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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 101 of 3929).
Quill-Blade Laureate // Twofold Intent{1}{W}Target creature gets +1/+0 and gains double strike until end of turn.
Quill-Blade Laureate // Twofold Intent{1}{W}Double strike
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 1/1 Merchant of Venom{3}{B}Menace
When this creature enters, each player sacrifices a creature of their choice.
Whenever a player sacrifices a permanent, put a +1/+1 counter on this creature. 1/1 Ominous Harvest{2}{B}Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.)
Target player draws a card and loses 1 life. Rapier Wit{1}{W}Tap target creature. If it's your turn, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw a card. Dismember{1}{B/P}{B/P}({B/P} can be paid with either {B} or 2 life.)
Target creature gets -5/-5 until end of turn. Feed the Swarm{1}{B}Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. Stensian Sanguinist // Exsanguinate{X}{B}{B}Each opponent loses X life. You gain life equal to the life lost this way. Stensian Sanguinist // Exsanguinate{1}{B}Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Rehearsed Debater{2}{W}Vigilance
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gets +1/+1 until end of turn. 3/3 Restoration Seminar{5}{W}{W}Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) Restoration Seminar{5}{W}{W}Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) Living EndSuspend 3—{2}{B}{B}
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. Advanced Reconstruction{3}{R}(Gain the next level as a sorcery to add its ability.)
At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn.
{1}{R}: Level 2
Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent.
{1}{R}: Level 3
Spells you cast from anywhere other than your hand cost {2} less to cast. Fateful Tempest{2}{R}Council's dilemma — Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card of your library for each present vote. Until the end of your next turn, you may play the exiled cards. Locust Spray{B}Target creature gets -1/-1 until end of turn.
Cycling {B} ({B}, Discard this card: Draw a card.) Shattered Acolyte{1}{W}Lifelink
{1}, Sacrifice this creature: Destroy target artifact or enchantment. 2/2 Sheoldred's Edict{1}{B}Choose one —
• Each opponent sacrifices a nontoken creature of their choice.
• Each opponent sacrifices a creature token of their choice.
• Each opponent sacrifices a planeswalker of their choice. Furygale Flocking{8}{R}{R}This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
For each opponent, create two 3/3 blue and red Elemental creature tokens with flying that attack that opponent this turn if able. They gain haste until end of turn. Soaring Stoneglider{2}{W}As an additional cost to cast this spell, exile two cards from your graveyard or pay {1}{W}.
Flying, vigilance 4/3 Spiritcall Enthusiast // Scrollboost{1}{W}One or two target creatures each get +2/+2 until end of turn. Smallpox{B}{B}Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice. Naktamun Lorespinner // Wheel of Fortune{2}{R}At the beginning of your upkeep, if a player has one or fewer cards in hand, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 3/3 Naktamun Lorespinner // Wheel of Fortune{2}{R}Each player discards their hand, then draws seven cards. Spiritcall Enthusiast // Scrollboost{2}{W}Whenever one or more tokens you control enter, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 3/3 Stargaze{X}{B}{B}Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life. Prismari Pianist{1}{R}{R}Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Elemental creature token. If that spell's mana value is 5 or greater, create three of those tokens instead. 2/1 Stand Up for Yourself{2}{W}Destroy target creature with power 3 or greater. Relic Retriever{1}{R}First strike
At the beginning of each end step, if a card left your graveyard this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 2/1 Vampiric Tutor{B}Search your library for a card, then shuffle and put that card on top. You lose 2 life. Stirring Hopesinger{2}{W}Flying, lifelink
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control. 1/3 Stirring Hopesinger{2}{W}Flying, lifelink
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control. 1/3
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 1/1 Merchant of Venom{3}{B}Menace
When this creature enters, each player sacrifices a creature of their choice.
Whenever a player sacrifices a permanent, put a +1/+1 counter on this creature. 1/1 Ominous Harvest{2}{B}Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.)
Target player draws a card and loses 1 life. Rapier Wit{1}{W}Tap target creature. If it's your turn, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw a card. Dismember{1}{B/P}{B/P}({B/P} can be paid with either {B} or 2 life.)
Target creature gets -5/-5 until end of turn. Feed the Swarm{1}{B}Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. Stensian Sanguinist // Exsanguinate{X}{B}{B}Each opponent loses X life. You gain life equal to the life lost this way. Stensian Sanguinist // Exsanguinate{1}{B}Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Rehearsed Debater{2}{W}Vigilance
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gets +1/+1 until end of turn. 3/3 Restoration Seminar{5}{W}{W}Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) Restoration Seminar{5}{W}{W}Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) Living EndSuspend 3—{2}{B}{B}
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. Advanced Reconstruction{3}{R}(Gain the next level as a sorcery to add its ability.)
At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn.
{1}{R}: Level 2
Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent.
{1}{R}: Level 3
Spells you cast from anywhere other than your hand cost {2} less to cast. Fateful Tempest{2}{R}Council's dilemma — Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card of your library for each present vote. Until the end of your next turn, you may play the exiled cards. Locust Spray{B}Target creature gets -1/-1 until end of turn.
Cycling {B} ({B}, Discard this card: Draw a card.) Shattered Acolyte{1}{W}Lifelink
{1}, Sacrifice this creature: Destroy target artifact or enchantment. 2/2 Sheoldred's Edict{1}{B}Choose one —
• Each opponent sacrifices a nontoken creature of their choice.
• Each opponent sacrifices a creature token of their choice.
• Each opponent sacrifices a planeswalker of their choice. Furygale Flocking{8}{R}{R}This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
For each opponent, create two 3/3 blue and red Elemental creature tokens with flying that attack that opponent this turn if able. They gain haste until end of turn. Soaring Stoneglider{2}{W}As an additional cost to cast this spell, exile two cards from your graveyard or pay {1}{W}.
Flying, vigilance 4/3 Spiritcall Enthusiast // Scrollboost{1}{W}One or two target creatures each get +2/+2 until end of turn. Smallpox{B}{B}Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice. Naktamun Lorespinner // Wheel of Fortune{2}{R}At the beginning of your upkeep, if a player has one or fewer cards in hand, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 3/3 Naktamun Lorespinner // Wheel of Fortune{2}{R}Each player discards their hand, then draws seven cards. Spiritcall Enthusiast // Scrollboost{2}{W}Whenever one or more tokens you control enter, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 3/3 Stargaze{X}{B}{B}Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life. Prismari Pianist{1}{R}{R}Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Elemental creature token. If that spell's mana value is 5 or greater, create three of those tokens instead. 2/1 Stand Up for Yourself{2}{W}Destroy target creature with power 3 or greater. Relic Retriever{1}{R}First strike
At the beginning of each end step, if a card left your graveyard this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 2/1 Vampiric Tutor{B}Search your library for a card, then shuffle and put that card on top. You lose 2 life. Stirring Hopesinger{2}{W}Flying, lifelink
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control. 1/3 Stirring Hopesinger{2}{W}Flying, lifelink
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control. 1/3