Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 105 of 3929).
Muse Seeker{1}{U}Opus — Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless five or more mana was spent to cast that spell.
1/2
Augusta, Order Returned{2}{W}Flying, vigilance
Whenever Augusta attacks, each player exiles a card from their graveyard. When one or more nonland cards are exiled this way, put that many +1/+1 counters on target attacking creature. 1/3 Muse's Encouragement{4}{U}Create a 3/3 blue and red Elemental creature token with flying.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Bring to Light{3}{G}{U}Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost. Orysa, Tide Choreographer{4}{U}This spell costs {3} less to cast if creatures you control have total toughness 10 or greater.
When Orysa enters, draw two cards. 2/2 Culling Ritual{2}{B}{G}Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way. Ceaseless Conflict{3}{W}{W}Destroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way. Pensive Professor{1}{U}{U}Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on this creature, draw a card. 0/2 Eiganjo Dynastorian // Replenish{3}{W}Return all enchantment cards from your graveyard to the battlefield. Eiganjo Dynastorian // Replenish{2}{W}Vigilance
Whenever you attack with two or more creatures, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/3 Pensive Professor{1}{U}{U}Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on this creature, draw a card. 0/2 Deflecting Palm{R}{W}The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller. Procrastinate{X}{U}Tap target creature. Put twice X stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Forum Filibuster{3}{W}{W}At the beginning of your upkeep, create a 2/1 white and black Inkling creature token with flying. When you do, return up to one target Aura or Equipment card from your graveyard to the battlefield attached to that token. Expressive Iteration{U}{R}Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. Herald of Amity{3}{W}Flying
When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order.
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control. 2/2 Quick Study{2}{U}Draw two cards. Fracture{W}{B}Destroy target artifact, enchantment, or planeswalker. Akroma's Will{3}{W}Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn. Run Behind{3}{U}This spell costs {1} less to cast if it targets an attacking creature.
Target creature's owner puts it on their choice of the top or bottom of their library. Vanguard of the Restless{2}{W}Flying
Spirits you control get +1/+1 for each time you've cast your commander from the command zone this game.
Whenever a Spirit you control enters, you may pay {2}{W}. If you do, return this card from your graveyard to the battlefield. 2/2 Skycoach Conductor // All Aboard{U}Exile target non-Pilot creature you control, then return that card to the battlefield under its owner's control. Skycoach Conductor // All Aboard{2}{U}Flash
Flying, vigilance
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/3 Skycoach Conductor // All Aboard{U}Exile target non-Pilot creature you control, then return that card to the battlefield under its owner's control. Angel's Grace{W}Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. Skycoach Conductor // All Aboard{2}{U}Flash
Flying, vigilance
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/3 Abstract Performance{5}{U}Exile the top four cards of your library in a face-down pile, then exile the top four cards of your library in a face-up pile. An opponent chooses one of those piles. Put that pile into your graveyard. Look at the cards in the other pile. You may cast a spell from among them without paying its mana cost. Put the rest into your hand. Spellbook Seeker // Careful Study{3}{U}Flying
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 3/3 Dirgur Focusmage // Braingeyser{2}{U}Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell with mana value 5 or greater from your hand, this creature becomes prepared. 1/4 Dirgur Focusmage // Braingeyser{X}{U}{U}Target player draws X cards. Armageddon{3}{W}Destroy all lands. Spellbook Seeker // Careful Study{U}Draw two cards, then discard two cards.
Whenever Augusta attacks, each player exiles a card from their graveyard. When one or more nonland cards are exiled this way, put that many +1/+1 counters on target attacking creature. 1/3 Muse's Encouragement{4}{U}Create a 3/3 blue and red Elemental creature token with flying.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Bring to Light{3}{G}{U}Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost. Orysa, Tide Choreographer{4}{U}This spell costs {3} less to cast if creatures you control have total toughness 10 or greater.
When Orysa enters, draw two cards. 2/2 Culling Ritual{2}{B}{G}Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way. Ceaseless Conflict{3}{W}{W}Destroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way. Pensive Professor{1}{U}{U}Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on this creature, draw a card. 0/2 Eiganjo Dynastorian // Replenish{3}{W}Return all enchantment cards from your graveyard to the battlefield. Eiganjo Dynastorian // Replenish{2}{W}Vigilance
Whenever you attack with two or more creatures, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/3 Pensive Professor{1}{U}{U}Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on this creature, draw a card. 0/2 Deflecting Palm{R}{W}The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller. Procrastinate{X}{U}Tap target creature. Put twice X stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Forum Filibuster{3}{W}{W}At the beginning of your upkeep, create a 2/1 white and black Inkling creature token with flying. When you do, return up to one target Aura or Equipment card from your graveyard to the battlefield attached to that token. Expressive Iteration{U}{R}Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. Herald of Amity{3}{W}Flying
When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order.
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control. 2/2 Quick Study{2}{U}Draw two cards. Fracture{W}{B}Destroy target artifact, enchantment, or planeswalker. Akroma's Will{3}{W}Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn. Run Behind{3}{U}This spell costs {1} less to cast if it targets an attacking creature.
Target creature's owner puts it on their choice of the top or bottom of their library. Vanguard of the Restless{2}{W}Flying
Spirits you control get +1/+1 for each time you've cast your commander from the command zone this game.
Whenever a Spirit you control enters, you may pay {2}{W}. If you do, return this card from your graveyard to the battlefield. 2/2 Skycoach Conductor // All Aboard{U}Exile target non-Pilot creature you control, then return that card to the battlefield under its owner's control. Skycoach Conductor // All Aboard{2}{U}Flash
Flying, vigilance
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/3 Skycoach Conductor // All Aboard{U}Exile target non-Pilot creature you control, then return that card to the battlefield under its owner's control. Angel's Grace{W}Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. Skycoach Conductor // All Aboard{2}{U}Flash
Flying, vigilance
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/3 Abstract Performance{5}{U}Exile the top four cards of your library in a face-down pile, then exile the top four cards of your library in a face-up pile. An opponent chooses one of those piles. Put that pile into your graveyard. Look at the cards in the other pile. You may cast a spell from among them without paying its mana cost. Put the rest into your hand. Spellbook Seeker // Careful Study{3}{U}Flying
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 3/3 Dirgur Focusmage // Braingeyser{2}{U}Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell with mana value 5 or greater from your hand, this creature becomes prepared. 1/4 Dirgur Focusmage // Braingeyser{X}{U}{U}Target player draws X cards. Armageddon{3}{W}Destroy all lands. Spellbook Seeker // Careful Study{U}Draw two cards, then discard two cards.