Starter Token Druid
- Token Druid
- Wild
- Ranked
- Tinyfin
Deck Overview
The deck is a very classic Token Druid, aiming to go wide fast and take control of the board with buffs and value trades.
Saviors of Uldum gave Token Druids some interesting tools to tinker with:
- Beaming Sidekick is an excellent early game buff to help with value trades.
- BEEEES!!! is a good removal with a chance of leaving some minions on your board. It also combos well with Knife Juggler.
- Garden Gnome (conditionally) gives you 6/7 worth of stats on turn 4. I’d say it seems solid. Also try tell me you wouldn’t want to play these adorably grumpy Treants.
Other card choices that may need explaining:
- I chose Murmy over Mecharoo because Murlocs>Mechs. (They have no real difference in this deck.)
- Explodinator sees a lot of play in Mech-Token Druids, and I chose to keep it here as bombs are the kind of minions your opponent may not want to clear, which leaves some buff targets on board.
- Token Druids don’t tend to run too much AoE but I chose to include Starfall in order to make Garden Gnome more realiable, and to combat other aggro. It saved me against Tip the Scales real hard so I’m even considering including a second one.
Mulligan Strategy
Due to the quite linear gameplay of the deck, the mulligan targets are pretty much always the same:
- Acornbearer, Murmy, Dreamway Guardians, and Knife Juggler should always be kept.
- Beaming Sidekick should be kept unless you have nothing cheap to buff.
- Power of the Wild, Landscaping, BEEEES!!!, and Blessing of the Ancients should be kept if you’re holding at least two of the aforementioned cards.
- Starfall should only be kept if you’re heavily expecting aggro and you already have good plays for early turns.
Matchups
As with mulligan, your opponent’s deck doesn’t affect your gameplan that much.
- You need to go fast regardless of your opponent, this is not a late game deck due to the lack of removal and value
- Try to have at least three minions on board before playing a buff. This rule can be ignored in aggro mirrors where value trades can justify buffing fewer minions.
- Always make value trades against other aggro decks until you're in clear command of the board, trade only if you must against control.
Improving the Deck - Card Swaps
I’m quite pleased how the deck has worked for me, but there are naturally alternative routes to building it. Some cards you may want to consider:
- Wispering Woods is a popular Token Druid tool.
- If you want to go to the Mech direction, you could include Mecharoo, SN1P-SN4P and Replicating Menace.
- If you face a lot off aggro, consider adding second Starfall.
- Keeper Stalladris doesn’t give that much extra value in the current form of the deck but may cause some extra panic in your opponent anyway. Consider adding at least one Wrath alongside him.
- Archmage Vargoth is a bit win-more card, but you can try him out regardless.
The flex spots I would be looking at when considering the replacements are Tending Tauren due to it being relatively slow and Garden Gnome due to the unreliable battlecry (I rarely suffered from that though).
Vote On This Deck!
Enjoy this deck guide? Help others find it and show your support to the author by giving it an upvote!
1- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 1 Acornbearer x 2
- 2 Dreamway Guardians x 2
- 2 Power of the Wild x 2
- 3 BEEEES!!! x 2
- 3 Blessing of the Ancients x 2
- 3 Landscaping x 1
- 3 Savage Roar x 2
- 3 Soul of the Forest x 2
- 3 Swipe x 1
- 4 Garden Gnome x 2
- 5 Starfall x 1
- 6 Tending Tauren x 2
- 8 The Forest's Aid x 2
- 1 Beaming Sidekick x 2
- 1 Murmy x 1
- 2 Knife Juggler x 2
- 4 Explodinator x 2
More Token Druid Decks
More Decks From FrostyFeet
Leave a Comment
You must be signed in to leave a comment. Sign in here.
Comments
No Comments Yet. Be the first to create one down below!