Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 99 of 3929).
Zimone, Infinite Analyst{1}{G}{U}The first spell you cast with {X} in its mana cost each turn costs {1} less to cast for each +1/+1 counter on Zimone.
Whenever you cast your first spell with {X} in its mana cost each turn, put two +1/+1 counters on Zimone. 0/4 Requisition Raid{W}Spree (Choose one or more additional costs.)
+ {1} — Destroy target artifact.
+ {1} — Destroy target enchantment.
+ {1} — Put a +1/+1 counter on each creature target player controls. Eager Glyphmage{3}{W}When this creature enters, create a 1/1 white and black Inkling creature token with flying. 3/3 Augusta, Order Returned{2}{W}Flying, vigilance
Whenever Augusta attacks, each player exiles a card from their graveyard. When one or more nonland cards are exiled this way, put that many +1/+1 counters on target attacking creature. 1/3 Return to the Ranks{X}{W}{W}Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Return X target creature cards with mana value 2 or less from your graveyard to the battlefield. Elite Interceptor // Rejoinder{1}{W}You may tap or untap target creature.
Draw a card. Winds of Abandon{1}{W}Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") Ceaseless Conflict{3}{W}{W}Destroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way. Elite Interceptor // Rejoinder{W}This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 1/2 Eiganjo Dynastorian // Replenish{2}{W}Vigilance
Whenever you attack with two or more creatures, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/3 Emeritus of Truce // Swords to Plowshares{1}{W}{W}When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 3/3 Eiganjo Dynastorian // Replenish{3}{W}Return all enchantment cards from your graveyard to the battlefield. Emeritus of Truce // Swords to Plowshares{1}{W}{W}When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 3/3 Emeritus of Truce // Swords to Plowshares{W}Exile target creature. Its controller gains life equal to its power. Brain Freeze{1}{U}Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) Emeritus of Truce // Swords to Plowshares{W}Exile target creature. Its controller gains life equal to its power. Ennis, Debate Moderator{1}{W}When Ennis enters, exile up to one other target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
At the beginning of your end step, if one or more cards were put into exile this turn, put a +1/+1 counter on Ennis. 1/1 Forum Filibuster{3}{W}{W}At the beginning of your upkeep, create a 2/1 white and black Inkling creature token with flying. When you do, return up to one target Aura or Equipment card from your graveyard to the battlefield attached to that token. Cyclonic Rift{1}{U}Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") Daze{1}{U}You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays {1}. Erode{W}Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Herald of Amity{3}{W}Flying
When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order.
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control. 2/2 Erode{W}Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Vanguard of the Restless{2}{W}Flying
Spirits you control get +1/+1 for each time you've cast your commander from the command zone this game.
Whenever a Spirit you control enters, you may pay {2}{W}. If you do, return this card from your graveyard to the battlefield. 2/2 Deduce{1}{U}Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Graduation Day{W}Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on target creature you control. Disdainful Stroke{1}{U}Counter target spell with mana value 4 or greater. Abstract Performance{5}{U}Exile the top four cards of your library in a face-down pile, then exile the top four cards of your library in a face-up pile. An opponent chooses one of those piles. Put that pile into your graveyard. Look at the cards in the other pile. You may cast a spell from among them without paying its mana cost. Put the rest into your hand. Group Project{1}{W}Create a 2/2 red and white Spirit creature token.
Flashback—Tap three untapped creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Harsh Annotation{1}{W}Destroy target creature. Its controller creates a 1/1 white and black Inkling creature token with flying. Flusterstorm{U}Counter target instant or sorcery spell unless its controller pays {1}.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) Dirgur Focusmage // Braingeyser{2}{U}Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell with mana value 5 or greater from your hand, this creature becomes prepared. 1/4
Whenever you cast your first spell with {X} in its mana cost each turn, put two +1/+1 counters on Zimone. 0/4 Requisition Raid{W}Spree (Choose one or more additional costs.)
+ {1} — Destroy target artifact.
+ {1} — Destroy target enchantment.
+ {1} — Put a +1/+1 counter on each creature target player controls. Eager Glyphmage{3}{W}When this creature enters, create a 1/1 white and black Inkling creature token with flying. 3/3 Augusta, Order Returned{2}{W}Flying, vigilance
Whenever Augusta attacks, each player exiles a card from their graveyard. When one or more nonland cards are exiled this way, put that many +1/+1 counters on target attacking creature. 1/3 Return to the Ranks{X}{W}{W}Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Return X target creature cards with mana value 2 or less from your graveyard to the battlefield. Elite Interceptor // Rejoinder{1}{W}You may tap or untap target creature.
Draw a card. Winds of Abandon{1}{W}Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") Ceaseless Conflict{3}{W}{W}Destroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way. Elite Interceptor // Rejoinder{W}This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 1/2 Eiganjo Dynastorian // Replenish{2}{W}Vigilance
Whenever you attack with two or more creatures, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/3 Emeritus of Truce // Swords to Plowshares{1}{W}{W}When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 3/3 Eiganjo Dynastorian // Replenish{3}{W}Return all enchantment cards from your graveyard to the battlefield. Emeritus of Truce // Swords to Plowshares{1}{W}{W}When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 3/3 Emeritus of Truce // Swords to Plowshares{W}Exile target creature. Its controller gains life equal to its power. Brain Freeze{1}{U}Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) Emeritus of Truce // Swords to Plowshares{W}Exile target creature. Its controller gains life equal to its power. Ennis, Debate Moderator{1}{W}When Ennis enters, exile up to one other target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
At the beginning of your end step, if one or more cards were put into exile this turn, put a +1/+1 counter on Ennis. 1/1 Forum Filibuster{3}{W}{W}At the beginning of your upkeep, create a 2/1 white and black Inkling creature token with flying. When you do, return up to one target Aura or Equipment card from your graveyard to the battlefield attached to that token. Cyclonic Rift{1}{U}Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") Daze{1}{U}You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays {1}. Erode{W}Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Herald of Amity{3}{W}Flying
When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order.
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control. 2/2 Erode{W}Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Vanguard of the Restless{2}{W}Flying
Spirits you control get +1/+1 for each time you've cast your commander from the command zone this game.
Whenever a Spirit you control enters, you may pay {2}{W}. If you do, return this card from your graveyard to the battlefield. 2/2 Deduce{1}{U}Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Graduation Day{W}Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on target creature you control. Disdainful Stroke{1}{U}Counter target spell with mana value 4 or greater. Abstract Performance{5}{U}Exile the top four cards of your library in a face-down pile, then exile the top four cards of your library in a face-up pile. An opponent chooses one of those piles. Put that pile into your graveyard. Look at the cards in the other pile. You may cast a spell from among them without paying its mana cost. Put the rest into your hand. Group Project{1}{W}Create a 2/2 red and white Spirit creature token.
Flashback—Tap three untapped creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Harsh Annotation{1}{W}Destroy target creature. Its controller creates a 1/1 white and black Inkling creature token with flying. Flusterstorm{U}Counter target instant or sorcery spell unless its controller pays {1}.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) Dirgur Focusmage // Braingeyser{2}{U}Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell with mana value 5 or greater from your hand, this creature becomes prepared. 1/4