Battlecry OTK Shaman
- Elemental Shaman
- Wild
- Theorycraft
This deck has an OTK core, which consists of Corrupt the Waters, Fire Plume Harbinger, Grumble, Worldshaker, Zola the Gorgon and Fire Elemental.
The full OTK can be done in one turn, with the upgraded hero power as the only setup. With 15 battlecry minions outside of the combo, completing the quest should be easily done until then.
How to do the OTK (mana cost in ( ) ), costing only 8 mana and requires space for 8 cards (including the 5 cards necessary for the combo)
- HP = Heart of Vir'naal
- FPH = Fire Plume Harbinger
- G = Grumble, Worldshaker
- Z = Zola the Gorgon
- FE = Fire Elemental
- blue color = bounced
- orange color = copied by Zola
- red color = discounted by FPH
Playing | Cards in hand | Cards on board |
1. HP (2) | 2 x FPH(2), G(6), Z(3), FE(6) | |
2. FPH(2) | FPH(0), G(4), Z(3), FE(4) | FPH |
3. Z(3) -> FPH | FPH(0), G(4), FE(6), 2xFPH(2) | FPH, Z |
4. FPH(0) | G(2), FE(2), 2xFPH(0) | 2xFPH, Z |
5. FPH(0) | G(0), FE(0), FPH(0) | 3xFPH, Z |
6. G(0) | FE(0), FPH(0), 3xFPH(1), Z(1) | G |
7. Z(1) -> G | FE(0), FPH(0), 3xFPH(1), 2xG(6) | G, Z |
8. FPH(0) | FE(0), 3xFPH(0), 2xG(4) | G, Z, FPH |
9. 2xFPH(0) | FE(0), FPH(0), 2xG(0) | G, Z, 3xFPH |
10. FE(0) -> Face | FPH(0), 2xG(0) | G, Z, 3xFPH, FE |
11. G | FPH(0), G(0), G(1), Z(1), 3xFPH(1), FE(1) | G |
12. FPH(0) | 2xG(0), Z(1), 3xFPH(0), FE(0) | G, FPH |
13. FE(0) -> Face | 2xG(0), Z(1), 3xFPH(0) | G, FPH, FE |
Goto 11 |
If handsize is an issue, you can split this in 2 round, where first round requires space for 6 cards (1 more than full combo).
Playing | Cards in hand | Cards on board |
1. HP (2) | 2 x FPH(2), G(6), Z(3), FE(6) | |
2. FPH(2) | FPH(0), G(4), Z(3), FE(4) | FPH |
3. Z(3) -> FPH | FPH(0), G(4), FE(6), 2xFPH(2) | FPH, Z |
4. FPH(0) | G(2), FE(2), 2xFPH(0) | 2xFPH, Z |
5. FPH(0) | G(0), FE(0), FPH(0) | 3xFPH, Z |
6. G(0) | FE(0), FPH(0), 3xFPH(1), Z(1) | G |
7. Z(1) -> G | FE(0), FPH(0), 3xFPH(1), 2xG(6) | G, Z |
8. 2xFPH(0) | FE(0),2xFPH(0),2xG(2) | G, Z, 2xFPH |
The opponent will most likely kill something on the board, or you can suicide them in a minion next turn to free up space.
Round 2:
Playing | Cards in hand | Cards on board |
1. HP (2) | FE(0), 2xFPH(0), 2xG(2) | |
2. FPH(0) | FE(0), FPH(0), 2xG(0) | FPH |
3. FE(0) -> Face | FPH(0), G(0) | FPH, FE |
4. G(0) | FPH(0), G(0), FPH(1), FE(1) | G |
5. FPH(0) | G(0), FPH(0), FE(0) | G, FPH |
6. FE(0) -> Face | G(0), FPH(0) | G, FPH, FE |
7. G(0) | FPH(0), G(1), FPH(1), FE(1) | G |
8. Goto 5 |
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1- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 1 Corrupt the Waters x 1
- 1 Sludge Slurper x 2
- 2 Ancestral Knowledge x 2
- 2 Devolve x 2
- 2 Fire Plume Harbinger x 2
- 2 Jade Claws x 2
- 2 Maelstrom Portal x 2
- 3 Hot Spring Guardian x 2
- 5 Hagatha's Scheme x 2
- 6 Fire Elemental x 1
- 6 Grumble, Worldshaker x 1
- 7 Kalimos, Primal Lord x 1
- 1 Fire Fly x 1
- 2 EVIL Cable Rat x 2
- 2 Novice Engineer x 2
- 2 Questing Explorer x 2
- 3 Zola the Gorgon x 1
- 4 Witchwood Piper x 2
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