[DoD] Fate Weaver-Velen OTK Priest
- OTK Priest
- Wild
- Theorycraft
Fate Weaver-Velen OTK
This list can pull of a few different OTKs, but all of them derive from the Core Pieces of Velen, Auchenai and Fate Weaver. The combo can range from 20 damage on turn 7 to 80 damage maximum, depending on how you use some of your resources throughout the early to mid game.
Core Pieces
1x Prophet Velen - doubles damage of burst spells
2x Auchenai Phantasm - needed to make your Regenerates go face
2x Fate Weaver - discounts combo pieces
Burst Spells
2x Regenerate - 3 burst each w/ Auchenai | 6 burst each w/ Auchenai + Velen
2x Holy Smite - 2 burst each | 4 burst each w/ Velen
Bonus Damage Enablers
1x Grave Rune - raises damage cap by "nesting" 2 Velens under the one you played
2x Circle of Healing - kills the main Velen to get the nesting Velens when Auchenai is active
1x Embalming Ritual - adds one to the nest of Velen
Deck Summary
The deck is currently aimed at preventing the opponent from developing a wide board since Pirate Warrior and other aggro are sure to fill the ladder in the early weeks of the expansion. The deck utilizes Cleric, the best 1-drop in the game, and Breath of the Infinite for early pressure/removal. You can also use combo's such as Wild Pyromancer + Small spells or Auchenai + Circle to clear off wide boards heading into the midgame.
The decks midgame is admittedly weakest point, having to rely on random Invoked minions and mediocre dragon bodies. Hopefully Galakrond's battlecry and hero power can help you outlast pressure until you hit your combo.
The deck's OTK is quite flexible and can usually be executed after you hit Velen with at least one of Fate Weaver's discounts. Once you hit Velen, playing him with an Auchenai and your burst damage can do 20 damage to face. The max damage of the combo, however can reach up to 80, though 40 is the more important threshold. Once you land 2 Weavers, you can enable further damage with the combo. With Grave Rune and Circle, you can double your Velens, and with Embalming, you can triple them. Because of the high damage potential, you don't always need to save all four burst spells for the combo, and can instead opt to take care of a minion in the early game with a Holy Smite without preventing your OTK win condition.
Breakpoints
Max Damage with pure Auchenai Combo - 1 Velen, 1 Auchenai, 2 Regenerates, 2 Smites
20 Damage, 6 cards, 11 mana, 7 mana with everything discounted by 1
Lethal Damage on Unarmored Opponents - 1 Velen, 1 Auchenai, 2 Regenerates, 1 Smite, 1 Grave Rune, 1 Circle
32 Damage, 7 cards, 14 mana, 10 mana with 1 discount, 7 mana with 2
Second Lethal Combo - 1 Velen, 1 Auchenai, 2 Smites or Regenerates, 1 Grave Rune, 1 Embalming Ritual, 1 Circle
32 - 48 Damage (depending on which burst spells), 7 cards, 14-16 mana, 10 mana with 1 discount, 7 with 2
Max Damage with Velen Nest - 1 Velen, 1 Auchenai, 2 Regenerates, 2 Smites, 1 Grave Rune, 1 Embalming Ritual, 1 Circle
80 Damage, 9 cards, 16 mana, 10 mana with 1 discount, 7 mana with 2
I'd love feedback on this list, since there's many moving parts to this list. My biggest concerns are lack of midgame pressure and only being able to fit in 3 Invoke Cards.
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1- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 0 Circle of Healing x 2
- 0 Regenerate x 2
- 1 Disciple of Galakrond x 2
- 1 Embalming Ritual x 1
- 1 Holy Smite x 2
- 1 Northshire Cleric x 2
- 1 Power Word: Shield x 2
- 2 Auchenai Phantasm x 2
- 3 Breath of the Infinite x 2
- 4 Fate Weaver x 2
- 4 Grave Rune x 1
- 4 Mass Dispel x 1
- 5 Chronobreaker x 2
- 5 Time Rip x 1
- 7 Galakrond, the Unspeakable x 1
- 7 Prophet Velen x 1
- 2 Wild Pyromancer x 2
- 3 Acolyte of Pain x 2
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