Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 108 of 3929).
Preordain{U}Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Feral Appetite{2}{G}Attacking Pests you control get +1/+0 and have deathtouch.
{1}{G}: Exile target card from a graveyard. If a creature card is exiled this way, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Kinetic Ooze{X}{G}This creature enters with X +1/+1 counters on it.
When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures. 0/0 Sleight of Hand{U}Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Lecturing Scornmage{B}Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on this creature. 1/1 Spell Pierce{U}Counter target noncreature spell unless its controller pays {2}. Lattice Library{X}{G}{G}This enchantment enters with X study counters on it.
When this enchantment enters and whenever you cast your first spell with {X} in its mana cost each turn, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the number of study counters on this enchantment. Leech Collector // Bloodletting{B}Each opponent loses 2 life. Leech Collector // Bloodletting{1}{B}Whenever you gain life for the first time each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Stock Up{2}{U}Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. Nev, the Practical Dean{2}{G}Creatures you control with counters on them have trample.
Whenever you cast your first spell with {X} in its mana cost each turn, put X +1/+1 counters on Nev. 2/2 Masterful Flourish{B}Target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Ad Nauseam{3}{B}{B}Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times. Pest Rescuer{2}{G}At the beginning of each upkeep, if you don't control a Pest creature token, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
If you would gain life, you gain that much life plus 1 instead. 2/2 Melancholic Poet{1}{B}Repartee — Whenever you cast an instant or sorcery spell that targets a creature, each opponent loses 1 life and you gain 1 life. 2/2 Moseo, Vein's New Dean{2}{B}Flying
When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn. 2/1 Moseo, Vein's New Dean{2}{B}Flying
When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn. 2/1 Ribtruss Roaster{4}{G}Devour 1 (As this creature enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.)
At the beginning of your end step, create a number of 1/1 black and green Pest creature tokens equal to the number of +1/+1 counters on this creature. They have "When this token dies, you gain 1 life." 3/3 Bitter Triumph{1}{B}As an additional cost to cast this spell, discard a card or pay 3 life.
Destroy target creature or planeswalker. Yavimaya Bloomsage // Channel{G}{G}Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}. Yavimaya Bloomsage // Channel{2}{G}At the beginning of your end step, put a +1/+1 counter on target creature you control. Then if that creature has power 7 or greater, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Culling the Weak{B}As an additional cost to cast this spell, sacrifice a creature.
Add {B}{B}{B}{B}. Poisoner's Apprentice{2}{B}Infusion — When this creature enters, target creature an opponent controls gets -4/-4 until end of turn if you gained life this turn. 2/2 Postmortem Professor{1}{B}This creature can't block.
Whenever this creature attacks, each opponent loses 1 life and you gain 1 life.
{1}{B}, Exile an instant or sorcery card from your graveyard: Return this card from your graveyard to the battlefield. 2/2 Defacing Duskmage // Vandal's Edit{W}{B}Deathtouch
Whenever an opponent draws their second card each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Postmortem Professor{1}{B}This creature can't block.
Whenever this creature attacks, each opponent loses 1 life and you gain 1 life.
{1}{B}, Exile an instant or sorcery card from your graveyard: Return this card from your graveyard to the battlefield. 2/2 Dismember{1}{B/P}{B/P}({B/P} can be paid with either {B} or 2 life.)
Target creature gets -5/-5 until end of turn. Defacing Duskmage // Vandal's Edit{1}{W}{B}Draw two cards. Each player loses 2 life. Feed the Swarm{1}{B}Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. Eccentric Pestfinder // Turn Stones{2}{B}{G}Trample
At the beginning of each end step, if you gained life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 5/5 Eccentric Pestfinder // Turn Stones{B}{G}For each opponent, you create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Pox Plague{B}{B}{B}{B}{B}Each player loses half their life, then discards half the cards in their hand, then sacrifices half the permanents they control of their choice. Round down each time.
{1}{G}: Exile target card from a graveyard. If a creature card is exiled this way, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Kinetic Ooze{X}{G}This creature enters with X +1/+1 counters on it.
When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures. 0/0 Sleight of Hand{U}Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Lecturing Scornmage{B}Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on this creature. 1/1 Spell Pierce{U}Counter target noncreature spell unless its controller pays {2}. Lattice Library{X}{G}{G}This enchantment enters with X study counters on it.
When this enchantment enters and whenever you cast your first spell with {X} in its mana cost each turn, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the number of study counters on this enchantment. Leech Collector // Bloodletting{B}Each opponent loses 2 life. Leech Collector // Bloodletting{1}{B}Whenever you gain life for the first time each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Stock Up{2}{U}Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. Nev, the Practical Dean{2}{G}Creatures you control with counters on them have trample.
Whenever you cast your first spell with {X} in its mana cost each turn, put X +1/+1 counters on Nev. 2/2 Masterful Flourish{B}Target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Ad Nauseam{3}{B}{B}Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times. Pest Rescuer{2}{G}At the beginning of each upkeep, if you don't control a Pest creature token, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
If you would gain life, you gain that much life plus 1 instead. 2/2 Melancholic Poet{1}{B}Repartee — Whenever you cast an instant or sorcery spell that targets a creature, each opponent loses 1 life and you gain 1 life. 2/2 Moseo, Vein's New Dean{2}{B}Flying
When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn. 2/1 Moseo, Vein's New Dean{2}{B}Flying
When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn. 2/1 Ribtruss Roaster{4}{G}Devour 1 (As this creature enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.)
At the beginning of your end step, create a number of 1/1 black and green Pest creature tokens equal to the number of +1/+1 counters on this creature. They have "When this token dies, you gain 1 life." 3/3 Bitter Triumph{1}{B}As an additional cost to cast this spell, discard a card or pay 3 life.
Destroy target creature or planeswalker. Yavimaya Bloomsage // Channel{G}{G}Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}. Yavimaya Bloomsage // Channel{2}{G}At the beginning of your end step, put a +1/+1 counter on target creature you control. Then if that creature has power 7 or greater, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Culling the Weak{B}As an additional cost to cast this spell, sacrifice a creature.
Add {B}{B}{B}{B}. Poisoner's Apprentice{2}{B}Infusion — When this creature enters, target creature an opponent controls gets -4/-4 until end of turn if you gained life this turn. 2/2 Postmortem Professor{1}{B}This creature can't block.
Whenever this creature attacks, each opponent loses 1 life and you gain 1 life.
{1}{B}, Exile an instant or sorcery card from your graveyard: Return this card from your graveyard to the battlefield. 2/2 Defacing Duskmage // Vandal's Edit{W}{B}Deathtouch
Whenever an opponent draws their second card each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Postmortem Professor{1}{B}This creature can't block.
Whenever this creature attacks, each opponent loses 1 life and you gain 1 life.
{1}{B}, Exile an instant or sorcery card from your graveyard: Return this card from your graveyard to the battlefield. 2/2 Dismember{1}{B/P}{B/P}({B/P} can be paid with either {B} or 2 life.)
Target creature gets -5/-5 until end of turn. Defacing Duskmage // Vandal's Edit{1}{W}{B}Draw two cards. Each player loses 2 life. Feed the Swarm{1}{B}Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. Eccentric Pestfinder // Turn Stones{2}{B}{G}Trample
At the beginning of each end step, if you gained life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 5/5 Eccentric Pestfinder // Turn Stones{B}{G}For each opponent, you create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Pox Plague{B}{B}{B}{B}{B}Each player loses half their life, then discards half the cards in their hand, then sacrifices half the permanents they control of their choice. Round down each time.