Arcane Tempo Mage
- Tempo Mage
- Wild
- Ranked
After playing a number of games across all ranks, I found out that without actual infinite resource decks (bar Galakrond Priest that you can still beat at least 40% of the time), you can easily crush most of the decks if you play smart. The goal here is to keep board control with Brain Freeze and Firebrand, use Violet Spellwing Evocation and Wandmaker to generate cheap spells while simultaneously drawing a ton of cards. Usually a discovered Malygos or a Solarian Prime can provide you with your final push. If you have Chenvaala you can add it, and I recommend taking out Incanter's Flow for it as that card isnt strictly needed.
Mulligan: Primordial Studies Lab Partner Cram Session . Keep Firebrand on coin.
[Hearthstone Card (Wyrm Weaver/card] should be kept against Priests and Druids as they will have trouble getting rid of the spawns.
Good luck with the deck!
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- 1 Arcane Missiles x 2
- 1 Brain Freeze x 2
- 1 Devolving Missiles x 1
- 1 Evocation x 1
- 1 Lab Partner x 2
- 1 Primordial Studies x 2
- 1 Violet Spellwing x 2
- 2 Astromancer Solarian x 1
- 2 Cram Session x 2
- 2 Frostbolt x 1
- 2 Starscryer x 2
- 3 Arcane Intellect x 2
- 3 Firebrand x 2
- 4 Incanter's Flow x 1
- 4 Sorcerer's Apprentice x 2
- 4 Wyrm Weaver x 2
- 2 Wandmaker x 2
- 3 Voracious Reader x 1
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