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Magic the Gathering Cards
Showing 32 cards (page 138 of 3929).
Sewer-veillance Cam{U}Flash
When this artifact enters or leaves the battlefield, you may tap or untap target creature.
{3}{U}, Sacrifice this artifact: Draw two cards. Vigor{3}{G}{G}{G}Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 Stockman, Mad Fly-entist{4}{U}Flying
When Stockman enters, draw a card, then discard a card.
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) 3/4 Voracious Hydra{X}{G}{G}Trample
This creature enters with X +1/+1 counters on it.
When this creature enters, choose one —
• Double the number of +1/+1 counters on this creature.
• This creature fights target creature you don't control. 0/1 Turtles in Time{5}{U}{U}Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards.
Exile Turtles in Time. Assassin's Trophy{B}{G}Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Utrom Scientists{2}{U}When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 2/2 Corpsejack Menace{2}{B}{G}If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead. 4/4 Anchovy & Banana Pizza{2}{B}{B}When this artifact enters, destroy target creature.
{2}, {T}, Sacrifice this artifact: You gain 3 life. Arcane Signet{2}{T}: Add one mana of any color in your commander's color identity. Chromatic Lantern{3}Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color. Armaggon, Future Shark{6}{B}{B}Flash
When Armaggon enters, destroy up to three target creatures. 9/6 Bebop, Warthog Warrior{4}{B}Menace (This creature can't be blocked except by two or more creatures.)
Rhinos you control have menace.
Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) 5/4 Sol Ring{1}{T}: Add {C}{C}. Ash Barrens{T}: Add {C}.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) The Cloning of Shredder{4}{B}{B}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile target creature card from your graveyard. Create a token that's a copy of it, except it isn't legendary and is a Mutant in addition to its other types.
II, III — Create a token that's a copy of a card exiled with this Saga, except it isn't legendary and is a Mutant in addition to its other types. Death in the Family{1}{B}Exile target creature with mana value 3 or less. Cinder Glade({T}: Add {R} or {G}.)
This land enters tapped unless you control two or more basic lands. Dream Beavers{B}Flying
When this creature enters, each opponent loses 1 life and you gain 1 life. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) 1/1 City of BrassWhenever this land becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color. Command Tower{T}: Add one mana of any color in your commander's color identity. Foot Mystic{3}{B}Lifelink
Disappear — When this creature enters, if a permanent left the battlefield under your control this turn, create a 1/1 black Ninja creature token. 2/4 Insectoid Exterminator{2}{B}Flying
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, scry 1. (Look at the top card of your library. You may put that card on the bottom.) 2/2 Dragonskull SummitThis land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}. Lord Dregg, Insect Invader{3}{B}Flying
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Insect Warrior creature token with flying.
{3}{G}, Sacrifice a token: Draw a card. 3/2 Evolving Wilds{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Exotic Orchard{T}: Add one mana of any color that a land an opponent controls could produce. Madame Null, Power Broker{2}{B}Deathtouch
Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it. 1/3 Fabled Passage{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. Ninja Teen{2}{B}(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control leaves the battlefield, each opponent loses 1 life.
{1}{B}: Level 2
Creatures you control get +1/+0 and have menace.
{B}: Level 3
Creature cards in your graveyard have sneak {3}{B}.
You may cast creature spells from your graveyard using their sneak abilities. Oroku Saki, Shredder Rising{2}{B}Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Whenever Oroku Saki deals combat damage to a player, you draw a card and lose 1 life. 3/1 Grand ColiseumThis land enters tapped.
{T}: Add {C}.
{T}: Add one mana of any color. This land deals 1 damage to you.
When this artifact enters or leaves the battlefield, you may tap or untap target creature.
{3}{U}, Sacrifice this artifact: Draw two cards. Vigor{3}{G}{G}{G}Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 Stockman, Mad Fly-entist{4}{U}Flying
When Stockman enters, draw a card, then discard a card.
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) 3/4 Voracious Hydra{X}{G}{G}Trample
This creature enters with X +1/+1 counters on it.
When this creature enters, choose one —
• Double the number of +1/+1 counters on this creature.
• This creature fights target creature you don't control. 0/1 Turtles in Time{5}{U}{U}Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards.
Exile Turtles in Time. Assassin's Trophy{B}{G}Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Utrom Scientists{2}{U}When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 2/2 Corpsejack Menace{2}{B}{G}If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead. 4/4 Anchovy & Banana Pizza{2}{B}{B}When this artifact enters, destroy target creature.
{2}, {T}, Sacrifice this artifact: You gain 3 life. Arcane Signet{2}{T}: Add one mana of any color in your commander's color identity. Chromatic Lantern{3}Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color. Armaggon, Future Shark{6}{B}{B}Flash
When Armaggon enters, destroy up to three target creatures. 9/6 Bebop, Warthog Warrior{4}{B}Menace (This creature can't be blocked except by two or more creatures.)
Rhinos you control have menace.
Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) 5/4 Sol Ring{1}{T}: Add {C}{C}. Ash Barrens{T}: Add {C}.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) The Cloning of Shredder{4}{B}{B}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile target creature card from your graveyard. Create a token that's a copy of it, except it isn't legendary and is a Mutant in addition to its other types.
II, III — Create a token that's a copy of a card exiled with this Saga, except it isn't legendary and is a Mutant in addition to its other types. Death in the Family{1}{B}Exile target creature with mana value 3 or less. Cinder Glade({T}: Add {R} or {G}.)
This land enters tapped unless you control two or more basic lands. Dream Beavers{B}Flying
When this creature enters, each opponent loses 1 life and you gain 1 life. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) 1/1 City of BrassWhenever this land becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color. Command Tower{T}: Add one mana of any color in your commander's color identity. Foot Mystic{3}{B}Lifelink
Disappear — When this creature enters, if a permanent left the battlefield under your control this turn, create a 1/1 black Ninja creature token. 2/4 Insectoid Exterminator{2}{B}Flying
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, scry 1. (Look at the top card of your library. You may put that card on the bottom.) 2/2 Dragonskull SummitThis land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}. Lord Dregg, Insect Invader{3}{B}Flying
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Insect Warrior creature token with flying.
{3}{G}, Sacrifice a token: Draw a card. 3/2 Evolving Wilds{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Exotic Orchard{T}: Add one mana of any color that a land an opponent controls could produce. Madame Null, Power Broker{2}{B}Deathtouch
Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it. 1/3 Fabled Passage{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. Ninja Teen{2}{B}(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control leaves the battlefield, each opponent loses 1 life.
{1}{B}: Level 2
Creatures you control get +1/+0 and have menace.
{B}: Level 3
Creature cards in your graveyard have sneak {3}{B}.
You may cast creature spells from your graveyard using their sneak abilities. Oroku Saki, Shredder Rising{2}{B}Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Whenever Oroku Saki deals combat damage to a player, you draw a card and lose 1 life. 3/1 Grand ColiseumThis land enters tapped.
{T}: Add {C}.
{T}: Add one mana of any color. This land deals 1 damage to you.