Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 98 of 3929).
Bridge from Below{B}{B}{B}Whenever a nontoken creature is put into your graveyard from the battlefield, if this card is in your graveyard, create a 2/2 black Zombie creature token.
When a creature is put into an opponent's graveyard from the battlefield, if this card is in your graveyard, exile this card. Dina, Essence Brewer{1}{B}{G}Whenever you sacrifice a creature, draw a card. This ability triggers only once each turn.
{2}, {T}, Sacrifice another creature: You gain X life and put X +1/+1 counters on target creature you control, where X is the sacrificed creature's power. 2/3 The Dawning Archaic{10}This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Reach
Whenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. 7/7 The Dawning Archaic{10}This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Reach
Whenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. 7/7 Akroma's Will{3}{W}Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn. Angel's Grace{W}Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. Rancorous Archaic{5}Reach, trample
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. 2/2 Excava, the Risen Past{2}{R}{W}Flying, haste
Whenever Excava attacks, return up to one target artifact, creature, or non-Aura enchantment card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. It's a 1/1 Spirit creature with flying in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) 3/3 Sundering Archaic{6}Converge — When this creature enters, exile target nonland permanent an opponent controls with mana value less than or equal to the number of colors of mana spent to cast this creature.
{2}: Put target card from a graveyard on the bottom of its owner's library. 3/3 Armageddon{3}{W}Destroy all lands. Gorma, the Gullet{1}{B}{G}Lifelink
Whenever another creature you control dies, put a +1/+1 counter on Gorma.
Nontoken creatures you control enter with an additional +1/+1 counter on them for each creature that died under your control this turn. 1/1 Killian, Decisive Mentor{1}{W}{B}Whenever an enchantment you control enters, tap up to one target creature and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever one or more creatures that are enchanted by an Aura you control attack, draw a card. 2/3 Together as One{6}Converge — Target player draws X cards, Together as One deals X damage to any target, and you gain X life, where X is the number of colors of mana spent to cast this spell. Duty Beyond Death{1}{W}As an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.) Together as One{6}Converge — Target player draws X cards, Together as One deals X damage to any target, and you gain X life, where X is the number of colors of mana spent to cast this spell. Muddle, the Ever-Changing{2}{U}{R}Whenever you cast an instant or sorcery spell, Muddle becomes a copy of up to one target nonlegendary creature you control until end of turn, except it has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 3/3 Transcendent Archaic{7}Vigilance
Converge — When this creature enters, you may draw X cards, where X is the number of colors of mana spent to cast this spell. If you draw one or more cards this way, discard two cards. 6/6 Helping Hand{W}Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped. Hop to It{2}{W}Create three 1/1 white Rabbit creature tokens. Ajani's Response{4}{W}This spell costs {3} less to cast if it targets a tapped creature.
Destroy target creature. Primo, the Unbounded{X}{G}{G}{U}Trample
Primo enters with twice X +1/+1 counters on it.
Whenever one or more creatures you control with base power 0 deal combat damage to a player, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the damage dealt. 0/0 Quintorius, History Chaser{2}{R}{W}Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
: You may discard a card. If you do, draw two cards, then mill a card.
: Spirits you control gain double strike and vigilance until end of turn.
Quintorius, History Chaser can be your commander. Prismatic Ending{X}{W}Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell. Antiquities on the Loose{1}{W}{W}Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control.
Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Antiquities on the Loose{1}{W}{W}Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control.
Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Ascendant Dustspeaker{4}{W}Flying
When this creature enters, put a +1/+1 counter on another target creature you control.
At the beginning of combat on your turn, exile up to one target card from a graveyard. 3/4 Repel Calamity{1}{W}Destroy target creature with power or toughness 4 or greater. Rootha, Mastering the Moment{2}{U}{R}At the beginning of combat on your turn, if you've cast an instant or sorcery spell this turn, create an X/X blue and red Elemental creature token with flying and haste, where X is the greatest mana value among instant and sorcery spells you've cast this turn. 3/4 Scriv, the Obligator{2}{W}{B}Flying, deathtouch
Whenever Scriv enters or attacks, create a white Aura enchantment token named Contract attached to target creature an opponent controls. The token has enchant creature and "Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life." 2/3 Daydream{W}Exile target creature you control, then return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Flashback {2}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Reprieve{1}{W}Return target spell to its owner's hand.
Draw a card. Zimone, Infinite Analyst{1}{G}{U}The first spell you cast with {X} in its mana cost each turn costs {1} less to cast for each +1/+1 counter on Zimone.
Whenever you cast your first spell with {X} in its mana cost each turn, put two +1/+1 counters on Zimone. 0/4
When a creature is put into an opponent's graveyard from the battlefield, if this card is in your graveyard, exile this card. Dina, Essence Brewer{1}{B}{G}Whenever you sacrifice a creature, draw a card. This ability triggers only once each turn.
{2}, {T}, Sacrifice another creature: You gain X life and put X +1/+1 counters on target creature you control, where X is the sacrificed creature's power. 2/3 The Dawning Archaic{10}This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Reach
Whenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. 7/7 The Dawning Archaic{10}This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Reach
Whenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. 7/7 Akroma's Will{3}{W}Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn. Angel's Grace{W}Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. Rancorous Archaic{5}Reach, trample
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. 2/2 Excava, the Risen Past{2}{R}{W}Flying, haste
Whenever Excava attacks, return up to one target artifact, creature, or non-Aura enchantment card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. It's a 1/1 Spirit creature with flying in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) 3/3 Sundering Archaic{6}Converge — When this creature enters, exile target nonland permanent an opponent controls with mana value less than or equal to the number of colors of mana spent to cast this creature.
{2}: Put target card from a graveyard on the bottom of its owner's library. 3/3 Armageddon{3}{W}Destroy all lands. Gorma, the Gullet{1}{B}{G}Lifelink
Whenever another creature you control dies, put a +1/+1 counter on Gorma.
Nontoken creatures you control enter with an additional +1/+1 counter on them for each creature that died under your control this turn. 1/1 Killian, Decisive Mentor{1}{W}{B}Whenever an enchantment you control enters, tap up to one target creature and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever one or more creatures that are enchanted by an Aura you control attack, draw a card. 2/3 Together as One{6}Converge — Target player draws X cards, Together as One deals X damage to any target, and you gain X life, where X is the number of colors of mana spent to cast this spell. Duty Beyond Death{1}{W}As an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.) Together as One{6}Converge — Target player draws X cards, Together as One deals X damage to any target, and you gain X life, where X is the number of colors of mana spent to cast this spell. Muddle, the Ever-Changing{2}{U}{R}Whenever you cast an instant or sorcery spell, Muddle becomes a copy of up to one target nonlegendary creature you control until end of turn, except it has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 3/3 Transcendent Archaic{7}Vigilance
Converge — When this creature enters, you may draw X cards, where X is the number of colors of mana spent to cast this spell. If you draw one or more cards this way, discard two cards. 6/6 Helping Hand{W}Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped. Hop to It{2}{W}Create three 1/1 white Rabbit creature tokens. Ajani's Response{4}{W}This spell costs {3} less to cast if it targets a tapped creature.
Destroy target creature. Primo, the Unbounded{X}{G}{G}{U}Trample
Primo enters with twice X +1/+1 counters on it.
Whenever one or more creatures you control with base power 0 deal combat damage to a player, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the damage dealt. 0/0 Quintorius, History Chaser{2}{R}{W}Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
: You may discard a card. If you do, draw two cards, then mill a card.
: Spirits you control gain double strike and vigilance until end of turn.
Quintorius, History Chaser can be your commander. Prismatic Ending{X}{W}Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell. Antiquities on the Loose{1}{W}{W}Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control.
Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Antiquities on the Loose{1}{W}{W}Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control.
Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Ascendant Dustspeaker{4}{W}Flying
When this creature enters, put a +1/+1 counter on another target creature you control.
At the beginning of combat on your turn, exile up to one target card from a graveyard. 3/4 Repel Calamity{1}{W}Destroy target creature with power or toughness 4 or greater. Rootha, Mastering the Moment{2}{U}{R}At the beginning of combat on your turn, if you've cast an instant or sorcery spell this turn, create an X/X blue and red Elemental creature token with flying and haste, where X is the greatest mana value among instant and sorcery spells you've cast this turn. 3/4 Scriv, the Obligator{2}{W}{B}Flying, deathtouch
Whenever Scriv enters or attacks, create a white Aura enchantment token named Contract attached to target creature an opponent controls. The token has enchant creature and "Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life." 2/3 Daydream{W}Exile target creature you control, then return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Flashback {2}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Reprieve{1}{W}Return target spell to its owner's hand.
Draw a card. Zimone, Infinite Analyst{1}{G}{U}The first spell you cast with {X} in its mana cost each turn costs {1} less to cast for each +1/+1 counter on Zimone.
Whenever you cast your first spell with {X} in its mana cost each turn, put two +1/+1 counters on Zimone. 0/4