Magic the Gathering
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Magic the Gathering Cards
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Duty Beyond Death{1}{W}As an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.) Tester of the Tangential{1}{U}Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
At the beginning of combat on your turn, you may pay {X}. When you do, move X +1/+1 counters from this creature onto another target creature. 1/1 Expansion Algorithm{X}{U}{U}Proliferate X times. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) Helping Hand{W}Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped. Leitmotif Composer{2}{U}Whenever this creature deals combat damage to a player, draw a card.
Whenever you cast an instant or sorcery spell with mana value 5 or greater, create a token that's a copy of this creature.
{2}{U}: Creatures named Leitmotif Composer can't be blocked this turn. 2/2 Textbook Tabulator{2}{U}Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 0/3 Wisdom of Ages{4}{U}{U}{U}Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game.
Exile Wisdom of Ages. Nexus Mentality{3}{U}Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Move all counters from target nonland permanent you control onto another target nonland permanent you control.
• Remove all counters from target nonland permanent you control. Draw a card for each counter removed this way. Hop to It{2}{W}Create three 1/1 white Rabbit creature tokens. Wisdom of Ages{4}{U}{U}{U}Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game.
Exile Wisdom of Ages. Adventurous Eater // Have a Bite{2}{B}This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 3/2 Prismatic Ending{X}{W}Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell. Owlin Spiralmancer{3}{U}Flying, vigilance
Whenever you cast your first spell with {X} in its mana cost each turn, you may copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) 3/4 Adventurous Eater // Have a Bite{B}Put a +1/+1 counter on target creature. You gain 1 life. Arcane Omens{4}{B}Converge — Target player discards X cards, where X is the number of colors of mana spent to cast this spell. Repel Calamity{1}{W}Destroy target creature with power or toughness 4 or greater. Changing Loyalty{1}{B}Flash
Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
When enchanted creature dies, return it to the battlefield under your control. Reprieve{1}{W}Return target spell to its owner's hand.
Draw a card. Coercive Impetus{2}{B}Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you draw a card and lose 1 life. Arnyn, Deathbloom Botanist{2}{B}Deathtouch
Whenever a creature you control with power or toughness 1 or less dies, target opponent loses 2 life and you gain 2 life. 2/2 Requisition Raid{W}Spree (Choose one or more additional costs.)
+ {1} — Destroy target artifact.
+ {1} — Destroy target enchantment.
+ {1} — Put a +1/+1 counter on each creature target player controls. Defiling Daemogoth{3}{B}{B}Menace
Whenever a creature you control deals combat damage to a player, you gain 1 life.
At the beginning of your end step, each opponent loses X life, where X is the amount of life you gained this turn. 5/4 Burrog Banemaker{B}Deathtouch
{1}{B}: This creature gets +1/+1 until end of turn. 1/1 Merchant of Venom{3}{B}Menace
When this creature enters, each player sacrifices a creature of their choice.
Whenever a player sacrifices a permanent, put a +1/+1 counter on this creature. 1/1 Cheerful Osteomancer // Raise Dead{B}Return target creature card from your graveyard to your hand. Return to the Ranks{X}{W}{W}Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Return X target creature cards with mana value 2 or less from your graveyard to the battlefield. Cheerful Osteomancer // Raise Dead{3}{B}This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 4/2 Ominous Harvest{2}{B}Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.)
Target player draws a card and loses 1 life. Winds of Abandon{1}{W}Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") Cost of Brilliance{2}{B}Target player draws two cards and loses 2 life. Put a +1/+1 counter on up to one target creature. Stensian Sanguinist // Exsanguinate{1}{B}Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Decorum Dissertation{3}{B}{B}Target player draws two cards and loses 2 life.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.) Tester of the Tangential{1}{U}Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
At the beginning of combat on your turn, you may pay {X}. When you do, move X +1/+1 counters from this creature onto another target creature. 1/1 Expansion Algorithm{X}{U}{U}Proliferate X times. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) Helping Hand{W}Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped. Leitmotif Composer{2}{U}Whenever this creature deals combat damage to a player, draw a card.
Whenever you cast an instant or sorcery spell with mana value 5 or greater, create a token that's a copy of this creature.
{2}{U}: Creatures named Leitmotif Composer can't be blocked this turn. 2/2 Textbook Tabulator{2}{U}Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 0/3 Wisdom of Ages{4}{U}{U}{U}Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game.
Exile Wisdom of Ages. Nexus Mentality{3}{U}Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Move all counters from target nonland permanent you control onto another target nonland permanent you control.
• Remove all counters from target nonland permanent you control. Draw a card for each counter removed this way. Hop to It{2}{W}Create three 1/1 white Rabbit creature tokens. Wisdom of Ages{4}{U}{U}{U}Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game.
Exile Wisdom of Ages. Adventurous Eater // Have a Bite{2}{B}This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 3/2 Prismatic Ending{X}{W}Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell. Owlin Spiralmancer{3}{U}Flying, vigilance
Whenever you cast your first spell with {X} in its mana cost each turn, you may copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) 3/4 Adventurous Eater // Have a Bite{B}Put a +1/+1 counter on target creature. You gain 1 life. Arcane Omens{4}{B}Converge — Target player discards X cards, where X is the number of colors of mana spent to cast this spell. Repel Calamity{1}{W}Destroy target creature with power or toughness 4 or greater. Changing Loyalty{1}{B}Flash
Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
When enchanted creature dies, return it to the battlefield under your control. Reprieve{1}{W}Return target spell to its owner's hand.
Draw a card. Coercive Impetus{2}{B}Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you draw a card and lose 1 life. Arnyn, Deathbloom Botanist{2}{B}Deathtouch
Whenever a creature you control with power or toughness 1 or less dies, target opponent loses 2 life and you gain 2 life. 2/2 Requisition Raid{W}Spree (Choose one or more additional costs.)
+ {1} — Destroy target artifact.
+ {1} — Destroy target enchantment.
+ {1} — Put a +1/+1 counter on each creature target player controls. Defiling Daemogoth{3}{B}{B}Menace
Whenever a creature you control deals combat damage to a player, you gain 1 life.
At the beginning of your end step, each opponent loses X life, where X is the amount of life you gained this turn. 5/4 Burrog Banemaker{B}Deathtouch
{1}{B}: This creature gets +1/+1 until end of turn. 1/1 Merchant of Venom{3}{B}Menace
When this creature enters, each player sacrifices a creature of their choice.
Whenever a player sacrifices a permanent, put a +1/+1 counter on this creature. 1/1 Cheerful Osteomancer // Raise Dead{B}Return target creature card from your graveyard to your hand. Return to the Ranks{X}{W}{W}Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Return X target creature cards with mana value 2 or less from your graveyard to the battlefield. Cheerful Osteomancer // Raise Dead{3}{B}This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 4/2 Ominous Harvest{2}{B}Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.)
Target player draws a card and loses 1 life. Winds of Abandon{1}{W}Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") Cost of Brilliance{2}{B}Target player draws two cards and loses 2 life. Put a +1/+1 counter on up to one target creature. Stensian Sanguinist // Exsanguinate{1}{B}Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Decorum Dissertation{3}{B}{B}Target player draws two cards and loses 2 life.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)