Visions of Sayge
Sayge needs help divining your future. Each turn choose one of two powerful cards to add to your hand. But choose wisely - your opponent gets the other card!
How it Works
- You'll get to pick your class from any of Hearthstone's 10 classes before you enter the game.
- You will begin the game with a predetermined deck.
- At the start of each turn, a Discover/Choose One interface appears, letting you choose a card to keep.
- The card you don't choose will be given to your opponent.
- After you choose your card, you will draw a card from your deck as normal for the start of turn.
Tips
- Your hand is going to fill up very quickly! You may want to just play lower-cost cards to get rid of them.
- Mulligan for cheap cards for the aforementioned issue of having a full hand. You can't get anything powerful if you're at 10 cards!
- Giving your opponent the higher-cost card from your choices can prevent them from playing cards.
Screenshots
Decisions...
When We've Seen Visions of Sayge
Week | Started | Ended | Reward |
---|---|---|---|
Week #291 | Wednesday, January 06, 2021 | Wednesday, January 13, 2021 | 1x Classic Pack |
Week #421 | Wednesday, July 05, 2023 | Wednesday, July 12, 2023 | 1x Standard Pack |
Week #466 | Wednesday, May 22, 2024 | Wednesday, May 29, 2024 | 1x Standard Pack |
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Comments
With that tips was very easy win the first play. Thank you! ^^
Honestly, not really that bad a brawl.
Different, requires no cards of your own, and you're mostly in control of what's going on. Once a while I just like brawls like this, its at least better than an auto concede turn 2 because rng wasn't in your favor.
God that was dreadful. I'm glad that they are still coming up with new brawls, but this one was just frustrating and dumb. One and done!
Awesome idea. I don't have the slightest idea why it's called Visions of Sayge, Seer of Darkmoon instead of Visions of Griftah
MY HAND IS FULL!
Love when you don't have to make a deck, not because I don't have the cards but because it's great for people who don't.
Brawls seems fun too, I hate the ones that have two opponents playing very similar, like the mirror murloc quest.
This feels like one that could be pretty cool, but doesn't really work out in practice. Maybe if it comes back around, they'll make it better. Maybe...
This could be a good idea, but discovering two cards is enough, no need to draw anymore on top of that. It´s more frustrating than fun imo.
I won't lie, this one sucks. It's just burning cards and getting frustrated as you give each other useless 8 mana cards.
I don't know why they gave everyone constructed decks. I play Tavern Brawl to get away from constructed.
I played warlock and just died. No reason to use your hero power in a game where you get tons of cards each turn. Went with Mage I was able to get an apprentice out first turn and that helped a lot
Cool idea but it definitely needs cost reduction, starting the game with extra crystals, or a mechanism that prevents high cost cards as options. Drawing 3 cards each turn is a fast track to burning cards.
It helps to play druid and luck out some ramp cards to give you some breathing room
A brand new tavern brawl! Awesome
Spent the first game with a hand full of high cost cards, so my opponent and I just kept burning cards each turn. Well designed hah