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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 97 of 3929).
Galathul Galecaller // Corvid Squall{1}{U}Flash
Flying
Whenever this creature attacks, it becomes prepared. 2/1 Galathul Galecaller // Corvid Squall{1}{U}Conjure a card named Storm Crow onto the battlefield.
Storm Interdisciplinary Studies{2}{U}Seek a multicolored card.
Learn. Corpseweaver Prodigy{2}{B}Deathtouch
If a creature an opponent controls would die, exile it instead.
Infusion — At the beginning of your second main phase, if you gained life this turn, conjure a card named Bridge from Below into your graveyard. 2/4 Feed the Bog{1}{B}Replicate {1}{B}
Creature cards in your graveyard perpetually get +1/+1. Then return target creature card with mana value 3 or less from your graveyard to the battlefield. Impose Hierarchy{1}{B}Destroy target creature with mana value 4 or less. You gain 1 life for each creature card in its controller's hand. Consumed by History{1}{R}Until end of turn, whenever a nontoken creature dies, it perpetually gains unearth {5}.
Consumed by History deals 3 damage to each creature. Crescendo Conductor // Boltwave{R}Boltwave deals 3 damage to each opponent. Crescendo Conductor // Boltwave{1}{R}Reach
Whenever you conjure one or more cards, this creature becomes prepared. 2/2 Algorithmic Ferocity{G}Until end of turn, target creature you control gains indestructible and gets +1/+0 for each card in your hand with mana value 4 or greater. Then it fights target creature an opponent controls. Ursine Guide // Ranger's Merit{3}{G}{G}Put a +1/+1 counter on each Bear you control. They gain trample until end of turn. Ursine Guide // Ranger's Merit{2}{G}This creature enters prepared.
Whenever you cast a spell that isn't from your starting deck, conjure a card named Bear Cub onto the battlefield. This creature becomes prepared. 3/3 Variable Solutions{X}{G}If X is 1, seek a basic land card and put it onto the battlefield tapped.
If X is 2, each opponent sacrifices an artifact of their choice.
If X is 3, conjure a random creature card with mana value X onto the battlefield.
If X is 4 or more, you gain 2 life. Then do all of the above. Advanced Floral Invocations{B/G}Landfall — Whenever a land you control enters, mill two cards.
{B/G}: Level 2
Whenever a land you control enters, creature cards in your graveyard perpetually get +1/+1.
{4}{B/G}{B/G}: Level 3
You may play lands and cast creature spells from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. Anina, Natural Parallelist{1}{G}{U}Whenever you cast a spell with {X} in its mana cost, conjure a random creature card with mana value X onto the battlefield.
{T}: Add {G}{U}. Spend this mana only to cast spells with {X} in their mana costs. 1/3 Archaeomancer's Spade{1}{R}{W}When this artifact enters, seek two cards with flashback and put them into your graveyard.
{T}: Add {R}{W}. This mana can't be spent to cast spells from your hand. Blood Age Muster{R}{W}Whenever one or more cards leave your graveyard, conjure a random card from Blood Age Muster's spellbook onto the battlefield. Its base power and toughness perpetually become 2/2. This ability triggers only once each turn. Distracted Botanist{1}{B}{G}Deathtouch
Lifelink
When this creature dies, permanent cards in your graveyard perpetually gain "When this permanent enters, you draw a card and gain 1 life." 3/2 Expansive Reapplication{X}{G}{U}X can't be 0.
Counter target spell. Conjure a random creature card with mana value X onto the battlefield. Glorifying Verse{W/B}Exalted
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, conjure a card named Glorifying Verse into your hand. Grave Studies{B}{G}Conjure a card named Teacher's Pest onto the battlefield, then each player sacrifices a creature. Head of the Class{W}{B}The first spell you cast during each of your turns that targets a creature costs {W}{B} less to cast. This effect reduces only the amount of colored mana you pay.
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature perpetually gets +1/+1. 2/2 Inspiring Easel{U}{R}{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
{T}: Choose an instant or sorcery card in your hand. It perpetually incorporates {U}{R} and gains "When you cast this spell, copy it. You may choose new targets for the copy." Activate only as a sorcery. Paradigm Shifter{1}{U}{R}When this creature enters, conjure a card of your choice from the Paradigm Spellbook into your hand.
{T}: Add two mana in any combination of colors. Spend this mana only to cast instant and sorcery spells. 2/2 Phoenix of Iteration{U}{R}Flying
Opus — Whenever you cast an instant or sorcery spell, Phoenix of Iteration perpetually gets +1/+1. If five or more mana was spent to cast that spell, you may exile Phoenix of Iteration, then return it to the battlefield tapped under its owner's control. This ability also triggers if this card is in your graveyard. 2/1 Scalar Scholar{G}{U}Increment
When this creature enters, each card you own with {X} in its mana cost perpetually gains "This spell costs {1} less to cast." 2/2 Scintillating Encore{W/B}Target creature you control perpetually gets +2/+0. When that creature dies this turn, return it to the battlefield tapped under its owner's control. Soovril, Patient Antiquarian{R}{W}Vigilance
{T}: Put two time counters on target nonland card in exile that was put there from your graveyard this turn. If it doesn't have suspend, it gains suspend. 2/3 Summitfest Closing Ceremony{3}{U}{R}Starting intensity 3
Covercast — Whenever you cast another instant or sorcery spell, if five or more mana was spent to cast it, this card intensifies.
Add X {U} and X {R}, where X is this spell's intensity.
Draw a card. Sundering Sentinel{2}{R}{R}{W}{W}Starting intensity 2
When this creature enters, it deals X damage to any target and you gain X life, where X is this creature's intensity. Then it intensifies.
At the beginning of your end step, exile this creature. At the beginning of your next upkeep, return it to the battlefield under its owner's control. It gains haste. 6/7 The Mystical ArchiveAs this land enters, draft a card from The Mystical Archive's spellbook and exile it face down.
{T}: Add {C}.
{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast spells that aren't from your starting deck.
{2}, {T}: Put a card exiled with this land into its owner's hand. Storm Crow{1}{U}Flying (This creature can't be blocked except by creatures with flying or reach.) 1/2
Flying
Whenever this creature attacks, it becomes prepared. 2/1 Galathul Galecaller // Corvid Squall{1}{U}Conjure a card named Storm Crow onto the battlefield.
Storm Interdisciplinary Studies{2}{U}Seek a multicolored card.
Learn. Corpseweaver Prodigy{2}{B}Deathtouch
If a creature an opponent controls would die, exile it instead.
Infusion — At the beginning of your second main phase, if you gained life this turn, conjure a card named Bridge from Below into your graveyard. 2/4 Feed the Bog{1}{B}Replicate {1}{B}
Creature cards in your graveyard perpetually get +1/+1. Then return target creature card with mana value 3 or less from your graveyard to the battlefield. Impose Hierarchy{1}{B}Destroy target creature with mana value 4 or less. You gain 1 life for each creature card in its controller's hand. Consumed by History{1}{R}Until end of turn, whenever a nontoken creature dies, it perpetually gains unearth {5}.
Consumed by History deals 3 damage to each creature. Crescendo Conductor // Boltwave{R}Boltwave deals 3 damage to each opponent. Crescendo Conductor // Boltwave{1}{R}Reach
Whenever you conjure one or more cards, this creature becomes prepared. 2/2 Algorithmic Ferocity{G}Until end of turn, target creature you control gains indestructible and gets +1/+0 for each card in your hand with mana value 4 or greater. Then it fights target creature an opponent controls. Ursine Guide // Ranger's Merit{3}{G}{G}Put a +1/+1 counter on each Bear you control. They gain trample until end of turn. Ursine Guide // Ranger's Merit{2}{G}This creature enters prepared.
Whenever you cast a spell that isn't from your starting deck, conjure a card named Bear Cub onto the battlefield. This creature becomes prepared. 3/3 Variable Solutions{X}{G}If X is 1, seek a basic land card and put it onto the battlefield tapped.
If X is 2, each opponent sacrifices an artifact of their choice.
If X is 3, conjure a random creature card with mana value X onto the battlefield.
If X is 4 or more, you gain 2 life. Then do all of the above. Advanced Floral Invocations{B/G}Landfall — Whenever a land you control enters, mill two cards.
{B/G}: Level 2
Whenever a land you control enters, creature cards in your graveyard perpetually get +1/+1.
{4}{B/G}{B/G}: Level 3
You may play lands and cast creature spells from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. Anina, Natural Parallelist{1}{G}{U}Whenever you cast a spell with {X} in its mana cost, conjure a random creature card with mana value X onto the battlefield.
{T}: Add {G}{U}. Spend this mana only to cast spells with {X} in their mana costs. 1/3 Archaeomancer's Spade{1}{R}{W}When this artifact enters, seek two cards with flashback and put them into your graveyard.
{T}: Add {R}{W}. This mana can't be spent to cast spells from your hand. Blood Age Muster{R}{W}Whenever one or more cards leave your graveyard, conjure a random card from Blood Age Muster's spellbook onto the battlefield. Its base power and toughness perpetually become 2/2. This ability triggers only once each turn. Distracted Botanist{1}{B}{G}Deathtouch
Lifelink
When this creature dies, permanent cards in your graveyard perpetually gain "When this permanent enters, you draw a card and gain 1 life." 3/2 Expansive Reapplication{X}{G}{U}X can't be 0.
Counter target spell. Conjure a random creature card with mana value X onto the battlefield. Glorifying Verse{W/B}Exalted
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, conjure a card named Glorifying Verse into your hand. Grave Studies{B}{G}Conjure a card named Teacher's Pest onto the battlefield, then each player sacrifices a creature. Head of the Class{W}{B}The first spell you cast during each of your turns that targets a creature costs {W}{B} less to cast. This effect reduces only the amount of colored mana you pay.
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature perpetually gets +1/+1. 2/2 Inspiring Easel{U}{R}{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
{T}: Choose an instant or sorcery card in your hand. It perpetually incorporates {U}{R} and gains "When you cast this spell, copy it. You may choose new targets for the copy." Activate only as a sorcery. Paradigm Shifter{1}{U}{R}When this creature enters, conjure a card of your choice from the Paradigm Spellbook into your hand.
{T}: Add two mana in any combination of colors. Spend this mana only to cast instant and sorcery spells. 2/2 Phoenix of Iteration{U}{R}Flying
Opus — Whenever you cast an instant or sorcery spell, Phoenix of Iteration perpetually gets +1/+1. If five or more mana was spent to cast that spell, you may exile Phoenix of Iteration, then return it to the battlefield tapped under its owner's control. This ability also triggers if this card is in your graveyard. 2/1 Scalar Scholar{G}{U}Increment
When this creature enters, each card you own with {X} in its mana cost perpetually gains "This spell costs {1} less to cast." 2/2 Scintillating Encore{W/B}Target creature you control perpetually gets +2/+0. When that creature dies this turn, return it to the battlefield tapped under its owner's control. Soovril, Patient Antiquarian{R}{W}Vigilance
{T}: Put two time counters on target nonland card in exile that was put there from your graveyard this turn. If it doesn't have suspend, it gains suspend. 2/3 Summitfest Closing Ceremony{3}{U}{R}Starting intensity 3
Covercast — Whenever you cast another instant or sorcery spell, if five or more mana was spent to cast it, this card intensifies.
Add X {U} and X {R}, where X is this spell's intensity.
Draw a card. Sundering Sentinel{2}{R}{R}{W}{W}Starting intensity 2
When this creature enters, it deals X damage to any target and you gain X life, where X is this creature's intensity. Then it intensifies.
At the beginning of your end step, exile this creature. At the beginning of your next upkeep, return it to the battlefield under its owner's control. It gains haste. 6/7 The Mystical ArchiveAs this land enters, draft a card from The Mystical Archive's spellbook and exile it face down.
{T}: Add {C}.
{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast spells that aren't from your starting deck.
{2}, {T}: Put a card exiled with this land into its owner's hand. Storm Crow{1}{U}Flying (This creature can't be blocked except by creatures with flying or reach.) 1/2