Reno Series 6 - Quest or Combo? Maybe both...
- Reno Priest
- Wild
- Casual
It´s the good and old Raza Priest, but adapted to this meta.
This deck has an advantage, you can safely and slowly complete the quest at the same time you build your combo pieces in your hand. If you fail in one way you have the other way in order to achieve the win.
As always, two win conditions are presented: 1) complete the quest (better against control decks), and 2) survive and lately make the combo Raza+Hero+the guy that hurts everyone (better against aggro).
I guess this is a T3 deck, it struggles against other combo decks (although it has some tools against combo), I need more games to define better this.
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- 07+
- 0 Illuminate x 1
- 0 Raise Dead x 1
- 1 Gift of the Naaru x 1
- 1 Potion of Madness x 1
- 1 Renew x 1
- 1 Seek Guidance x 1
- 1 Shard of the Naaru x 1
- 1 Wave of Apathy x 1
- 2 Insight x 1
- 2 Seance x 1
- 2 Spirit Lash x 1
- 3 Breath of the Infinite x 1
- 3 Devout Dungeoneer x 1
- 3 Handmaiden x 1
- 3 Palm Reading x 1
- 4 Hysteria x 1
- 4 Kazakus x 1
- 5 Holy Water x 1
- 5 Raza the Chained x 1
- 5 Spawn of Shadows x 1
- 6 Lightbomb x 1
- 7 Psychic Scream x 1
- 8 Shadowreaper Anduin x 1
- 2 Bloodmage Thalnos x 1
- 2 Zephrys the Great x 1
- 3 Rustrot Viper x 1
- 4 Blademaster Okani x 1
- 4 Lorekeeper Polkelt x 1
- 6 Reno Jackson x 1
- 7 Mutanus the Devourer x 1
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