New Villain Rogue
- Quest Rogue
- Wild
- Casual
With a few new cards from the new expansion, ye old classic is on a possible comeback. Ram Commander is another tool to progress your Quest at the cost of just two card slots, as it adds two 1/1 minions, and most importantly, they give Rush, letting you stabilize after Prepping Crystal Core.
The overall win condition has remained the same, with mine suggesting Spiritsinger Umbra + Recurring Villain to open your deck slots for more defensive tools to combat the best decks in the format, such as Ignite Mage and Odd Questline Hunter - due to their speed, it's overall better to just play Villain alone and find a way to get them killed to play Umbra on that same turn, unless you have played Shadowcrafter Scabbs, whose Hero Power is a Prep for all card types, making the play possible on turn 8 or even 7 when going second (and it also summons two Stealthed minions on top of the Vanish effect beforehand).
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1- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 0 Preparation x 2
- 1 Bloodsail Flybooter x 2
- 1 Secret Passage x 2
- 1 The Caverns Below x 1
- 2 Dirty Tricks x 2
- 2 Evasion x 2
- 2 Sudden Betrayal x 2
- 2 Swindle x 2
- 3 Shroud of Concealment x 2
- 3 Sparkjoy Cheat x 2
- 4 Cloak of Shadows x 2
- 6 Vanish x 2
- 8 Shadowcrafter Scabbs x 1
- 2 Encumbered Pack Mule x 2
- 2 Ram Commander x 2
- 4 Spiritsinger Umbra x 1
- 5 Recurring Villain x 1
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