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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 146 of 3929).
Kitsune's Technique{4}{U}{U}Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Target opponent mills half their library, rounded up. Krang, Master Mind{6}{U}{U}Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference.
Krang gets +1/+0 for each other artifact you control. 1/4 Mondo Gecko{1}{U}{U}{1}, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color.
Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control. 2/3 Shredder's Technique{2}{B}Sneak {B} (You may cast this spell for {B} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Destroy target creature or enchantment. If an enchantment was destroyed this way, you lose 2 life. Splinter's Technique{3}{B}Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Search your library for a card, put that card into your hand, then shuffle. Broadcast Takeover{2}{R}{R}{R}Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn. Casey Jones, Vigilante{1}{R}{R}When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. 4/3 Jennika's Technique{2}{R}Sneak {R} (You may cast this spell for {R} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Jennika's Technique deals 2 damage to each creature. Raphael's Technique{4}{R}{R}Sneak {2}{R} (You may cast this spell for {2}{R} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Each player may discard their hand and draw seven cards. Groundchuck & Dirtbag{4}{G}{G}Trample
Whenever you tap a land for mana, add {G}. 8/8 Michelangelo's Technique{4}{G}Sneak {3}{G} (You may cast this spell for {3}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. New Generation's Technique{3}{G}Sneak {2}{G} (You may cast this spell for {2}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Bebop & Rocksteady{1}{B/G}{B/G}Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. 7/5 Don & Leo, Problem Solvers{3}{W/U}{W/U}Vigilance
At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control. 4/6 Don & Raph, Hard Science{1}{U/R}{U/R}Menace
Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.) 2/4 Karai's Technique{1}{W}{B}Sneak {W}{B} (You may cast this spell for {W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Choose one or both —
• Target creature gets +3/+3 until end of turn.
• Target creature gets -3/-3 until end of turn. Krang & Shredder{4}{U/B}{U/B}Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card.
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost. 6/7 Mikey & Don, Party Planners{2}{G/U}{G/U}Ward {2}
You may look at the top card of your library any time.
You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it. 3/3 Mikey & Leo, Chaos & Order{G/W}{G/W}Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn. 2/2 North Wind Avatar{2}{U}{U}{R}Flying
When this creature enters, if you cast it, you may put a card you own from outside the game into your hand. 5/5 Raph & Leo, Sibling Rivals{1}{R/W}{R/W}Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase. 2/4 Raph & Mikey, Troublemakers{5}{R/G}{R/G}Trample, haste
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order. 7/7 Splinter, Radical Rat{1}{W/B}{W/B}If a triggered ability of a Ninja creature you control triggers, that ability triggers an additional time.
{1}{U}: Target Ninja can't be blocked this turn. 2/4 Tokka & Rahzar, Terrible Twos{B/R}{B/R}This spell can't be countered.
Menace
Whenever a player casts a spell, if the amount of mana spent to cast it was less than its mana value, Tokka & Rahzar deal 3 damage to that player. 3/2 Plains({T}: Add {W}.) Island({T}: Add {U}.) Swamp({T}: Add {B}.) Mountain({T}: Add {R}.) Forest({T}: Add {G}.) Agent Bishop, Man in Black{2}{W}At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures. 1/2 Prehistoric Pet{W}This creature can't be blocked by creatures with greater power.
{1}{W}, {T}: Return another target creature you control to its owner's hand. Activate only during your turn. 1/2 Turncoat Kunoichi{2}{W}Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.)
When this creature enters, choose target creature an opponent controls. Exile that creature until this creature leaves the battlefield. If this creature's sneak cost was paid, instead exile the chosen creature. 3/2
Target opponent mills half their library, rounded up. Krang, Master Mind{6}{U}{U}Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference.
Krang gets +1/+0 for each other artifact you control. 1/4 Mondo Gecko{1}{U}{U}{1}, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color.
Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control. 2/3 Shredder's Technique{2}{B}Sneak {B} (You may cast this spell for {B} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Destroy target creature or enchantment. If an enchantment was destroyed this way, you lose 2 life. Splinter's Technique{3}{B}Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Search your library for a card, put that card into your hand, then shuffle. Broadcast Takeover{2}{R}{R}{R}Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn. Casey Jones, Vigilante{1}{R}{R}When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. 4/3 Jennika's Technique{2}{R}Sneak {R} (You may cast this spell for {R} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Jennika's Technique deals 2 damage to each creature. Raphael's Technique{4}{R}{R}Sneak {2}{R} (You may cast this spell for {2}{R} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Each player may discard their hand and draw seven cards. Groundchuck & Dirtbag{4}{G}{G}Trample
Whenever you tap a land for mana, add {G}. 8/8 Michelangelo's Technique{4}{G}Sneak {3}{G} (You may cast this spell for {3}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. New Generation's Technique{3}{G}Sneak {2}{G} (You may cast this spell for {2}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Bebop & Rocksteady{1}{B/G}{B/G}Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. 7/5 Don & Leo, Problem Solvers{3}{W/U}{W/U}Vigilance
At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control. 4/6 Don & Raph, Hard Science{1}{U/R}{U/R}Menace
Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.) 2/4 Karai's Technique{1}{W}{B}Sneak {W}{B} (You may cast this spell for {W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Choose one or both —
• Target creature gets +3/+3 until end of turn.
• Target creature gets -3/-3 until end of turn. Krang & Shredder{4}{U/B}{U/B}Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card.
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost. 6/7 Mikey & Don, Party Planners{2}{G/U}{G/U}Ward {2}
You may look at the top card of your library any time.
You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it. 3/3 Mikey & Leo, Chaos & Order{G/W}{G/W}Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn. 2/2 North Wind Avatar{2}{U}{U}{R}Flying
When this creature enters, if you cast it, you may put a card you own from outside the game into your hand. 5/5 Raph & Leo, Sibling Rivals{1}{R/W}{R/W}Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase. 2/4 Raph & Mikey, Troublemakers{5}{R/G}{R/G}Trample, haste
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order. 7/7 Splinter, Radical Rat{1}{W/B}{W/B}If a triggered ability of a Ninja creature you control triggers, that ability triggers an additional time.
{1}{U}: Target Ninja can't be blocked this turn. 2/4 Tokka & Rahzar, Terrible Twos{B/R}{B/R}This spell can't be countered.
Menace
Whenever a player casts a spell, if the amount of mana spent to cast it was less than its mana value, Tokka & Rahzar deal 3 damage to that player. 3/2 Plains({T}: Add {W}.) Island({T}: Add {U}.) Swamp({T}: Add {B}.) Mountain({T}: Add {R}.) Forest({T}: Add {G}.) Agent Bishop, Man in Black{2}{W}At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures. 1/2 Prehistoric Pet{W}This creature can't be blocked by creatures with greater power.
{1}{W}, {T}: Return another target creature you control to its owner's hand. Activate only during your turn. 1/2 Turncoat Kunoichi{2}{W}Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.)
When this creature enters, choose target creature an opponent controls. Exile that creature until this creature leaves the battlefield. If this creature's sneak cost was paid, instead exile the chosen creature. 3/2