[DoD] Fate Weaver-Velen OTK Priest

Last updated 5 years ago by
  • Theorycraft
1

Fate Weaver-Velen OTK

This list can pull of a few different OTKs, but all of them derive from the Core Pieces of Velen, Auchenai and Fate Weaver. The combo can range from 20 damage on turn 7 to 80 damage maximum, depending on how you use some of your resources throughout the early to mid game.

Core Pieces

1x Prophet Velen - doubles damage of burst spells

2x Auchenai Phantasm - needed to make your Regenerates go face

2x Fate Weaver - discounts combo pieces

Burst Spells

2x Regenerate - 3 burst each w/ Auchenai | 6 burst each w/ Auchenai + Velen

2x Holy Smite - 2 burst each | 4 burst each w/ Velen

Bonus Damage Enablers

1x Grave Rune - raises damage cap by "nesting" 2 Velens under the one you played

2x Circle of Healing - kills the main Velen to get the nesting Velens when Auchenai is active

1x Embalming Ritual - adds one to the nest of Velen

Deck Summary

The deck is currently aimed at preventing the opponent from developing a wide board since Pirate Warrior and other aggro are sure to fill the ladder in the early weeks of the expansion. The deck utilizes Cleric, the best 1-drop in the game, and Breath of the Infinite for early pressure/removal. You can also use combo's such as Wild Pyromancer + Small spells or Auchenai + Circle to clear off wide boards heading into the midgame.

The decks midgame is admittedly weakest point, having to rely on random Invoked minions and mediocre dragon bodies. Hopefully Galakrond's battlecry and hero power can help you outlast pressure until you hit your combo.

The deck's OTK is quite flexible and can usually be executed after you hit Velen with at least one of Fate Weaver's discounts. Once you hit Velen, playing him with an Auchenai and your burst damage can do 20 damage to face. The max damage of the combo, however can reach up to 80, though 40 is the more important threshold.  Once you land 2 Weavers, you can enable further damage with the combo. With Grave Rune and Circle, you can double your Velens, and with Embalming, you can triple them. Because of the high damage potential, you don't always need to save all four burst spells for the combo, and can instead opt to take care of a minion in the early game with a Holy Smite without preventing your OTK win condition.

Breakpoints

Max Damage with pure Auchenai Combo - 1 Velen, 1 Auchenai, 2 Regenerates, 2 Smites

20 Damage, 6 cards, 11 mana, 7 mana with everything discounted by 1

Lethal Damage on Unarmored Opponents - 1 Velen, 1 Auchenai, 2 Regenerates, 1 Smite, 1 Grave Rune, 1 Circle

32 Damage, 7 cards, 14 mana, 10 mana with 1 discount, 7 mana with 2

Second Lethal Combo - 1 Velen, 1 Auchenai, 2 Smites or Regenerates, 1 Grave Rune, 1 Embalming Ritual, 1 Circle

32 - 48 Damage (depending on which burst spells), 7 cards, 14-16 mana, 10 mana with 1 discount, 7 with 2

Max Damage with Velen Nest - 1 Velen, 1 Auchenai, 2 Regenerates, 2 Smites, 1 Grave Rune, 1 Embalming Ritual, 1 Circle

80 Damage, 9 cards, 16 mana, 10 mana with 1 discount, 7 mana with 2

 

I'd love feedback on this list, since there's many moving parts to this list. My biggest concerns are lack of midgame pressure and only being able to fit in 3 Invoke Cards.

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