Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 143 of 3929).
Commander's Plate{1}Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander {3}
Equip {5} Turtle Power!{2}{G}Flash
Turtles you control get +2/+2. Sword of Hearth and Home{3}Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip {2} Venus, Torn Between Worlds{4}{G}Whenever Venus is dealt damage, put that many +1/+1 counters on her. (She must survive the damage to get the counters.)
Whenever a creature you control with a counter on it deals combat damage to a player, you may pay {U}. If you do, draw a card. 5/5 West Wind Avatar{5}{G}{G}Trample
Whenever this creature enters or attacks, you may sacrifice a token or a land. If you do, you gain 3 life.
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, draw a card. 7/7 Zoo Escapees{1}{G}When this creature leaves the battlefield, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") 2/2 Baxter Stockman{3}{U}{R}When Baxter Stockman enters, create a 1/1 colorless Robot artifact creature token.
At the beginning of combat on your turn, target artifact creature you control gets +3/+0 and gains first strike and vigilance until end of turn. 3/3 Bebop & Rocksteady{1}{B/G}{B/G}Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. 7/5 Brilliance Unleashed{4}{U}{R}Choose one or both —
• Brilliance Unleashed deals 5 damage to target creature.
• Choose target artifact card in your graveyard. Return it to the battlefield if it's an artifact creature card. Otherwise, return it to the battlefield and it's a 3/3 Robot artifact creature with flying. Dark Leo & Shredder{W}{B}Sneak {W}{B}
Attacking Ninjas you control have deathtouch.
Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. 1/3 Don & Leo, Problem Solvers{3}{W/U}{W/U}Vigilance
At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control. 4/6 Don & Raph, Hard Science{1}{U/R}{U/R}Menace
Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.) 2/4 EPF Point Squad{1}{R/W}{R/W}Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature. 2/1 Foot Elite{2}{W/B}Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/4 Foot Ninjas{4}{W/B}{W/B}Sneak {3}{W/B} (You may cast this spell for {3}{W/B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.)
When this creature enters, you gain 3 life. 5/5 Genghis Frog{G}{U}Trample
Whenever Genghis Frog or another Mutant you control enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") 1/3 Go Ninja Go{R}{W}Choose one or both —
• Exile target creature you control, then return it to the battlefield under its owner's control.
• Go Ninja Go deals damage equal to the greatest power among creatures you control to target creature an opponent controls. Ice Cream Kitty{1}{B/G}{2}, Sacrifice another creature or token: Draw a card. Activate only as a sorcery.
{2}, {T}, Sacrifice this creature: You gain 3 life. 1/3 Karai, Future of the Foot{1}{W}{B}Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
Whenever Karai deals combat damage to a player, return target creature card from your graveyard to your hand. If her sneak cost was paid this turn, instead return that card to the battlefield. 3/3 Karai's Technique{1}{W}{B}Sneak {W}{B} (You may cast this spell for {W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Choose one or both —
• Target creature gets +3/+3 until end of turn.
• Target creature gets -3/-3 until end of turn. Krang & Shredder{4}{U/B}{U/B}Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card.
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost. 6/7 The Last Ronin{4}{B}{G}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy all creatures.
II — Mill four cards. When you do, return target creature card from your graveyard to your hand.
III — Whenever a creature you control attacks alone this turn, put three +1/+1 counters on it. It gains trample, lifelink, and indestructible until end of turn. Lessons from Life{2}{G}{U}Draw three cards. You may put a land card from your hand onto the battlefield tapped. Mechanized Ninja Cavalry{1}{R/W}When this creature enters, create a 1/1 colorless Robot artifact creature token. 1/1 Mikey & Don, Party Planners{2}{G/U}{G/U}Ward {2}
You may look at the top card of your library any time.
You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it. 3/3 Mikey & Leo, Chaos & Order{G/W}{G/W}Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn. 2/2 Mouser Mark III{1}{U/R}This creature can't attack unless you control another artifact. 2/3 The Neutrinos{2}{R}{W}Flying
Alliance — Whenever another creature you control enters, The Neutrinos get +1/+0 until end of turn.
Whenever The Neutrinos attack, exile up to one target creature you own, then return it to the battlefield under your control tapped and attacking. 2/4 Nobody{1}{U/R}{U/R}When this creature enters, return up to one other target artifact you control to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) 3/2 North Wind Avatar{2}{U}{U}{R}Flying
When this creature enters, if you cast it, you may put a card you own from outside the game into your hand. 5/5 Pizza Face, Gastromancer{3}{B}{G}When Pizza Face enters, create a Food token.
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put three +1/+1 counters on up to one other target artifact or creature. If it isn't a creature, it becomes a 0/0 Mutant creature in addition to its other types.
{10}, {T}, Sacrifice Pizza Face: You gain 15 life. 2/4 Punk Frogs{3}{G/U}{G/U}Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) 4/5
Equip commander {3}
Equip {5} Turtle Power!{2}{G}Flash
Turtles you control get +2/+2. Sword of Hearth and Home{3}Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip {2} Venus, Torn Between Worlds{4}{G}Whenever Venus is dealt damage, put that many +1/+1 counters on her. (She must survive the damage to get the counters.)
Whenever a creature you control with a counter on it deals combat damage to a player, you may pay {U}. If you do, draw a card. 5/5 West Wind Avatar{5}{G}{G}Trample
Whenever this creature enters or attacks, you may sacrifice a token or a land. If you do, you gain 3 life.
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, draw a card. 7/7 Zoo Escapees{1}{G}When this creature leaves the battlefield, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") 2/2 Baxter Stockman{3}{U}{R}When Baxter Stockman enters, create a 1/1 colorless Robot artifact creature token.
At the beginning of combat on your turn, target artifact creature you control gets +3/+0 and gains first strike and vigilance until end of turn. 3/3 Bebop & Rocksteady{1}{B/G}{B/G}Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. 7/5 Brilliance Unleashed{4}{U}{R}Choose one or both —
• Brilliance Unleashed deals 5 damage to target creature.
• Choose target artifact card in your graveyard. Return it to the battlefield if it's an artifact creature card. Otherwise, return it to the battlefield and it's a 3/3 Robot artifact creature with flying. Dark Leo & Shredder{W}{B}Sneak {W}{B}
Attacking Ninjas you control have deathtouch.
Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. 1/3 Don & Leo, Problem Solvers{3}{W/U}{W/U}Vigilance
At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control. 4/6 Don & Raph, Hard Science{1}{U/R}{U/R}Menace
Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.) 2/4 EPF Point Squad{1}{R/W}{R/W}Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature. 2/1 Foot Elite{2}{W/B}Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/4 Foot Ninjas{4}{W/B}{W/B}Sneak {3}{W/B} (You may cast this spell for {3}{W/B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.)
When this creature enters, you gain 3 life. 5/5 Genghis Frog{G}{U}Trample
Whenever Genghis Frog or another Mutant you control enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") 1/3 Go Ninja Go{R}{W}Choose one or both —
• Exile target creature you control, then return it to the battlefield under its owner's control.
• Go Ninja Go deals damage equal to the greatest power among creatures you control to target creature an opponent controls. Ice Cream Kitty{1}{B/G}{2}, Sacrifice another creature or token: Draw a card. Activate only as a sorcery.
{2}, {T}, Sacrifice this creature: You gain 3 life. 1/3 Karai, Future of the Foot{1}{W}{B}Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
Whenever Karai deals combat damage to a player, return target creature card from your graveyard to your hand. If her sneak cost was paid this turn, instead return that card to the battlefield. 3/3 Karai's Technique{1}{W}{B}Sneak {W}{B} (You may cast this spell for {W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Choose one or both —
• Target creature gets +3/+3 until end of turn.
• Target creature gets -3/-3 until end of turn. Krang & Shredder{4}{U/B}{U/B}Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card.
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost. 6/7 The Last Ronin{4}{B}{G}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy all creatures.
II — Mill four cards. When you do, return target creature card from your graveyard to your hand.
III — Whenever a creature you control attacks alone this turn, put three +1/+1 counters on it. It gains trample, lifelink, and indestructible until end of turn. Lessons from Life{2}{G}{U}Draw three cards. You may put a land card from your hand onto the battlefield tapped. Mechanized Ninja Cavalry{1}{R/W}When this creature enters, create a 1/1 colorless Robot artifact creature token. 1/1 Mikey & Don, Party Planners{2}{G/U}{G/U}Ward {2}
You may look at the top card of your library any time.
You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it. 3/3 Mikey & Leo, Chaos & Order{G/W}{G/W}Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn. 2/2 Mouser Mark III{1}{U/R}This creature can't attack unless you control another artifact. 2/3 The Neutrinos{2}{R}{W}Flying
Alliance — Whenever another creature you control enters, The Neutrinos get +1/+0 until end of turn.
Whenever The Neutrinos attack, exile up to one target creature you own, then return it to the battlefield under your control tapped and attacking. 2/4 Nobody{1}{U/R}{U/R}When this creature enters, return up to one other target artifact you control to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) 3/2 North Wind Avatar{2}{U}{U}{R}Flying
When this creature enters, if you cast it, you may put a card you own from outside the game into your hand. 5/5 Pizza Face, Gastromancer{3}{B}{G}When Pizza Face enters, create a Food token.
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put three +1/+1 counters on up to one other target artifact or creature. If it isn't a creature, it becomes a 0/0 Mutant creature in addition to its other types.
{10}, {T}, Sacrifice Pizza Face: You gain 15 life. 2/4 Punk Frogs{3}{G/U}{G/U}Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) 4/5