Reno Series 3 - Damage, damage everywhere
Last updated 2 years, 5 months ago by
fabituz27
- Reno Mage
- Wild
- Ranked
- Casual
CURRENT VERSION 2.0
Welcome to the chapter 3 of my Reno Series. This time I haven't any revolucionary ideia, it's just what usually works in a Reno mage deck.
Two win conditions: C'thun and Mordresh. Expensive and fun!
HISTORY LOG v1.1. - minor changes in order to double the secrets with the 7 mana hero
V2.0 - a new meta demanded major changes. The dragons are out (except Kalecgos), a little more card drawing, and the inclusion of Mordresh.
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1- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
Dust Cost
20540
Your Cost
20540
Mage Cards
- 1 Daring Fire-Eater x 1
- 1 Wildfire x 1
- 2 Ancient Mysteries x 1
- 2 Arcanologist x 1
- 3 Duplicate x 1
- 3 Flame Ward x 1
- 3 Ice Block x 1
- 4 Arcane Keysmith x 1
- 4 Deepwater Evoker x 1
- 4 Fire Sale x 1
- 4 Kazakus x 1
- 4 Potion of Illusion x 1
- 4 Reckless Apprentice x 1
- 4 Varden Dawngrasp x 1
- 6 Reno the Relicologist x 1
- 7 Luna's Pocket Galaxy x 1
- 7 Magister Dawngrasp x 1
- 8 Kalecgos x 1
- 8 Mordresh Fire Eye x 1
Neutral Cards
- 1 Sphere of Sapience x 1
- 2 Dirty Rat x 1
- 2 Zephrys the Great x 1
- 3 Brann Bronzebeard x 1
- 3 Rustrot Viper x 1
- 3 Smothering Starfish x 1
- 4 Multicaster x 1
- 5 Loatheb x 1
- 6 Reno Jackson x 1
- 7 Mutanus the Devourer x 1
- 10 C'Thun, the Shattered x 1
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