Wildly Odd

Last updated 5 years, 2 months ago by
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This is the list I have been using for the past couple seasons to secure my monthly rank 5 - dad's legend - on the wild ladder. Odd Rogue is one of those really powerful archetype that relies on hero power, early damage burst, swarming the board, fighting for board control and optimizing the amount of face damage dealt. A typical game should be won between turn 5 & 9, some exceptions may apply. This is the 1.3 version update of this list, initially based of Tempostorm meta's tier list, I've modified their list to give myself an edge over mirror match-up as well as a surprise factor. I've played almost 500 ranked match with this exact list, with an incredible win rate of 70% (291-127).

Make sure you have a strong 1 drop - ideally a pirate - in your opening hand as well as a good 3 drop - Southsea Captain if your pirates are still on board, Hench-Clan Thug otherwise would be your best bet . Your turn 2 is most likely just hero powering-up that 2/2 dagger. Dark Iron Skulker turns an unfavorable match up like Odd Paladin to your advantage, given that you draw 1 or both in a timely manor. Then, Leeroy Jenkins & Vilespine Slayer help you giving the final blow(s)! I play Dr. 7 as a tribute to past meta, but also because it is a solid 7 drop on curve and also because the Boom Bots can help extend some more face damage. If you face a lot of Mages, consider adding one/a pair of Chief Inspector(s), in which case I would remove Shady Dealer. Also note that the synergy with Pirates buffed out by Southsea Captain can be enhanced with Void Ripper's effect.

Hope you guys enjoy, leave a comment down bellow and see you around the forum or on the ladder.

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