Medivh is a Protector Mercenary. They were added in the 21.4.0 Mercenaries 1st Public patch which was released on Sept. 16, 2021.
Medivh - Mercenary Skins
Alternate skins for Medivh can be unlocked in Mercenary card packs.
Where Can I Earn Bounty Loot for Medivh?
Bounties, the primary PVE component of Mercenaries, allow you to earn loot for your Mercenaries.
These Bounties can contain loot for Medivh.
Medivh - Mercenary Abilities
These are the abilities Medivh unlocks through leveling. Abilities have additional ranks that can be earned through Mercenary card packs or by purchasing with Medivh Coins.
Below you can see all the different tiers of Medivh's abilities alongside their costs.
Guardian Blast Tiers
Guardian Blast 1
Deal 2 damage to an enemy. Arcane Combo: Damage an adjacent enemy as well.
Guardian Blast 2
Deal 4 damage to an enemy. Arcane Combo: Damage an adjacent enemy as well.
Guardian Blast 3
Deal 8 damage to an enemy. Arcane Combo: Damage an adjacent enemy as well.
Arcane Rift Tiers
Arcane Rift 1
Deal @ damage. Your next Arcane ability this turn deals Critical Damage.
Arcane Rift 2
Deal @ damage. Your next Arcane ability this turn deals Critical Damage.
Arcane Rift 3
Deal @ damage. Your next Arcane ability this turn deals Critical Damage.
Arcane Rift 4
Deal @ damage. Your next Arcane ability this turn deals Critical Damage.
Arcane Rift {0}
Deal @ damage. Your next Arcane ability this turn deals Critical Damage.
Enchanted Raven Tiers
Enchanted Raven 1
Rush. Battlecry: Gain +1 Attack for each Arcane ability you've cast this game.
Enchanted Raven 2
Rush. Battlecry: Gain +2 Attack for each Arcane ability you've cast this game.
Enchanted Raven 3
Rush. Battlecry: Gain +3 Attack for each Arcane ability you've cast this game.
Mage Guard Tiers
Mage Guard 1
Give a friendly character +{0} Health and Taunt this turn. After it is Attacked this turn, it gains +{1} Arcane Damage.
Mage Guard 2
Give a friendly character +{0} Health and Taunt this turn. After it is Attacked this turn, it gains +{1} Arcane Damage.
Mage Guard 3
Give a friendly character +{0} Health and Taunt this turn. After it is Attacked this turn, it gains +{1} Arcane Damage.
Mage Guard 4
Give a friendly character +{0} Health and Taunt this turn. After it is Attacked this turn, it gains +{1} Arcane Damage.
Mage Guard {0}
Give a friendly character +{0} Health and Taunt this turn. After it is Attacked this turn, it gains +{1} Arcane Damage.
Arcane Rift Tiers
Arcane Rift 1
Deal 10 damage to an enemy. Deathblow: Refresh this ability.
Arcane Rift 2
Deal 15 damage to an enemy. Deathblow: Refresh this ability.
Arcane Rift 3
Deal 20 damage to an enemy. Deathblow: Refresh this ability.
Summon Raven Familiar Tiers
Summon Raven Familiar 1
Summon a Raven Familiar with "+{0} Spell Resistance" and the "Birds of a Feather {1}" ability.
Summon Raven Familiar 2
Summon a Raven Familiar with "+{0} Spell Resistance" and the "Birds of a Feather {1}" ability.
Summon Raven Familiar 3
Summon a Raven Familiar with "+{0} Spell Resistance" and the "Birds of a Feather {1}" ability.
Summon Raven Familiar 4
Summon a Raven Familiar with "+{0} Spell Resistance" and the "Birds of a Feather {1}" ability.
Summon Raven Familiar {0}
Summon a Raven Familiar with "+{0} Spell Resistance" and the "Birds of a Feather {1}" ability.
Medivh - Mercenary Equipment
This is the equipment you can wear on Medivh. Only one piece of equipment can be worn at a time. The first tier of each piece of equipment is obtained by completing achivements and tasks with additional tiers coming from Mercenary Packs or Medivh Coins.
Arcane Tome I Tiers
Arcane Tome 1
Guardian Blast deals 1 more damage.
Arcane Tome 2
Guardian Blast deals 2 more damage.
Arcane Tome 3
Guardian Blast deals 3 more damage.
Arcane Tome 4
Guardian Blast deals 4 more damage.
Raven's Talisman I Tiers
Raven's Talisman 1
Enchanted Raven gains an additional +1 Attack.
Raven's Talisman 2
Enchanted Raven gains an additional +2 Attack.
Raven's Talisman 3
Enchanted Raven gains an additional +3 Attack.
Raven's Talisman 4
Enchanted Raven gains an additional +4 Attack.
Atiesh I Tiers
Atiesh 1
Passive: After this Merc is damaged, summon a 3/3 Raven with Rush.
Atiesh 2
Passive: After this Merc is damaged, summon a 4/4 Raven with Rush.
Atiesh 3
Passive: After this Merc is damaged, summon a 5/5 Raven with Rush.
Atiesh 4
Passive: After this Merc is damaged, summon a 6/6 Raven with Rush.
LT24_017E1_01 - Unstable Runes 1 Tiers
Unstable Runes 1
Battlecry: Summon a {0}/{1} Arcane Ward with "Counter the first ability used each turn."
Unstable Runes 2
Battlecry: Summon a {0}/{1} Arcane Ward with "Counter the first ability used each turn."
Unstable Runes 3
Battlecry: Summon a {0}/{1} Arcane Ward with "Counter the first ability used each turn."
Unstable Runes {0}
Battlecry: Summon a {0}/{1} Arcane Ward with "Counter the first ability used each turn."
LT24_017E2_01 - Medivh's Locket 1 Tiers
Medivh's Locket 1
After you summon a minion, give it +@ Arcane Damage.
Medivh's Locket 2
After you summon a minion, give it +@ Arcane Damage.
Medivh's Locket 3
After you summon a minion, give it +@ Arcane Damage.
Medivh's Locket {0}
After you summon a minion, give it +@ Arcane Damage.
LT24_017E3_01 - Staff of Atiesh 1 Tiers
Staff of Atiesh 1
Start of Game: Give friendly Casters +{0}/+{1}.
Staff of Atiesh 2
Start of Game: Give friendly Casters +{0}/+{1}.
Staff of Atiesh 3
Start of Game: Give friendly Casters +{0}/+{1}.
Staff of Atiesh {0}
Start of Game: Give friendly Casters +{0}/+{1}.
Medivh - Mercenary Level Stats
Click to Expand
Level |
Attack |
Health |
1 |
1 |
10 |
2 |
1 |
12 |
3 |
1 |
14 |
4 |
1 |
17 |
5 |
2 |
19 |
6 |
2 |
22 |
7 |
2 |
24 |
8 |
3 |
27 |
9 |
3 |
29 |
10 |
3 |
32 |
11 |
4 |
34 |
12 |
4 |
36 |
13 |
4 |
39 |
14 |
5 |
41 |
15 |
5 |
44 |
16 |
5 |
46 |
17 |
5 |
49 |
18 |
6 |
51 |
19 |
6 |
54 |
20 |
6 |
56 |
21 |
7 |
58 |
22 |
7 |
61 |
23 |
7 |
63 |
24 |
8 |
66 |
25 |
8 |
68 |
26 |
8 |
71 |
27 |
9 |
73 |
28 |
9 |
76 |
29 |
9 |
78 |
30 |
10 |
81 |
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