Magic the Gathering
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Magic the Gathering Cards
Showing 32 cards (page 104 of 3929).
Harmonized Trio // Brainstorm{U}Draw three cards, then put two cards from your hand on top of your library in any order.
Harmonized Trio // Brainstorm{U}{T}, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
1/1
Giant Growth{G}Target creature gets +3/+3 until end of turn.
Homesickness{4}{U}{U}Target player draws two cards. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Eclipsed Steppe({T}: Add {W} or {B}.)
This land enters tapped unless you control two or more basic lands. Glimpse of Nature{G}Whenever you cast a creature spell this turn, draw a card. Scorched Geyser({T}: Add {U} or {R}.)
This land enters tapped unless you control two or more basic lands. Hydro-Channeler{1}{U}{T}: Add {U}. Spend this mana only to cast an instant or sorcery spell.
{1}, {T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. 1/3 Knockout Maneuver{2}{G}Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls. Jadzi, Steward of Fate // Oracle's Gift{2}{U}Jadzi enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
When Jadzi enters, draw two cards, then discard two cards. 2/4 Turbulent Fen({T}: Add {B} or {G}.)
This land enters tapped unless your opponents control eight or more lands. Jadzi, Steward of Fate // Oracle's Gift{X}{X}{U}Create X 0/0 green and blue Fractal creature tokens, then put X +1/+1 counters on each Fractal you control. Pick Your Poison{G}Choose one —
• Each opponent sacrifices an artifact of their choice.
• Each opponent sacrifices an enchantment of their choice.
• Each opponent sacrifices a creature with flying of their choice. Jadzi, Steward of Fate // Oracle's Gift{X}{X}{U}Create X 0/0 green and blue Fractal creature tokens, then put X +1/+1 counters on each Fractal you control. Jadzi, Steward of Fate // Oracle's Gift{2}{U}Jadzi enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
When Jadzi enters, draw two cards, then discard two cards. 2/4 Turbulent Moor({T}: Add {W} or {B}.)
This land enters tapped unless your opponents control eight or more lands. Landscape Painter // Vibrant Idea{4}{U}Draw two cards. Landscape Painter // Vibrant Idea{1}{U}This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/1 Royal Treatment{G}Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.) Mana Sculpt{1}{U}{U}Counter target spell. If you control a Wizard, add an amount of {C} equal to the amount of mana spent to cast that spell at the beginning of your next main phase. Turbulent Springs({T}: Add {U} or {R}.)
This land enters tapped unless your opponents control eight or more lands. Mana Sculpt{1}{U}{U}Counter target spell. If you control a Wizard, add an amount of {C} equal to the amount of mana spent to cast that spell at the beginning of your next main phase. Shamanic Revelation{3}{G}{G}Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater. Mathemagics{X}{X}{U}{U}Target player draws 2ˣ cards. (2⁰ = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.) Mathemagics{X}{X}{U}{U}Target player draws 2ˣ cards. (2⁰ = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.) Turbulent Steppe({T}: Add {R} or {W}.)
This land enters tapped unless your opponents control eight or more lands. Shared Roots{1}{G}Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Triumph of the Hordes{2}{G}{G}Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Turbulent Wilderness({T}: Add {G} or {U}.)
This land enters tapped unless your opponents control eight or more lands. Matterbending Mage{2}{U}When this creature enters, return up to one other target creature to its owner's hand.
Whenever you cast a spell with {X} in its mana cost, this creature can't be blocked this turn. 2/2 Veil of Summer{G}Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.) Umbral Expanse({T}: Add {W} or {B}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
This land enters tapped unless you control two or more basic lands. Glimpse of Nature{G}Whenever you cast a creature spell this turn, draw a card. Scorched Geyser({T}: Add {U} or {R}.)
This land enters tapped unless you control two or more basic lands. Hydro-Channeler{1}{U}{T}: Add {U}. Spend this mana only to cast an instant or sorcery spell.
{1}, {T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. 1/3 Knockout Maneuver{2}{G}Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls. Jadzi, Steward of Fate // Oracle's Gift{2}{U}Jadzi enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
When Jadzi enters, draw two cards, then discard two cards. 2/4 Turbulent Fen({T}: Add {B} or {G}.)
This land enters tapped unless your opponents control eight or more lands. Jadzi, Steward of Fate // Oracle's Gift{X}{X}{U}Create X 0/0 green and blue Fractal creature tokens, then put X +1/+1 counters on each Fractal you control. Pick Your Poison{G}Choose one —
• Each opponent sacrifices an artifact of their choice.
• Each opponent sacrifices an enchantment of their choice.
• Each opponent sacrifices a creature with flying of their choice. Jadzi, Steward of Fate // Oracle's Gift{X}{X}{U}Create X 0/0 green and blue Fractal creature tokens, then put X +1/+1 counters on each Fractal you control. Jadzi, Steward of Fate // Oracle's Gift{2}{U}Jadzi enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
When Jadzi enters, draw two cards, then discard two cards. 2/4 Turbulent Moor({T}: Add {W} or {B}.)
This land enters tapped unless your opponents control eight or more lands. Landscape Painter // Vibrant Idea{4}{U}Draw two cards. Landscape Painter // Vibrant Idea{1}{U}This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/1 Royal Treatment{G}Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.) Mana Sculpt{1}{U}{U}Counter target spell. If you control a Wizard, add an amount of {C} equal to the amount of mana spent to cast that spell at the beginning of your next main phase. Turbulent Springs({T}: Add {U} or {R}.)
This land enters tapped unless your opponents control eight or more lands. Mana Sculpt{1}{U}{U}Counter target spell. If you control a Wizard, add an amount of {C} equal to the amount of mana spent to cast that spell at the beginning of your next main phase. Shamanic Revelation{3}{G}{G}Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater. Mathemagics{X}{X}{U}{U}Target player draws 2ˣ cards. (2⁰ = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.) Mathemagics{X}{X}{U}{U}Target player draws 2ˣ cards. (2⁰ = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.) Turbulent Steppe({T}: Add {R} or {W}.)
This land enters tapped unless your opponents control eight or more lands. Shared Roots{1}{G}Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Triumph of the Hordes{2}{G}{G}Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Turbulent Wilderness({T}: Add {G} or {U}.)
This land enters tapped unless your opponents control eight or more lands. Matterbending Mage{2}{U}When this creature enters, return up to one other target creature to its owner's hand.
Whenever you cast a spell with {X} in its mana cost, this creature can't be blocked this turn. 2/2 Veil of Summer{G}Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.) Umbral Expanse({T}: Add {W} or {B}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)