shooting Barov. One mana increases deck stabiity against aggro.
# 2x (2) Corsair Cache
A key card for deck consistency. Won´t work without. It´s a standard T2 play.
# 2x (2) Frightened Flunky
Realy good one. The discover is great and you drop a taunt in T2 slowing aggro wich you need.
# 1x (3) Ancharrr
Value to bring more wrenchcaliburs. Try to drop wrenchcalibur before it. I often won´t play it T3.
# 2x (3) Bladestorm
Powerful remover with combo potential (Barov/Boom)
# 2x (3) Coerce
Combo kill. With all the cheated big guys you need it.
# 2x (3) EVIL Quartermaster
Top one. Board presence, armor and a lackey for later combo. It saves you against aggro a lot.
# 1x (3) Lord Barov
Combo control deluxe. Often played with bladestorm.
# 1x (3) Shield Block
Still a very good card. You use weapons and apreciate armor. Had no place for two.
# 2x (4) Hoard Pillager
Bring back you wrenches. Often droped into Ancarrr for 100% wrench.
# 1x (4) Kargath Bladefist
A 4 mana 4 rush and lategame 10 armor remover. you can´t leave that out.
# 1x (4) Maiev Shadowsong
My immidiate craft when coming back from a pause just before Scool. Great in any tempo/weapon oriented deck.
# 2x (4) Wrenchcalibur
Deck is built around it. Go face if you can. Bombs mess with library and heavy carddraw. Had druid explode drawing four at once.
# 2x (5) Brawl
The classic. Saves so many games and a staple in control warrior.
# 1x (5) Captain Greenskin
Buff you wrench. Cool he is a pirate.
# 2x (5) Cutting Class
Top refill for weapon decks.
# 1x (5) Doctor Krastinov
Another buff. Upgraded Greenskin.
# 1x (6) The Black Knight
Seald the oponents fate a lot of times. Great in the current meta.
# 1x (7) Blastmaster Boom
Arguable if needed but can finish a lot of unsave games. Problem is preasure is high and droping him without bladestorm combo can be difficult.
Optional cards:
Second Shield Block. Deck stabilizer and armor. Classic good.
Steeldancer. Fits the deck but lost the space race. Great if you coin wrench T3. You have enough to play T4 anyway.
Educated Elekk. Tested a bit. Not bad T3 and somtimes library extentions in control duels helps. So if you face a lot control types he is good.
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- 1 Athletic Studies x 2
- 1 Sword and Board x 1
- 2 Bladestorm x 2
- 2 Corsair Cache x 2
- 2 Frightened Flunky x 2
- 2 Shield Block x 1
- 3 Ancharrr x 1
- 3 Coerce x 2
- 3 EVIL Quartermaster x 2
- 3 Lord Barov x 1
- 4 Kargath Bladefist x 1
- 4 Wrenchcalibur x 2
- 5 Brawl x 2
- 5 Cutting Class x 2
- 5 Doctor Krastinov x 1
- 7 Blastmaster Boom x 1
- 4 Hoard Pillager x 2
- 4 Maiev Shadowsong x 1
- 4 The Black Knight x 1
- 5 Captain Greenskin x 1
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