Magic the Gathering
Welcome to the Magic the Gathering realm!
25
Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 142 of 3929).
Michelangelo, Game Master{2}{G}Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on Michelangelo.
3/3
Raph's Bravado{1}{R}During your turn, attacking creatures get +1/+0.
Michelangelo, Improviser{3}{G}Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield. 4/4 Michelangelo, Mutant BFF{2}{G}{G}Each creature you control with a counter on it can't be blocked by more than one creature.
Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") 4/4 Storm of Steel{3}{R}Storm of Steel deals 2 damage to each of one or two targets. Ticked Off{1}{R}Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) Michelangelo, Weirdness to 11{1}{G}When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. 1/1 Foe-liage{3}{G}Whenever a land enters during your turn, put a +1/+1 counter on this creature. 3/3 Michelangelo's Technique{4}{G}Sneak {3}{G} (You may cast this spell for {3}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Mona Lisa, Science Geek{2}{G}Reach
{T}: Add X mana of any one color, where X is Mona Lisa's power. 1/3 Mutagen Man, Living Ooze{X}{G}{G}Trample
Activated abilities of artifact tokens you control cost {1} less to activate.
When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") 2/3 Michelangelo, On the Scene{4}{G}{G}Trample (This creature can deal excess combat damage to the player it's attacking.)
Michelangelo enters with a +1/+1 counter on him for each land you control.
When Michelangelo dies, return this card to your hand. 2/2 Mikey & Mona, Mutant Sitters{2}{G}When Mikey & Mona enter, choose one or both. Each mode must target a different player.
• Target player chooses a creature they control and puts two +1/+1 counters on it.
• Target player returns a creature or land card from their graveyard to their hand. 2/2 Mutant Chain Reaction{2}{G}Destroy up to one target artifact, enchantment, or creature with flying. Create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") New Generation's Technique{3}{G}Sneak {2}{G} (You may cast this spell for {2}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Mona Lisa, Ever Adaptable{3}{G}Whenever a player casts a creature spell, you create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") 4/4 Novel Nunchaku{2}{G}When this Equipment enters, attach it to target creature you control. When you do, equipped creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Equipped creature gets +1/+1 and has trample.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Prehistoric Turtlesaurus{4}{G}This spell costs {1} less to cast if you control a creature with a +1/+1 counter on it.
Vigilance (Attacking doesn't cause this creature to tap.) 4/5 Party Dude{G}(Gain the next level as a sorcery to add its ability.)
When this Class enters, each player creates a Food token.
{1}{G}: Level 2
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, draw a card.
{4}{G}: Level 3
Whenever one or more of your opponents are attacked, up to one target attacking creature gets +X/+X until end of turn, where X is the number of cards in your hand. Study the Classics{2}{G}Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. You gain life equal to the number of +1/+1 counters on that creature. Primordial Pachyderm{3}{G}Reach, trample
When this creature enters, you gain 2 life. 4/4 Turtle Tracks{2}{G}Any number of target players may each search their library for a basic land card, put it onto the battlefield under their control, then shuffle. Ragamuffin Raptor{4}{G}When this creature enters, return up to one target creature or Food card from your graveyard to your hand. 4/3 Manhole Cover{2}Flash (You may cast this spell any time you could cast an instant.)
When this artifact enters, target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{2}, Sacrifice this artifact: Target player draws a card. Rocksteady, Crash Courser{4}{G}{G}Rocksteady can't be blocked by more than one creature.
Boars you control can't be blocked by more than one creature.
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) 7/7 Dark Ritual{B}Add {B}{B}{B}. Waste Not{1}{B}Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add {B}{B}.
Whenever an opponent discards a noncreature, nonland card, draw a card. Saved by the Shell{1}{G}This spell costs {1} less to cast if you control a Turtle.
Put a +1/+1 counter on target creature you control. It gains trample, hexproof, and indestructible until end of turn. Food Chain{2}{G}Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells. Tenderize{1}{G}Target creature you control deals damage equal to its power to target creature an opponent controls. Transdimensional Bovine{2}{G}Flying
{T}: Add two mana of any one color. 0/4 Supreme Verdict{1}{W}{W}{U}This spell can't be countered.
Destroy all creatures.
Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield. 4/4 Michelangelo, Mutant BFF{2}{G}{G}Each creature you control with a counter on it can't be blocked by more than one creature.
Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") 4/4 Storm of Steel{3}{R}Storm of Steel deals 2 damage to each of one or two targets. Ticked Off{1}{R}Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) Michelangelo, Weirdness to 11{1}{G}When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. 1/1 Foe-liage{3}{G}Whenever a land enters during your turn, put a +1/+1 counter on this creature. 3/3 Michelangelo's Technique{4}{G}Sneak {3}{G} (You may cast this spell for {3}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Mona Lisa, Science Geek{2}{G}Reach
{T}: Add X mana of any one color, where X is Mona Lisa's power. 1/3 Mutagen Man, Living Ooze{X}{G}{G}Trample
Activated abilities of artifact tokens you control cost {1} less to activate.
When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") 2/3 Michelangelo, On the Scene{4}{G}{G}Trample (This creature can deal excess combat damage to the player it's attacking.)
Michelangelo enters with a +1/+1 counter on him for each land you control.
When Michelangelo dies, return this card to your hand. 2/2 Mikey & Mona, Mutant Sitters{2}{G}When Mikey & Mona enter, choose one or both. Each mode must target a different player.
• Target player chooses a creature they control and puts two +1/+1 counters on it.
• Target player returns a creature or land card from their graveyard to their hand. 2/2 Mutant Chain Reaction{2}{G}Destroy up to one target artifact, enchantment, or creature with flying. Create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") New Generation's Technique{3}{G}Sneak {2}{G} (You may cast this spell for {2}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Mona Lisa, Ever Adaptable{3}{G}Whenever a player casts a creature spell, you create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") 4/4 Novel Nunchaku{2}{G}When this Equipment enters, attach it to target creature you control. When you do, equipped creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Equipped creature gets +1/+1 and has trample.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Prehistoric Turtlesaurus{4}{G}This spell costs {1} less to cast if you control a creature with a +1/+1 counter on it.
Vigilance (Attacking doesn't cause this creature to tap.) 4/5 Party Dude{G}(Gain the next level as a sorcery to add its ability.)
When this Class enters, each player creates a Food token.
{1}{G}: Level 2
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, draw a card.
{4}{G}: Level 3
Whenever one or more of your opponents are attacked, up to one target attacking creature gets +X/+X until end of turn, where X is the number of cards in your hand. Study the Classics{2}{G}Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. You gain life equal to the number of +1/+1 counters on that creature. Primordial Pachyderm{3}{G}Reach, trample
When this creature enters, you gain 2 life. 4/4 Turtle Tracks{2}{G}Any number of target players may each search their library for a basic land card, put it onto the battlefield under their control, then shuffle. Ragamuffin Raptor{4}{G}When this creature enters, return up to one target creature or Food card from your graveyard to your hand. 4/3 Manhole Cover{2}Flash (You may cast this spell any time you could cast an instant.)
When this artifact enters, target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{2}, Sacrifice this artifact: Target player draws a card. Rocksteady, Crash Courser{4}{G}{G}Rocksteady can't be blocked by more than one creature.
Boars you control can't be blocked by more than one creature.
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) 7/7 Dark Ritual{B}Add {B}{B}{B}. Waste Not{1}{B}Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add {B}{B}.
Whenever an opponent discards a noncreature, nonland card, draw a card. Saved by the Shell{1}{G}This spell costs {1} less to cast if you control a Turtle.
Put a +1/+1 counter on target creature you control. It gains trample, hexproof, and indestructible until end of turn. Food Chain{2}{G}Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells. Tenderize{1}{G}Target creature you control deals damage equal to its power to target creature an opponent controls. Transdimensional Bovine{2}{G}Flying
{T}: Add two mana of any one color. 0/4 Supreme Verdict{1}{W}{W}{U}This spell can't be countered.
Destroy all creatures.