The Void Singularity
Beyond the Void's event horizon, all your minions become crushed into a single powerful entity of light. Build a deck and sacrifice your minions to The Void!
How It Works
- Choose a class and build your own deck.
- At the end of a players turn, all their minions are destroyed and a Void Singularity with the destroyed minions' combined stats is summoned.
- Deathrattles will trigger as normal.
Trivia
- This brawl was featured in Hearthstone's 207th Brawl Spectacular.
Hot Decks for The Void Singularity
When We've Seen The Void Singularity
Week | Started | Ended | Reward |
---|---|---|---|
Week #129 | Tuesday, November 28, 2017 | Saturday, December 02, 2017 | 1x Kobolds & Catacombs Pack |
Week #190 | Tuesday, January 29, 2019 | Saturday, February 02, 2019 | 1x Classic Pack |
Week #429 | Wednesday, August 30, 2023 | Wednesday, September 06, 2023 | 1x Standard Pack |
Week #472 | Wednesday, June 26, 2024 | Wednesday, July 03, 2024 | 1x Standard Pack |
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Comments
This one is pretty greedy, which was useful to out-greed my opponents. I only played 3 games so far, so not enough to really know how good it is, but it felt fine and is a lot of fun to play.
This is such a cool TB but we've only had it 3 times!? 😱
I'd imagine DK to be particularly good seeing as you're guarenteed to get lots of corpses. The below mention of eggs and Korrak sound good too.
Yes, this is one of the better ones and it was over 4 years ago that we last had it. As demonstrated by the fact that Serpent Egg, from Saviors of Uldum, is not banned because that set hadn't released yet.
I've played against a few DKs, and while they weren't bad, I think overall the Wild cards are better than most DK cards. But maybe a good deck exists that uses the neutral Wild cards combined with a small number of DK cards that can swing games.
I tested Creepy Painting and while it can get value from removal or trading, it seems all the deaths at the end of the turn are processed simultaneously, so it doesn't copy anything then.
Best deck I feel is easily mine rogue.
Just play Necrium Blade, Naval Mine, and Snowfall Graveyard, rest of the cards would either be draw or some other deathrattles. Or you can go the single deathrattle route and play Scourge Illusionist to make it more consistent. Your deck can be filled with 'cant attack' minions.
To counter other mine rogues, play 2x Evasion. Make them waste both their mines and weapon.
All the old eggs are banned, but Foul Egg and Serpent Egg are not, so those are great additions to almost any deck. Korrak the Bloodrager is very useful as well, since being crushed into a Void Singularity doesn't count as an honorable death.
I've played similar list but think that removal is important even if it sometimes messes up the deathrattle pulls.
In my games Voodoo Doll was sometimes useful, but it getting pulled is not only a low roll on deathrattle synergy but also means you have less removal available. And you have less need for hard removal if your minion has more stats than theirs, since you can just trade then. Having an extra 1-drop helps there.
I'm now using Sludge Belcher to stall rather than remove on turn 5, as the ideal turn 6 play is Sylvanas stealing their huge minion. And Blecher is a good card to pull with Blackthorn. Actually, Sylvanas is so good that I'm wondering if it's worth playing both the old and the new Sylvanas.
Humongous Razorleaf might be better than Static Waveform: I'm not sure whether attack or health is better overall, but +1 attack is probably not worth -2 health.