Rise of Shadows Wild Thief Rogue
- Thief Rogue
- Wild
- Ranked
This is my take on Wild Thief Rogue once the expansion hits. I've played countless hours of Thief Rogue and it's always been one of my favourite decks to play. The two new cards will be excellent additions to this archetype because a discover effect is fantastic with a body attached and we have always been lacking in effective two drops to help solidify early advantage.
You'll note that the deck does not run Academic Espionage, nor does it run much card draw. This is intentional as it is easy to fill your hand with Thief Rogue and we are more concerned with staying midrange and pushing our tempo advantage with Ethereal Peddler and a buffed up weapon. My advice is that if you want to play an Espionage deck, drop most of the card generators in favour of card draw as that's how you'll get the best tempo with that playstyle.
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1- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 0 Preparation x 2
- 1 Deadly Poison x 2
- 1 Hallucination x 2
- 1 Swashburglar x 2
- 2 Fan of Knives x 1
- 2 Underbelly Fence x 2
- 2 Undercity Huckster x 2
- 3 Blink Fox x 2
- 3 Raiding Party x 2
- 3 Shaku, the Collector x 1
- 4 Hench-Clan Burglar x 2
- 4 Southsea Squidface x 1
- 4 Spectral Cutlass x 2
- 4 Vendetta x 2
- 5 Ethereal Peddler x 2
- 7 Tess Greymane x 1
- 9 Valeera the Hollow x 1
- 5 Captain Greenskin x 1
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